loopbackattack

loopbackattack

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

loopbackattack

Post by smoth »

What does it do?
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: loopbackattack

Post by Pxtl »

Iirc, it makes a plane do an immelman immediately after firing instead of continuing over the target.

It was one of those massive "WTF, why was this implemented?" moments back before Lua.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: loopbackattack

Post by smoth »

OH? I like that. I wonder if it still works!

*edit* nope doesn't seem to do anything. I just tried it.
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: loopbackattack

Post by Pxtl »

http://springrts.com/phpbb/viewtopic.ph ... &view=next

according to that thread where Caydr is complaining, 1 enable the loopback option (like high traj), not activates it by default... and there is no way to force loopback on... if it still works at all.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: loopbackattack

Post by Forboding Angel »

Yes, it works, but only on fighters. For examples look at the fighter and bomber in Evo.
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