Spring engine port to Nintendo DS
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Spring engine port to Nintendo DS
Another idea-- a graphically simple port of TA Spring to the nintendo DS. Opens up access to millions of people, the thing has built in WiFi and the touch pad can be used to control units, with the minimap on top
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Re: Spring engine port to Nintendo DS
And the users are stpid kids who get on their parents nerves to buy them games for 50$.
Im sure they would crack their nintendo ds and install open source roms.
Im sure they would crack their nintendo ds and install open source roms.
Re: Spring engine port to Nintendo DS
considering the DS is limited to something like 5000 polys on screen at one time...
Re: Spring engine port to Nintendo DS
haters gonna hate
Re: Spring engine port to Nintendo DS
Realism...
Re: Spring engine port to Nintendo DS
Guys, you are getting trolled.
Re: Spring engine port to Nintendo DS
2048Otherside wrote:considering the DS is limited to something like 5000 polys on screen at one time...
Re: Spring engine port to Nintendo DS
add him to your foes list, save yourself the aneurysm
- CarRepairer
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Re: Spring engine port to Nintendo DS
Oh man that's ages ago, I didn't even remember that!
Re: Spring engine port to Nintendo DS
haha thats awesome.
DS version could just maybe have the units rendered as squares then if pixels are a problem(wait what does that 2000-something limit entail anyway?); its not like you can really see their details from far away anyway.
like, tanks are a block with a rectangular turret, kbots are just blocks, maybe kbots could further be simplified and the number of units reduced to improve on memory usage, like kbots are only peewees and mortars or something. planes are triangles of different sizes, tanks could just be different sized blocks with a simple skin applied on them to tell them apart.
DS version could just maybe have the units rendered as squares then if pixels are a problem(wait what does that 2000-something limit entail anyway?); its not like you can really see their details from far away anyway.
like, tanks are a block with a rectangular turret, kbots are just blocks, maybe kbots could further be simplified and the number of units reduced to improve on memory usage, like kbots are only peewees and mortars or something. planes are triangles of different sizes, tanks could just be different sized blocks with a simple skin applied on them to tell them apart.
Re: Spring engine port to Nintendo DS
also the D-Pad on the DS would be ABSOLUTELY PERFECT for direct unit control--- it could be made the same fashion as Soldiers: Heroes of WW2 or Robotron 2084, from a topdown perspective, using the dpad to move and maybe the stylus to rotate the turret and fire it.
is there any way currently to direct control a unit with the keyboard from top down third person? i thought i had seen it from a video once but maybe it was just great micro-- that would be perfect for peewee rushes
also are there any widgets to improve formations? like making a square formaton, delta, i know you can do line formation by draggign the move command but thats all i know
is there any way currently to direct control a unit with the keyboard from top down third person? i thought i had seen it from a video once but maybe it was just great micro-- that would be perfect for peewee rushes
also are there any widgets to improve formations? like making a square formaton, delta, i know you can do line formation by draggign the move command but thats all i know
Re: Spring engine port to Nintendo DS
Great job! You've come up with an idea!
Now it's time to make it a reality!
Here is the source to the Spring engine. If you don't understand it right away, don't worry! You can learn all about computer programming and C++ (the language Spring is written in) with this tutorial! Easy, right?
Once you've got a good understanding of how Spring works, you can port it to DS! Here is some info to get you started.
Good luck! Be sure to tell us when you're finished!
I can't wait to be playing Spring on my DS!
Now it's time to make it a reality!

Here is the source to the Spring engine. If you don't understand it right away, don't worry! You can learn all about computer programming and C++ (the language Spring is written in) with this tutorial! Easy, right?
Once you've got a good understanding of how Spring works, you can port it to DS! Here is some info to get you started.
Good luck! Be sure to tell us when you're finished!
I can't wait to be playing Spring on my DS!

Re: Spring engine port to Nintendo DS
i am not that great at programming, but im gonna try to cnovince a friend of mine who is building an RTS on the UDK engine where you can program your unit AI before the game to help me outMidKnight wrote:Great job! You've come up with an idea!
Now it's time to make it a reality!![]()
Here is the source to the Spring engine. If you don't understand it right away, don't worry! You can learn all about computer programming and C++ (the language Spring is written in) with this tutorial! Easy, right?
Once you've got a good understanding of how Spring works, you can port it to DS! Here is some info to get you started.
Good luck! Be sure to tell us when you're finished!
I can't wait to be playing Spring on my DS!
- CarRepairer
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Re: Spring engine port to Nintendo DS
Sounds good, but before you tell other people about the game please stop calling it "ta spring." It was renamed to Spring like four years ago.ufo_jesus wrote:i am not that great at programming, but im gonna try to cnovince a friend of mine who is building an RTS on the UDK engine where you can program your unit AI before the game to help me out
- Forboding Angel
- Evolution RTS Developer
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Re: Spring engine port to Nintendo DS
Jazcash wrote:Get out.
Re: Spring engine port to Nintendo DS
Screw the DS, I want it ported to my microwave.
Re: Spring engine port to Nintendo DS
I want an ascii version which I can play over telnet.
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Re: Spring engine port to Nintendo DS
i want spring on rockbox or texas instruments
blabla etc......
blabla etc......