Spring : 1943 has a forum! - Page 2

Spring : 1943 has a forum!

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

Moderator: Moderators

User avatar
Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

Or how about the mod is a wird alternate univers, where in the war lasted ten years longer and wird wepons that where GOING to be used. Like the Bat Bomb! Or the nuke gun! or the pigion guided missles (Those a real).
smokeynseinor
Posts: 44
Joined: 21 Oct 2004, 12:19

Post by smokeynseinor »

Hey thats a good idea. Let me think for a minute here. No. This mod is built around 1943 specificly the battle of Kursk.
User avatar
TA 3D
Posts: 260
Joined: 12 Nov 2004, 06:08

Post by TA 3D »

That illistration looks a lot like the few pics of the Paris gun(which I believe was called the Big Bertha), think 75Mile range gun that had some much firepower, that after every 6 shots(may have only been 3) they had to re-bore the barrel. As with the illistration, the Paris Gun had to be moved on doulbe track. When the allies came through, all that was found was the perminet gun placements for it. No one knows what ever happened to it. It was in the +150mm barrel range(I looked it up a while ago). Oh and not to mention it's accurecy was the size of Paris at the time. Yes they were crazy, but then again so was Sudam. He tryed to build a bigger one in Iraq to shell Isreal with, but the trucks carring the "unsally large sections of pipe" got appreahended by the US and allies.. So much for big guns.
smokeynseinor
Posts: 44
Joined: 21 Oct 2004, 12:19

Post by smokeynseinor »

115km range or there abouts I think it was. And working on the average ww1 artillery velocity I once worked it out that it took about 3 minutes to hit the target from the time it was fired to the time of arrival.
User avatar
Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Post by Pxtl »

Just looked it up - yeah, the Paris gun was ww1, and you've got most of th e stats and such right. The Gustav was late WW2, and there were only two built - Gustav and Dora. They fired 80cm shells but were only used minimally since they were designed for the Maginot line - apparently the Gustav blew up a few Soviet forts.

From a quick google search on the Gustav:

Two types of projectiles were fired using a 3000lb. charge of smokeless powder: a 10,584 lb. high explosive (HE) shell and a 16,540 lb. concrete-piercing projectile. Craters from the HE shells measured 30-ft. wide and 30-ft. deep while the concrete piercing projectile proved capable of penetrating 264-ft. of reinforced concrete before exploding! Maximum range was 23 miles with HE shells and 29 miles with concrete piercing projectiles. Muzzle velocity was approximately 2700 f.p.s.
User avatar
FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6241
Joined: 29 Apr 2005, 01:14

Post by FLOZi »

Always found THESE more impressive myself.

Anyway, apparantly the KS-12 was used at kursk specifically in the AT role, but overall the carriage was too high and it was not well suited to it, despite the power of the gun. They were usually kept well behind the lines.
maestro
Posts: 352
Joined: 08 Jun 2005, 11:10

Post by maestro »

Pxtl wrote:Just looked it up - yeah, the Paris gun was ww1, and you've got most of th e stats and such right. The Gustav was late WW2, and there were only two built - Gustav and Dora. They fired 80cm shells but were only used minimally since they were designed for the Maginot line - apparently the Gustav blew up a few Soviet forts.

From a quick google search on the Gustav:

Two types of projectiles were fired using a 3000lb. charge of smokeless powder: a 10,584 lb. high explosive (HE) shell and a 16,540 lb. concrete-piercing projectile. Craters from the HE shells measured 30-ft. wide and 30-ft. deep while the concrete piercing projectile proved capable of penetrating 264-ft. of reinforced concrete before exploding! Maximum range was 23 miles with HE shells and 29 miles with concrete piercing projectiles. Muzzle velocity was approximately 2700 f.p.s.
Gustav is active against soviet fortified defence iirc
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

I think you guys should merge for the betterment of your fans.

Two mods attempting ultimately a very similar goal is dividing resources that could very succesfully be put together, and result in a better mod, sooner.

Yes, AATA attempts a simulation, and 1943ttempts a more fluid game, I think that both of these have advantages and disadvantages which can complement each other in a single WWII mod.
smokeynseinor
Posts: 44
Joined: 21 Oct 2004, 12:19

Post by smokeynseinor »

We were specificly looking at eastern front combat in 1943 in particular the battle of Kursk.

