Re: ATTN: Spring Content developers - Page 2

Re: ATTN: Spring Content developers

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: ATTN: Spring Content developers

Post by Wombat »

lets be honest, all this 'OMG *TA! KILL! KILL! KILL IT WITH FIRE' is just sad and funny at the same time
luckywaldo7
Posts: 1398
Joined: 17 Sep 2008, 04:36

Re: ATTN: Spring Content developers

Post by luckywaldo7 »

Sorry that some of us have dreams that spring will someday be popular :(
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: ATTN: Spring Content developers

Post by Gota »

Are there no pirate underground devs?
Cant we be the badasses that run around renting swedish servers hosting ip infringing games?

stop all access to spring!! make it invites only.
Well be the cool kids everyone wants to hang out with but never know where we party.

f**k atari f**k IP!! fight the oppressors!

also you can think of *A mods as a Collage...we are not infringing on ip, we are creatively using gathered pieces of art to create something new and exciting.
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: ATTN: Spring Content developers

Post by PicassoCT »

Not for the lawyers in need for jobsecurity...
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Karl
Panzerstahl Developer
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Joined: 01 Apr 2010, 21:05

Re: ATTN: Spring Content developers

Post by Karl »

Good enough since tbh the Models and Textures from OTA looked mainly crap

i would be more in for making remake and a better decent looking instead of butchering these and call it as a new sucky model

there are so many lazy devs maybe the support for 3do should be dropped seriously maybe this way spring will grow in an IP-free issue
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Re: ATTN: Spring Content developers

Post by Forboding Angel »

Heh, doesn't matter anymore, cause beherith converted all the *A models to s3o. :_/
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Re: ATTN: Spring Content developers

Post by AF »

Forboding Angel wrote:Heh, doesn't matter anymore, cause beherith converted all the *A models to s3o. :_/

This holds about as much water as saying that its fine, dont worry, you can share all you like, we transcoded the Tron movie to MPEG-2 so everything's coshure now kapiche?
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FLOZi
MC: Legacy & Spring 1944 Developer
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Joined: 29 Apr 2005, 01:14

Re: ATTN: Spring Content developers

Post by FLOZi »

AF wrote:
Forboding Angel wrote:Heh, doesn't matter anymore, cause beherith converted all the *A models to s3o. :_/

This holds about as much water as saying that its fine, dont worry, you can share all you like, we transcoded the Tron movie to MPEG-2 so everything's coshure now kapiche?
He was talking about 3do support, not the legal concerns
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AF
AI Developer
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Re: ATTN: Spring Content developers

Post by AF »

Its something many people here think is OK regardless
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Neddie
Community Lead
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Re: ATTN: Spring Content developers

Post by Neddie »

Perhaps, but this isn't the focus of the topic at hand.
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Re: ATTN: Spring Content developers

Post by AF »

Not at all, the dropping of 3do support to solve the IP issue would not solve it at all.
Karl wrote:there are so many lazy devs maybe the support for 3do should be dropped seriously maybe this way spring will grow in an IP-free issue
hence my post, although I may have slightly misinterpreted Forebodings post, for which I do apologise
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Johannes
Posts: 1265
Joined: 17 Sep 2010, 15:49

Re: ATTN: Spring Content developers

Post by Johannes »

Lazy devs don't deserve to have their game be playable?
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Karl
Panzerstahl Developer
Posts: 746
Joined: 01 Apr 2010, 21:05

Re: ATTN: Spring Content developers

Post by Karl »

what i am pointing is

why the hell do we still got 3do support? everyone knows that it looks damn ugly

if you want to have 3do get TA or TA3D imo
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: ATTN: Spring Content developers

Post by smoth »

s3o was later added karl. :)
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Re: ATTN: Spring Content developers

Post by AF »

we dont really loose anything as an engine by keeping 3do on board, not at the moment anyway, so why put the effort in?
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bobthedinosaur
Blood & Steel Developer
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Joined: 25 Aug 2004, 13:31

Re: ATTN: Spring Content developers

Post by bobthedinosaur »

it encourages pirating TA content?
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Re: ATTN: Spring Content developers

Post by SinbadEV »

bobthedinosaur wrote:it encourages pirating TA content?
Acctually there are a number of perfectly legal models created in 3DO format (Gundam, StarWars, XectVSMynn, etc etc etc)... many of these have now been replaced with S3Os, but I would hate to see a "legal to redistribute" model that could be used effectively rendered obsolete to prevent someone from distributing game assets from a commercial game without permission.
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Karl
Panzerstahl Developer
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Joined: 01 Apr 2010, 21:05

Re: ATTN: Spring Content developers

Post by Karl »

You seriously dint mentioned XectvsMyn (the one for spring no idea whats going on TA is it even a TA mod?)
that old ass mod!
whats with Excess 2? it even replaces shit texture with shiny ones!
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