metal arms annihilation

metal arms annihilation

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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simionpadawan
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Joined: 13 Dec 2010, 15:51

metal arms annihilation

Post by simionpadawan »

well i was thinking and what could be a good robot mod and i thought that you guys can make metal arms in TAS i mean the units fit if you played the game then you now what i mean so whoz with me its just and idea so you dont have to do it just to make op some memories :-)
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Neddie
Community Lead
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Re: metal arms annihilation

Post by Neddie »

Not to ride over your statement, but it is merely "Spring".

There may have been a thread on this before. I think somebody wanted to port Metal Arms, or at least create an homage.
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simionpadawan
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Joined: 13 Dec 2010, 15:51

Re: metal arms annihilation

Post by simionpadawan »

or just make some units the old fans of metal arms will love it :-)
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simionpadawan
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Re: metal arms annihilation

Post by simionpadawan »

really who
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Neddie
Community Lead
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Re: metal arms annihilation

Post by Neddie »

Can't find a thread, I must assume it was brought up in lobby or on a satellite forum. There may be some model recreations floating around - if you wish to explore this yourself, there are resources to get you started with modeling and game development throughout the forum and wiki, by the by!
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knorke
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Re: metal arms annihilation

Post by knorke »

googled and found: Metal Arms: Glitch in the System is a third-person shooter
?
Anyway, all of the TA-style mods use robots and GundamRTS has mechs if you want to try those...
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simionpadawan
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Joined: 13 Dec 2010, 15:51

Re: metal arms annihilation

Post by simionpadawan »

the game is all about robots i have it my self
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simionpadawan
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Re: metal arms annihilation

Post by simionpadawan »

yea i have made a site http://totalmetalarms.webs.com/ :-)
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scifi
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Joined: 10 May 2009, 12:27

Re: metal arms annihilation

Post by scifi »

simionpadawan wrote:yea i have made a site http://totalmetalarms.webs.com/ :-)
what a funny conversation is taking place there :wink:

got to love java.....or flash xD
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smoth
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Joined: 13 Jan 2005, 00:46

Re: metal arms annihilation

Post by smoth »

You seem to be making a request for someone to dev a game you want to see. Probably not going to happen that way.
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simionpadawan
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Joined: 13 Dec 2010, 15:51

Re: metal arms annihilation

Post by simionpadawan »

well guess ill make it a fan site
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simionpadawan
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Re: metal arms annihilation

Post by simionpadawan »

this post is ended lol
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zwzsg
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08

Re: metal arms annihilation

Post by zwzsg »

knorke wrote:googled and found: Metal Arms: Glitch in the System is a third-person shooter
?
That's because the RTS about giant robots with detachable arms is actually called Metal Fatigue.
BaNa
Posts: 1562
Joined: 09 Sep 2007, 21:05

Re: metal arms annihilation

Post by BaNa »

zwzsg wrote:
knorke wrote:googled and found: Metal Arms: Glitch in the System is a third-person shooter
?
That's because the RTS about giant robots with detachable arms is actually called Metal Fatigue.
my god this thread is so cash
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SirArtturi
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Joined: 23 Jan 2008, 18:29

Re: metal arms annihilation

Post by SirArtturi »

Not bad idea simionpadawan. But the reaction to your post will be as half-assed as your half-assed manifestation.

You need to be more plain on what you speak: What are you going to do and what do you want? What is your role? What is our role?

Use clear, whole sentences: Take a breath and think where to start and where to end. Start with a capital letter then put a period at the end of the sentence.

Whatsoever, your idea will, no doubt, perfectly suit to be implemented with the spring engine. If you show that you are serious with your undertaking and ready to work hard, you will get people, no doubt, to join for your cause.
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simionpadawan
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Joined: 13 Dec 2010, 15:51

Re: metal arms annihilation

Post by simionpadawan »

well i tought you guys liked the idea cuz ta spring is with robots and behind all the mods is with robots so i found this game and looked in too it and the where a lot of things we could do with it there are 4 faction droids mills(bad guys) morbots(ancient race) and the zombie bots
and it compares a little with units just have to make the tanks and air units and some strucs
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knorke
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Re: metal arms annihilation

Post by knorke »

not all spring games are with robots ;)
for example http://spring1944.net

Ideas for new games are obviously needed at the start but look how much effort is put into realizing them.
You can browse the files of the "zero K" game only:
http://code.google.com/p/zero-k/source/ ... Fmods%2Fzk
Look at all the files, folders and stuff.

http://www.ohloh.net/p/Zero-K/analyses/latest
Over 200000 lines of Lua code.
Now not every game must be so complex and with so much lines of code but if you want some of the features in metal fatique (like modular robots) that will take some Lua for sure...
just have to make the tanks and air units and some strucs
Tanks and other units are not "just made", it takes quite some effort.

This video shows how a spring unit is made, animated and put ingame:
http://www.youtube.com/watch?v=GCTEUfkkxKo
And that is not even a very good or detailed looking unit, still it can easily take 1 to 3 hours.

See this video of someone doing a detailed texture:
http://vimeo.com/13465672
This can take very long as well!

Or see this thread:
http://springrts.com/phpbb/viewtopic.php?f=44&t=24689
Two guys are redoing every unit from the BA game. They started in Dec 04, 2010 and are still not done.

So all that stuff is not impossible, many others did it before and some learned it from scratch. But as you see, it takes time and more time to learn the "skills."
You could always make the game yourself though, a good start is:
http://springrts.com/wiki/The_Complete_ ... pring_Game
So I hope that shows a little why nobody has yet made the game based on your 5-line-posting ;)
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KDR_11k
Game Developer
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Re: metal arms annihilation

Post by KDR_11k »

Metal Arms: Glitch In The System was a third person shooter on the last console generation, it's different from Metal Fatigue.
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knorke
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Re: metal arms annihilation

Post by knorke »

ach was! :shock: tl;dr?
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Re: metal arms annihilation

Post by KDR_11k »

You pointed at MF's modular units in that last post, I don't think that's what he's looking for.

Anyway, I don't see any RTS potential in the MA:GITS game.
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