
metal arms annihilation
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- simionpadawan
- Posts: 23
- Joined: 13 Dec 2010, 15:51
metal arms annihilation
well i was thinking and what could be a good robot mod and i thought that you guys can make metal arms in TAS i mean the units fit if you played the game then you now what i mean so whoz with me its just and idea so you dont have to do it just to make op some memories 

Re: metal arms annihilation
Not to ride over your statement, but it is merely "Spring".
There may have been a thread on this before. I think somebody wanted to port Metal Arms, or at least create an homage.
There may have been a thread on this before. I think somebody wanted to port Metal Arms, or at least create an homage.
- simionpadawan
- Posts: 23
- Joined: 13 Dec 2010, 15:51
Re: metal arms annihilation
or just make some units the old fans of metal arms will love it 

Re: metal arms annihilation
Can't find a thread, I must assume it was brought up in lobby or on a satellite forum. There may be some model recreations floating around - if you wish to explore this yourself, there are resources to get you started with modeling and game development throughout the forum and wiki, by the by!
Re: metal arms annihilation
googled and found: Metal Arms: Glitch in the System is a third-person shooter
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Anyway, all of the TA-style mods use robots and GundamRTS has mechs if you want to try those...
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Anyway, all of the TA-style mods use robots and GundamRTS has mechs if you want to try those...
- simionpadawan
- Posts: 23
- Joined: 13 Dec 2010, 15:51
Re: metal arms annihilation
the game is all about robots i have it my self
- simionpadawan
- Posts: 23
- Joined: 13 Dec 2010, 15:51
Re: metal arms annihilation
yea i have made a site http://totalmetalarms.webs.com/ 

Re: metal arms annihilation
what a funny conversation is taking place theresimionpadawan wrote:yea i have made a site http://totalmetalarms.webs.com/

got to love java.....or flash xD
Re: metal arms annihilation
You seem to be making a request for someone to dev a game you want to see. Probably not going to happen that way.
- simionpadawan
- Posts: 23
- Joined: 13 Dec 2010, 15:51
Re: metal arms annihilation
well guess ill make it a fan site
- simionpadawan
- Posts: 23
- Joined: 13 Dec 2010, 15:51
Re: metal arms annihilation
this post is ended lol
Re: metal arms annihilation
That's because the RTS about giant robots with detachable arms is actually called Metal Fatigue.knorke wrote:googled and found: Metal Arms: Glitch in the System is a third-person shooter
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Re: metal arms annihilation
my god this thread is so cashzwzsg wrote:That's because the RTS about giant robots with detachable arms is actually called Metal Fatigue.knorke wrote:googled and found: Metal Arms: Glitch in the System is a third-person shooter
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- SirArtturi
- Posts: 1164
- Joined: 23 Jan 2008, 18:29
Re: metal arms annihilation
Not bad idea simionpadawan. But the reaction to your post will be as half-assed as your half-assed manifestation.
You need to be more plain on what you speak: What are you going to do and what do you want? What is your role? What is our role?
Use clear, whole sentences: Take a breath and think where to start and where to end. Start with a capital letter then put a period at the end of the sentence.
Whatsoever, your idea will, no doubt, perfectly suit to be implemented with the spring engine. If you show that you are serious with your undertaking and ready to work hard, you will get people, no doubt, to join for your cause.
You need to be more plain on what you speak: What are you going to do and what do you want? What is your role? What is our role?
Use clear, whole sentences: Take a breath and think where to start and where to end. Start with a capital letter then put a period at the end of the sentence.
Whatsoever, your idea will, no doubt, perfectly suit to be implemented with the spring engine. If you show that you are serious with your undertaking and ready to work hard, you will get people, no doubt, to join for your cause.
- simionpadawan
- Posts: 23
- Joined: 13 Dec 2010, 15:51
Re: metal arms annihilation
well i tought you guys liked the idea cuz ta spring is with robots and behind all the mods is with robots so i found this game and looked in too it and the where a lot of things we could do with it there are 4 faction droids mills(bad guys) morbots(ancient race) and the zombie bots
and it compares a little with units just have to make the tanks and air units and some strucs
and it compares a little with units just have to make the tanks and air units and some strucs
Re: metal arms annihilation
not all spring games are with robots 
for example http://spring1944.net
Ideas for new games are obviously needed at the start but look how much effort is put into realizing them.
You can browse the files of the "zero K" game only:
http://code.google.com/p/zero-k/source/ ... Fmods%2Fzk
Look at all the files, folders and stuff.
http://www.ohloh.net/p/Zero-K/analyses/latest
Over 200000 lines of Lua code.
Now not every game must be so complex and with so much lines of code but if you want some of the features in metal fatique (like modular robots) that will take some Lua for sure...
This video shows how a spring unit is made, animated and put ingame:
http://www.youtube.com/watch?v=GCTEUfkkxKo
And that is not even a very good or detailed looking unit, still it can easily take 1 to 3 hours.
See this video of someone doing a detailed texture:
http://vimeo.com/13465672
This can take very long as well!
Or see this thread:
http://springrts.com/phpbb/viewtopic.php?f=44&t=24689
Two guys are redoing every unit from the BA game. They started in Dec 04, 2010 and are still not done.
So all that stuff is not impossible, many others did it before and some learned it from scratch. But as you see, it takes time and more time to learn the "skills."
You could always make the game yourself though, a good start is:
http://springrts.com/wiki/The_Complete_ ... pring_Game
So I hope that shows a little why nobody has yet made the game based on your 5-line-posting

for example http://spring1944.net
Ideas for new games are obviously needed at the start but look how much effort is put into realizing them.
You can browse the files of the "zero K" game only:
http://code.google.com/p/zero-k/source/ ... Fmods%2Fzk
Look at all the files, folders and stuff.
http://www.ohloh.net/p/Zero-K/analyses/latest
Over 200000 lines of Lua code.
Now not every game must be so complex and with so much lines of code but if you want some of the features in metal fatique (like modular robots) that will take some Lua for sure...
Tanks and other units are not "just made", it takes quite some effort.just have to make the tanks and air units and some strucs
This video shows how a spring unit is made, animated and put ingame:
http://www.youtube.com/watch?v=GCTEUfkkxKo
And that is not even a very good or detailed looking unit, still it can easily take 1 to 3 hours.
See this video of someone doing a detailed texture:
http://vimeo.com/13465672
This can take very long as well!
Or see this thread:
http://springrts.com/phpbb/viewtopic.php?f=44&t=24689
Two guys are redoing every unit from the BA game. They started in Dec 04, 2010 and are still not done.
So all that stuff is not impossible, many others did it before and some learned it from scratch. But as you see, it takes time and more time to learn the "skills."
You could always make the game yourself though, a good start is:
http://springrts.com/wiki/The_Complete_ ... pring_Game
So I hope that shows a little why nobody has yet made the game based on your 5-line-posting

Re: metal arms annihilation
Metal Arms: Glitch In The System was a third person shooter on the last console generation, it's different from Metal Fatigue.
Re: metal arms annihilation
You pointed at MF's modular units in that last post, I don't think that's what he's looking for.
Anyway, I don't see any RTS potential in the MA:GITS game.
Anyway, I don't see any RTS potential in the MA:GITS game.