Spring engine port to Nintendo DS

Spring engine port to Nintendo DS

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ufo_jesus
Posts: 15
Joined: 16 Aug 2010, 01:23

Spring engine port to Nintendo DS

Post by ufo_jesus »

Another idea-- a graphically simple port of TA Spring to the nintendo DS. Opens up access to millions of people, the thing has built in WiFi and the touch pad can be used to control units, with the minimap on top
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Jazcash
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Joined: 08 Dec 2007, 17:39

Re: Spring engine port to Nintendo DS

Post by Jazcash »

Get out.
Machete234
Posts: 642
Joined: 12 Feb 2010, 11:55

Re: Spring engine port to Nintendo DS

Post by Machete234 »

And the users are stpid kids who get on their parents nerves to buy them games for 50$.

Im sure they would crack their nintendo ds and install open source roms.
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Otherside
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Joined: 21 Feb 2006, 14:09

Re: Spring engine port to Nintendo DS

Post by Otherside »

considering the DS is limited to something like 5000 polys on screen at one time...
ufo_jesus
Posts: 15
Joined: 16 Aug 2010, 01:23

Re: Spring engine port to Nintendo DS

Post by ufo_jesus »

haters gonna hate
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Zydox
Lobby Developer
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Joined: 23 May 2006, 13:54

Re: Spring engine port to Nintendo DS

Post by Zydox »

Realism...
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Hoi
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Joined: 13 May 2008, 16:51

Re: Spring engine port to Nintendo DS

Post by Hoi »

Guys, you are getting trolled.
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Re: Spring engine port to Nintendo DS

Post by KDR_11k »

Otherside wrote:considering the DS is limited to something like 5000 polys on screen at one time...
2048
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smoth
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Joined: 13 Jan 2005, 00:46

Re: Spring engine port to Nintendo DS

Post by smoth »

add him to your foes list, save yourself the aneurysm
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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: Spring engine port to Nintendo DS

Post by CarRepairer »

Hoi already ported Spring to DS years ago...

http://springrts.com/phpbb/viewtopic.ph ... 64#p291064

Image
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Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: Spring engine port to Nintendo DS

Post by Hoi »

Oh man that's ages ago, I didn't even remember that!
ufo_jesus
Posts: 15
Joined: 16 Aug 2010, 01:23

Re: Spring engine port to Nintendo DS

Post by ufo_jesus »

haha thats awesome.
DS version could just maybe have the units rendered as squares then if pixels are a problem(wait what does that 2000-something limit entail anyway?); its not like you can really see their details from far away anyway.

like, tanks are a block with a rectangular turret, kbots are just blocks, maybe kbots could further be simplified and the number of units reduced to improve on memory usage, like kbots are only peewees and mortars or something. planes are triangles of different sizes, tanks could just be different sized blocks with a simple skin applied on them to tell them apart.
ufo_jesus
Posts: 15
Joined: 16 Aug 2010, 01:23

Re: Spring engine port to Nintendo DS

Post by ufo_jesus »

also the D-Pad on the DS would be ABSOLUTELY PERFECT for direct unit control--- it could be made the same fashion as Soldiers: Heroes of WW2 or Robotron 2084, from a topdown perspective, using the dpad to move and maybe the stylus to rotate the turret and fire it.

is there any way currently to direct control a unit with the keyboard from top down third person? i thought i had seen it from a video once but maybe it was just great micro-- that would be perfect for peewee rushes


also are there any widgets to improve formations? like making a square formaton, delta, i know you can do line formation by draggign the move command but thats all i know
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MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: Spring engine port to Nintendo DS

Post by MidKnight »

Great job! You've come up with an idea!
Now it's time to make it a reality! :-)

Here is the source to the Spring engine. If you don't understand it right away, don't worry! You can learn all about computer programming and C++ (the language Spring is written in) with this tutorial! Easy, right?

Once you've got a good understanding of how Spring works, you can port it to DS! Here is some info to get you started.

Good luck! Be sure to tell us when you're finished!
I can't wait to be playing Spring on my DS! :-)
ufo_jesus
Posts: 15
Joined: 16 Aug 2010, 01:23

Re: Spring engine port to Nintendo DS

Post by ufo_jesus »

MidKnight wrote:Great job! You've come up with an idea!
Now it's time to make it a reality! :-)

Here is the source to the Spring engine. If you don't understand it right away, don't worry! You can learn all about computer programming and C++ (the language Spring is written in) with this tutorial! Easy, right?

Once you've got a good understanding of how Spring works, you can port it to DS! Here is some info to get you started.

Good luck! Be sure to tell us when you're finished!
I can't wait to be playing Spring on my DS! :-)
i am not that great at programming, but im gonna try to cnovince a friend of mine who is building an RTS on the UDK engine where you can program your unit AI before the game to help me out
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CarRepairer
Cursed Zero-K Developer
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Joined: 07 Nov 2007, 21:48

Re: Spring engine port to Nintendo DS

Post by CarRepairer »

ufo_jesus wrote:i am not that great at programming, but im gonna try to cnovince a friend of mine who is building an RTS on the UDK engine where you can program your unit AI before the game to help me out
Sounds good, but before you tell other people about the game please stop calling it "ta spring." It was renamed to Spring like four years ago.
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Re: Spring engine port to Nintendo DS

Post by Forboding Angel »

Jazcash wrote:Get out.
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Sgt Doom
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Joined: 19 Jun 2006, 10:52

Re: Spring engine port to Nintendo DS

Post by Sgt Doom »

Screw the DS, I want it ported to my microwave.
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Teutooni
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Joined: 01 Dec 2007, 17:21

Re: Spring engine port to Nintendo DS

Post by Teutooni »

I want an ascii version which I can play over telnet.
Machete234
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Joined: 12 Feb 2010, 11:55

Re: Spring engine port to Nintendo DS

Post by Machete234 »

i want spring on rockbox or texas instruments
blabla etc......
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