TRIAD - Page 2

TRIAD

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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kalda341
Posts: 101
Joined: 19 Nov 2010, 09:44

Re: TRIAD

Post by kalda341 »

MidKnight wrote:This looks neat! Best of luck!

...I notice you're using a .TK domain. If you want, I could give you a domain at triad.uest.in or triad.centigonal.com, if you want a more classy TLD. :wink:
Why not? Point it to www.triad.netne.net if you can be bothered.
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FLOZi
MC: Legacy & Spring 1944 Developer
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Joined: 29 Apr 2005, 01:14

Re: TRIAD

Post by FLOZi »

kalda341 wrote:
smoth wrote:
kalda341 wrote:Yes. Nine full factions.
Gundam RTS: 2 factions

6 years.+


just sayin. I hope you have a huge team.
Lol, 6 people.
S44: 4 factions

9+ years (well sort of)

4 main devs and at least as many again contributing.
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azaremoth
Cursed Developer
Posts: 549
Joined: 17 Feb 2005, 22:05

Re: TRIAD

Post by azaremoth »

Well - the cursed has 2 factions and it took one person about 3.5 years. If you have 6 modelers TRIAD should be finished in about 7 months :wink:
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: TRIAD

Post by Forboding Angel »

Evolution RTS: 1 faction, 3.5 yrs (or so)

Modeling is the easy part. Next is texturing them, and actually getting them into spring via upspring, script and unitdef...

Unfortunately this crap takes time.
Last edited by Forboding Angel on 05 Mar 2011, 23:55, edited 1 time in total.
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KaiserJ
Community Representative
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Joined: 08 Sep 2008, 22:59

Re: TRIAD

Post by KaiserJ »

mmm took us about 1.5 years though for the current faction; the additional 2 years is probably split between the old models (prior to massive overhaul) and then more recently development of 2nd faction

yay? nay? idk
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: TRIAD

Post by Forboding Angel »

Yessir, you are correct. Also, for what it's worth, I spent the vast majority of that time working on features for the game, implementing stuff, adding crap, begging smoth and carrepairer to help me, etc., not units.
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MidKnight
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Re: TRIAD

Post by MidKnight »

kalda341 wrote:
MidKnight wrote:This looks neat! Best of luck!

...I notice you're using a .TK domain. If you want, I could give you a domain at triad.uest.in or triad.centigonal.com, if you want a more classy TLD. :wink:
Why not? Point it to http://www.triad.netne.net if you can be bothered.
Done.
It'll take a little while before the DNS propagates.
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Karl
Panzerstahl Developer
Posts: 746
Joined: 01 Apr 2010, 21:05

Re: TRIAD

Post by Karl »

most of your model looks quite simple
you can use auto-uvmapping to reduce time at uv-mapping it
kalda341
Posts: 101
Joined: 19 Nov 2010, 09:44

Re: TRIAD

Post by kalda341 »

Karl wrote:most of your model looks quite simple
you can use auto-uvmapping to reduce time at uv-mapping it
Even though they're simple, the automap badly. I find it's better to just spend that extra time on most models.
kalda341
Posts: 101
Joined: 19 Nov 2010, 09:44

Re: TRIAD

Post by kalda341 »

MidKnight wrote:
kalda341 wrote:
MidKnight wrote:This looks neat! Best of luck!

...I notice you're using a .TK domain. If you want, I could give you a domain at triad.uest.in or triad.centigonal.com, if you want a more classy TLD. :wink:
Why not? Point it to http://www.triad.netne.net if you can be bothered.
Done.
It'll take a little while before the DNS propagates.
Thanks! I'm not sure if we'll use one of them as our main domains, we'll see.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: TRIAD

Post by Forboding Angel »

kalda341 wrote:
Karl wrote:most of your model looks quite simple
you can use auto-uvmapping to reduce time at uv-mapping it
Even though they're simple, they automap badly. I find it's better to just spend that extra time on most models.

^^ this. Automap is the spawn of CT and satan (course in CT it works because of what ct is and is supposed to be).
kalda341
Posts: 101
Joined: 19 Nov 2010, 09:44

Re: TRIAD

Post by kalda341 »

www.triadrts.tk has been updated. It now has the new storyline, more models (on the forum) and several faction bios.
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Karl
Panzerstahl Developer
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Re: TRIAD

Post by Karl »

those infantrys must be an light buld fanatics
they love is soo much that they make it as a head!
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Re: TRIAD

Post by AF »

hmmm the whole godliness is kind of troublesome if not problematic. After all you'd think with a new religious doctrine and godly intervention that a horrifically corrupt nonchristian and evil organisation like the Vatican might be struck down by Gods fury in favour of a more forgiving and compassionate organisation newly founded?

Assuming the presence of God as indicated in the storylines initial premise, we must assume God is more intelligent or knowing than a transcendant being/singularity, and as such those actions are not befitting of a transcendant, and thus nonfitting of a God.

Behold your magic glue plot mechanism in all its glory!

