Crash after countdown
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Crash after countdown
When I try to do the test script, spring.exe crashes right after the countdown ends (when the game actually starts I guess). This is using the BA mod.
infolog.txt:
http://pastebin.com/m4fe67846
WinXP
Core 2 Duo 1.8Ghz
512MB memory
Intel Q965/Q963 Express Chipset Family (OpenGL 1.5)
I'm pretty sure it's not the crappy graphics chip since I can see the map during the countdown.
I think that's everything. I'm pretty sure I have the latest drivers and such.
AJMB
infolog.txt:
http://pastebin.com/m4fe67846
WinXP
Core 2 Duo 1.8Ghz
512MB memory
Intel Q965/Q963 Express Chipset Family (OpenGL 1.5)
I'm pretty sure it's not the crappy graphics chip since I can see the map during the countdown.
I think that's everything. I'm pretty sure I have the latest drivers and such.
AJMB
Re: Crash after countdown
Never mind, after tweaking some settings I got it to work.
Re: Crash after countdown
Oh, good!
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- Posts: 10
- Joined: 01 Jan 2011, 14:47
Re: Crash after countdown
how did you get it to work?AJMB wrote:Never mind, after tweaking some settings I got it to work.
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- Posts: 10
- Joined: 01 Jan 2011, 14:47
Re: Crash after countdown
Im having the same problem.
(infolog.txt attached)
The only map that seems to be working for me is SuperSpeedMetal. I think it may be related to AII 0.9 because I can load any map and get past the countdown fine if I use KIAK 0.13, RAI 0.601 or no bots at all.
I've seen something about AII needing a config file for BA, but i dont have the foggiest idea how to install it.
(infolog.txt attached)
The only map that seems to be working for me is SuperSpeedMetal. I think it may be related to AII 0.9 because I can load any map and get past the countdown fine if I use KIAK 0.13, RAI 0.601 or no bots at all.
I've seen something about AII needing a config file for BA, but i dont have the foggiest idea how to install it.
Re: Crash after countdown
this infolog is from a game vs KAIK that ended successfully.
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- Posts: 10
- Joined: 01 Jan 2011, 14:47
Re: Crash after countdown
sorry :)hoijui wrote:this infolog is from a game vs KAIK that ended successfully.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Crash after countdown
Fucking hang detection 

Re: Crash after countdown
its hang-detection triggered in AAI. translation does not work for the AAI stack frames.
i recommend just not using AAI... to find the cause for this is, if it only happens for you.. is kind of not worth it.
i recommend just not using AAI... to find the cause for this is, if it only happens for you.. is kind of not worth it.
Re: Crash after countdown
Fucking hang, lovely detection.Forboding Angel wrote:Fucking hang detection
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- Posts: 10
- Joined: 01 Jan 2011, 14:47
Re: Crash after countdown
Ok then. Thanks for the help.
Oh. And happy new year to you all! ^_^
Oh. And happy new year to you all! ^_^