TA.ndroid

TA.ndroid

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nrv
Posts: 24
Joined: 05 Aug 2010, 10:06

TA.ndroid

Post by nrv »

I've just released the first version of TA.ndroid. It's a small lobby client running on Android smartphone. It's designed to monitor your friends and notify you when they are online.

Everything is here http://code.google.com/p/ta-ndroid/

Let me know if you find any bug.

I plan to seriously improve the user interface and add new functionnalities in the next weeks.
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MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: TA.ndroid

Post by MidKnight »

We need more of these kinds of things. It helps publicity :-)
Keep at it!
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: TA.ndroid

Post by Beherith »

Absolutely AWESOME!

This was the final push in making me get a new phone. Nrv, do you have any suggestions for a middle class Android phone?
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hoijui
Former Engine Dev
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Joined: 22 Sep 2007, 09:51

Re: TA.ndroid

Post by hoijui »

:D cool

could you possibly post screen-shots somewhere?
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nrv
Posts: 24
Joined: 05 Aug 2010, 10:06

Re: TA.ndroid

Post by nrv »

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very_bad_soldier
Posts: 1397
Joined: 20 Feb 2007, 01:10

Re: TA.ndroid

Post by very_bad_soldier »

Great stuff!
But since the spring project tries to get away from TA maybe a name change may be appropriate.
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BrainDamage
Lobby Developer
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Joined: 25 Sep 2006, 13:56

Re: TA.ndroid

Post by BrainDamage »

any chance you'd make it compatible with android 1.6?
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hoijui
Former Engine Dev
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Joined: 22 Sep 2007, 09:51

Re: TA.ndroid

Post by hoijui »

looking at some of the code, it looks like it is even compatible with Java 1.1.
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BrainDamage
Lobby Developer
Posts: 1164
Joined: 25 Sep 2006, 13:56

Re: TA.ndroid

Post by BrainDamage »

well, doesn't install on my cell phone which runs android 1.6 with a very uninformative generic error message: "unable to install"
and that install guide only mentions 2.1
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nrv
Posts: 24
Joined: 05 Aug 2010, 10:06

Re: TA.ndroid

Post by nrv »

I put a new version, try it and let me know if it works.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: TA.ndroid

Post by Forboding Angel »

very_bad_soldier wrote:Great stuff!
But since the spring project tries to get away from TA maybe a name change may be appropriate.
+1

And damn fine work nrv! Looks like i might need to buy a new phone ahead of schedule :-)
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BrainDamage
Lobby Developer
Posts: 1164
Joined: 25 Sep 2006, 13:56

Re: TA.ndroid

Post by BrainDamage »

version 4 works on my 1.6 now, thanks

another suggestion: your default lobby url is "taspringmaster.clan-sy.com", that's the legacy url and might disappear in the future, the right url would be "springrts.com"
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: TA.ndroid

Post by Forboding Angel »

I have an EVO 4G , so I installed this app, but there is no way to chat or anything, it just shows that people are online and stuff. Is chat going to be added in the future?
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nrv
Posts: 24
Joined: 05 Aug 2010, 10:06

Re: TA.ndroid

Post by nrv »

Yes, as soon as I find some time to work on it :)
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liamdawe
Posts: 120
Joined: 19 Mar 2010, 15:09

Re: TA.ndroid

Post by liamdawe »

Hah that's brilliant mate, good work, i have an android phone luckily :D
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Floris
Posts: 611
Joined: 04 Jan 2011, 20:00

Re: TA.ndroid

Post by Floris »

Whooohoo sweet! After you finish this the next big thing to make is to be able to spectate a game displaying a minimap.

I've been dreaming about spring running in some kind of way on the android platform. Would love to see what phone cpu/gpu really can handle when it comes to.... things like spring :-)

How hard would it be to port the basic necessary functions/code to openGL ES 2.0 and to run it on ARM cpu's? (just the minimap)
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aegis
Posts: 2456
Joined: 11 Jul 2007, 17:47

Re: TA.ndroid

Post by aegis »

you need a fully syncing client (that means running ALL calculations) to display the minimap dots accurately.
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very_bad_soldier
Posts: 1397
Joined: 20 Feb 2007, 01:10

Re: TA.ndroid

Post by very_bad_soldier »

You could setup some sort of proxy client for androids that performs the calculations and only transmits minimap info to the androids. Like the non-existing minimap widget 8) Btw what happened to your luasockets efforts aegis?
BaNa
Posts: 1562
Joined: 09 Sep 2007, 21:05

Re: TA.ndroid

Post by BaNa »

how much extra code would it be to have the host send a minimap update every couple of seconds? that way you could take a look at current minimap for all games and join interesting looking ones only. Or watch game via the android client.
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aegis
Posts: 2456
Joined: 11 Jul 2007, 17:47

Re: TA.ndroid

Post by aegis »

hmm, I think I had a luasockets proxy through lualobby, not sure what the status on it is... was actually so I could use an ipad as a minimap but I got busy with other things
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