Hehe, my favorite SC2 map probably ^_^. I do rather like to bash on SC2 for requiring lots of ramp chokes to be in any way playable, although I have to say I am very curious about how it will play in Spring games.
HAHA awesome stuff man...
Just a small point to ponder over for next map...
SC/SC2 resources system is built in such a way that to start taping into new resources you need to make a big initial investment which is why you dont expand like crazy everywhere.
Maybe instead of making like 3 mex spots make 6 but make each give only 50%.
Another idea could be of placing a turret or 2(like an hlt and 2 llts)
on the place of the spots so to take em you'd need to invest some reosurces.
Another idea could be to place rich wreckage above the spots(they can allow reclaiming of resources at a normal rate to than make mexes on the exposed metal spots or they can be low metal and high energy so you need top spend some time reclaiming them before you can place mexes on the metal spots)
Visually it looks awesome though, and im not sure about it, you might try and give more contrast to the small lines of shifting heights you got(not the big ramps, the small upper lower levels of height you got scattered around).
Hmm I thought I posted earlier but apparently post didn't register, anyway.
Map looks awesome and the SC one entrance/exit base style is intriguing, can't wait to see how it plays out. I'll be sure to include this in my next tourney, good job Beh.