Better rendering for mapmarks

Better rendering for mapmarks

Requests for features in the spring code.

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BaNa
Posts: 1562
Joined: 09 Sep 2007, 21:05

Better rendering for mapmarks

Post by BaNa »

Gripe: map drawings are but ugly and disappear when zooming out.

Could they be made to look nicer (AA or some blur around the edges) and stay rendered while zoomed out?

It would improve the looks of the game tremendously as drawings appear in most games (even without penises and shit) and currently look like someone used paint.
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SirArtturi
Posts: 1164
Joined: 23 Jan 2008, 18:29

Re: Better rendering for mapmarks

Post by SirArtturi »

I think slightly opacity wouldnt do harm either.
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Licho
Zero-K Developer
Posts: 3803
Joined: 19 May 2006, 19:13

Re: Better rendering for mapmarks

Post by Licho »

And they should hide when you press F5 to hide gui for screenshots.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Better rendering for mapmarks

Post by smoth »

Licho wrote:And they should hide when you press F5 to hide gui for screenshots.
+9001
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jK
Spring Developer
Posts: 2299
Joined: 28 Jun 2007, 07:30

Re: Better rendering for mapmarks

Post by jK »

BaNa wrote:Could they be made to look nicer (AA or some blur around the edges) ...?
What do you think "Draw smooth lines" do?
Licho wrote:And they should hide when you press F5 to hide gui for screenshots.
Do able via a widget.
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Better rendering for mapmarks

Post by Beherith »

Or use /mapmarks 0
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Better rendering for mapmarks

Post by smoth »

I'll get on it as soon as I get back licho
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Better rendering for mapmarks

Post by knorke »

if showmarks = true bla and Spring.IsGUIHidden then sendcommands /mapmarks 0 blabla

only problem is, it clogs the widget list further with more useless stuff.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Better rendering for mapmarks

Post by smoth »

Not if you run a custom widgetlist and code it to hide things like this :P
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