We want a simple straight forward mod that is as close to reality as possible but we also want to incoperate some different features such as:

A different resource system unknown to TA so far (or so i think) "Metal" will be Steel and collected in a way similar to TA now and if possible your Steel income will be proportional to the amount of territory you control.

There will be no "Energy". Keeping with the whole theme of 1943 Oil will be the substitute.
Armoured vehicles and anything that requres Oil to function will use oil to manouvre bringing about a whole new logostics aspect of mobile warfare. You will have to plan how much Oil you can afford and what route will be the most Oil conservative. Oil will be collected by Wells that can be built anywhere on the map but produce little Oil in comparison to "Oil Refineries" which have to be built on a Geo vent.


These are ideas that we(By we I really mean myself because Das Bruce is away for a few days and he told me to take the reins) feel must be incoperated into the mod and a merg with other mods would only be considered if these fundamental aspects of the mod were adopted.

dasbruce.darkstars.co.uk
User avatar
FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6241
Joined: 29 Apr 2005, 01:14

Post by FLOZi »

Shame those resource ideas are a fairly straight lift from what Zsinj came up with for AATA, only not as good. :wink:
MrAstrup
Posts: 29
Joined: 10 Sep 2004, 16:52

It is not called a Paris gun!

Post by MrAstrup »

Hi Pxtl.

I´m hostorically very interested in the first World War and I can't help saying that it is not called a "Paris Gun". It is actually and funny enough called a "Big Bertha". The name "Big Bertha" orginates from this war, since Bertha was a common German name in those days like Fritz etc..... and yes, it was used to bomb Paris from a distance of more than 100 kilometers...

Chris Tailor must have known about this cannon and it´s history when he made OTA.....

By the way, it may be a good idea to look at the Panzer General Series to get inspiration to a WW2 mod. There is no reason to reinvent the wheel when much of the info about weapons from this war can be found in this game....

Have a nice Christmas all of you!
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

I wouldn't say it is that similar, except for perhaps oil/logistics; but not as good, certainly ;)
smokeynseinor
Posts: 44
Joined: 21 Oct 2004, 12:19

Post by smokeynseinor »

It was I who suggested the idea of Oil and Steel to Das Bruce and I had never even seen or played your mod (still havent).

We would much rather steal cool scripts and models than ideas.
User avatar
Felix the Cat
Posts: 2383
Joined: 15 Jun 2005, 17:30

Post by Felix the Cat »

Confusing the "Big Bertha" and "Paris Gun" issue: there were two different Big Berthas in the German arsenal.

The first type was the 42cm Krupp howitzer, semi-officially called the "Big Bertha" after the wife of Mr. Krupp. This was available at the beginning of the war and used extensively against fortresses.

The second type was the true Paris Gun, and was also nicknamed "Big Bertha", but was not at all equivalent to the first. The Paris Gun was designed to bomb Paris to terrorize the citizens into submission. It could fire a shell 70 miles in 170 seconds, reaching a maximum altitude of 24 miles. Its drawbacks: the payload was a mere 15 pounds of high explosive; it was wildly inaccurate; and it would have to be rebored after 65 rounds being fired through it.
User avatar
Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

Darn...cause a alternate history WWII mod would be SOOOO COOL!

Casue those pidgion guided missles are real. I didnt make it up
User avatar
Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Post by Caydr »

smokeynseinor wrote:115km range or there abouts I think it was. And working on the average ww1 artillery velocity I once worked it out that it took about 3 minutes to hit the target from the time it was fired to the time of arrival.
Yaaarrgh! So you see, AA's artillery is quite realistic!

I'll be going now.
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Post by SpikedHelmet »

Russian 85mm gun was rarely used as a defensive AT gun. It wasn't as versatile as the 88. It was used as armament in tanks though, and it did perform similarly to the 88 but never as widely or as successfully, which is a similar case in many other reguards where the Allies had similar weapons used in similar ways to the Germans but never used as effectively as the Germans.

GL with your mod.
Post Reply

Return to “Game Development”