New 1v1 map: Ravaged

New 1v1 map: Ravaged

All map release threads should be posted here

Moderator: Moderators

Post Reply
User avatar
Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

New 1v1 map: Ravaged

Post by Beherith »

Heightmap based on xelnaga caverns from scII.
Its a new playstyle with a 1 ramp main base for spring.
Thx to smoth for featureplacer.

Image

Image

Image

DL link:http://www.springfiles.com/show_file.php?id=2905
luckywaldo7
Posts: 1398
Joined: 17 Sep 2008, 04:36

Re: New 1v1 map: Ravaged

Post by luckywaldo7 »

Hehe, my favorite SC2 map probably ^_^. I do rather like to bash on SC2 for requiring lots of ramp chokes to be in any way playable, although I have to say I am very curious about how it will play in Spring games.

Texture looks amazing anyway :)
User avatar
Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: New 1v1 map: Ravaged

Post by Wombat »

finally some map with valleys, not pure hills ^^
User avatar
KaiserJ
Community Representative
Posts: 3113
Joined: 08 Sep 2008, 22:59

Re: New 1v1 map: Ravaged

Post by KaiserJ »

hills are for limp wristed sissies. real men play maps with ridges
User avatar
Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: New 1v1 map: Ravaged

Post by Gota »

HAHA awesome stuff man...
Just a small point to ponder over for next map...
SC/SC2 resources system is built in such a way that to start taping into new resources you need to make a big initial investment which is why you dont expand like crazy everywhere.
Maybe instead of making like 3 mex spots make 6 but make each give only 50%.
Another idea could be of placing a turret or 2(like an hlt and 2 llts)
on the place of the spots so to take em you'd need to invest some reosurces.
Another idea could be to place rich wreckage above the spots(they can allow reclaiming of resources at a normal rate to than make mexes on the exposed metal spots or they can be low metal and high energy so you need top spend some time reclaiming them before you can place mexes on the metal spots)

Visually it looks awesome though, and im not sure about it, you might try and give more contrast to the small lines of shifting heights you got(not the big ramps, the small upper lower levels of height you got scattered around).
User avatar
Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: New 1v1 map: Ravaged

Post by Jazcash »

Hmm I thought I posted earlier but apparently post didn't register, anyway.

Map looks awesome and the SC one entrance/exit base style is intriguing, can't wait to see how it plays out. I'll be sure to include this in my next tourney, good job Beh.
User avatar
Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: New 1v1 map: Ravaged

Post by Beherith »

Uploading v2. Should fix a missing resource related crash bug.
User avatar
Cheesecan
Posts: 1571
Joined: 07 Feb 2005, 21:30

Re: New 1v1 map: Ravaged

Post by Cheesecan »

Very nice! Love the detail of the texture.
User avatar
MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: New 1v1 map: Ravaged

Post by MidKnight »

Looks amazing!
Just the thing I needed!

One question: It looks like it would've been easy to blend the map edges; why didn't you do that?
User avatar
Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: New 1v1 map: Ravaged

Post by Beherith »

Blending is close, but not complete to assist in aircraft maneuvering. Since I was fairly certain they would get a lot of use on this map.
User avatar
Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: New 1v1 map: Ravaged

Post by Gota »

ling rush!!!
Where are the lookout towers ^^?
User avatar
scifi
Posts: 848
Joined: 10 May 2009, 12:27

Re: New 1v1 map: Ravaged

Post by scifi »

great stuff

but what would be nice is features that block line of sigth :wink:
User avatar
exciter
Posts: 65
Joined: 13 Jun 2010, 16:47

Re: New 1v1 map: Ravaged

Post by exciter »

looks pretty :D
User avatar
Johannes
Posts: 1265
Joined: 17 Sep 2010, 15:49

Re: New 1v1 map: Ravaged

Post by Johannes »

Make features not autoreclaimable?
User avatar
Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: New 1v1 map: Ravaged

Post by Beherith »

I did that on v1, then reverted it cause of being annoyed by not being able to build on them. They dont contain resources anyway.

Scifi, Gota: Code them and Ill put them on it :)
User avatar
Johannes
Posts: 1265
Joined: 17 Sep 2010, 15:49

Re: New 1v1 map: Ravaged

Post by Johannes »

Yeah keep them reclaimable but not autoreclaimable, that seems the optimal solution to me.
Post Reply

Return to “Map Releases”