Things to beware of:
  • God cleansed the world of sin and pollution yet he failed to notice the aliens buried under the ground, plot hole?
  • Your use of the Vatican and Pope indicate if not indirectly that Catholocism is the true faith. Treading on thin ice already!
My suggestion:

A tech obsessed faction leaves earth and discovers the scourge. The scourge parisitize them resulting in a blend of the two, headed for earth. Earth panics and a new xenophobic government is installed with prominent religious figures at its helm. Earth defends itself as the scourge lays siege, and a certain religious order with military forces decides to push outwards.

This gives yout eh forces under Oath, the alien hive mind menace, and it then gives you a vast array of potential plot lines and tools, not to mention the Standard Earth Faction should you want another race, not to mention survivors of the original high tech spacers to meet the scourge
kalda341
Posts: 101
Joined: 19 Nov 2010, 09:44

Re: TRIAD

Post by kalda341 »

AF wrote:hmmm the whole godliness is kind of troublesome if not problematic. After all you'd think with a new religious doctrine and godly intervention that a horrifically corrupt nonchristian and evil organisation like the Vatican might be struck down by Gods fury in favour of a more forgiving and compassionate organisation newly founded?

Assuming the presence of God as indicated in the storylines initial premise, we must assume God is more intelligent or knowing than a transcendant being/singularity, and as such those actions are not befitting of a transcendant, and thus nonfitting of a God.

Behold your magic glue plot mechanism in all its glory!

Things to beware of:
  • God cleansed the world of sin and pollution yet he failed to notice the aliens buried under the ground, plot hole?
  • Your use of the Vatican and Pope indicate if not indirectly that Catholocism is the true faith. Treading on thin ice already!
My suggestion:

A tech obsessed faction leaves earth and discovers the scourge. The scourge parisitize them resulting in a blend of the two, headed for earth. Earth panics and a new xenophobic government is installed with prominent religious figures at its helm. Earth defends itself as the scourge lays siege, and a certain religious order with military forces decides to push outwards.

This gives yout eh forces under Oath, the alien hive mind menace, and it then gives you a vast array of potential plot lines and tools, not to mention the Standard Earth Faction should you want another race, not to mention survivors of the original high tech spacers to meet the scourge
This is precisely the sort of thing we need help with, AF.
The 'Vatican' is merely a name, we also toyed with the idea of 'The Theocracy'. The premise is kind of that it's centuries in the future, with massive technological leaps and a semi-apocalyptic event occuring (heavy lack of resources etc.). This would undoubtedly change the human psyche, at least on a spiritual plane.
So living all of these years in an almost literally Godless wastleand, a massive drop in faith & belief would occur, and faith and belief of humanity are in our eyes God's energy source. So God is progressively weakening as the last pious people fall victim to their own wastleand. With God's return, He is not only saving the human race, but saving Himself. However, His power is almost fully depleted as He does this, requiring time for the human race to regain their faith before He can be omnipotent again.

OK, God overlooking the Hivemind is something I hoped we wouldn't come to, because we were hoping it to be a surprise in the campaign, our big twist as it were. We were going to have it so that it is revealed that the Hivemind are actually controlled by the Devil. Hence evil still being present on the Earth (or at least under it). We may be taking a risk with that, but it was the only thing our old head writer suggested that we liked, so we went with it. Also gives us somewhere to go with the campaign.

The whole Vatican/Pope/Crusader/Catholicism thing is definitely a problem. Most, if not all, of our writing team were raised in not Christian, but at least a modern Western style (so uncultured, I know). Our head writer was planning to correspond with theologians regarding the balancing of religions within the faction. I believe he is planning to do this as soon as possible. Nevertheless, we are aware of this indiscretion and we hope to fix it in any way we can. We're not out to make a religious statement, or argue theology.

I like AF's alternate plot too. It is definitely something we'll consider. I myself like the xenophobic government and the tech-obsessed spacers.

(NOTE: None of our writing team are particularly religious, but our head writer is fascinated with the Crusades and Inquisitions etc. We're not trying to break new ground theologically, we're just taking an interesting part of history and theology and using it as a "magic glue plot mechanism" as AF said. We only capitalise He when referring to God out of respect.)
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oksnoop2
Posts: 1207
Joined: 29 Aug 2009, 20:12

Re: TRIAD

Post by oksnoop2 »

Do you guys have anything in game yet?
kalda341
Posts: 101
Joined: 19 Nov 2010, 09:44

Re: TRIAD

Post by kalda341 »

oksnoop2 wrote:Do you guys have anything in game yet?
We did, but that was mostly for testing, and the models were crap, the uv mapping was worse. None of the units were balanced. We are just about to uv map our technologist structures ( http://triad.netne.net/phpBB3/viewtopic.php?f=21&t=17 ) and get some of them into the game.
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Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: TRIAD

Post by Wombat »

use Kaisers legos, seriously.
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Re: TRIAD

Post by SpikedHelmet »

FLOZi wrote:
kalda341 wrote:
smoth wrote: Gundam RTS: 2 factions

6 years.+


just sayin. I hope you have a huge team.
Lol, 6 people.
S44: 4 factions

9+ years (well sort of)

4 main devs and at least as many again contributing.
MW: 2 factions, 3 months LOL
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6241
Joined: 29 Apr 2005, 01:14

Re: TRIAD

Post by FLOZi »

Well, if we go back to the first BT project for TA... :regret:
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