Discussion about comms - Page 3

Discussion about comms

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

^ sums up what i couldn't be assed to say ^-^ sweet one aGorm
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

what if he was given 2 anni lasers, with the range that the dgun has now? Mebbie less?
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Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

I think comms should be kept about the same.

The D-gun is for getting rid of rushers and the "Comm death ends the game" condition means anyone who wants to take himself out suddenly and decicivly well...dosent deserve to play, cause he's a moron.
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BigSteve
Posts: 911
Joined: 25 Sep 2005, 12:56

The Dgun stays

Post by BigSteve »

Yep cant agree more with that last statement agorm,
The comm is the man, the bees knees... the mutts nuts... the Big Kahuna...
I could go on and on, but I think you get the point,

The comm loves his dgun guys... its his best friend, its how he gets the girls man, its the closest thing hes got to balls! dont take it away from him... it would be like castrating the poor bastard... would you like to be castrated? no? didnt think so... hehe
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PauloMorfeo
Posts: 2004
Joined: 15 Dec 2004, 20:53

Post by PauloMorfeo »

DavetheBrave wrote:...
I would certainly like to see a specific case where comm expansion can be truly seen as unethical...
Play Lava Highground.
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