SLi / Crossfire

SLi / Crossfire

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

Moderator: Moderators

Post Reply
User avatar
Jonny5isalivetm
Posts: 186
Joined: 04 Jul 2006, 02:43

SLi / Crossfire

Post by Jonny5isalivetm »

Just wondering seeing as there is so much GPU power on tap these days has nobody toyed with the idea of multi-GPU spring ?

will it ever see the light of day ?
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: SLi / Crossfire

Post by Forboding Angel »

The gpu usage of spring is minuscule compared to the CPU usage. As an example with a NVIDIA 9 series card you can run even the most graphically advanced game for spring on max settings and get a solid 80 fps the entire time. As a result, multi you is pretty far down on the totem pole.
User avatar
Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: SLi / Crossfire

Post by Argh »

Doesn't stuff like SLi/Crossfire work automagically for openGL programs, or just require a command to the drivers?
User avatar
bobthedinosaur
Blood & Steel Developer
Posts: 2702
Joined: 25 Aug 2004, 13:31

Re: SLi / Crossfire

Post by bobthedinosaur »

yes. I've used ati's in the past with spring, and didn't notice any difference with it on or off, other than the usual ati bugs.
Post Reply

Return to “Engine”