i still cant play spring btw, halp
0.82.6 - major performance problems
Moderator: Moderators
Re: 0.82.6 - major performance problems
arent disappearing projectiles bug from earlier version of spring ? i remember this bug since the first version, before this recent fail chain of fixes.
i still cant play spring btw, halp
now i got only half-life 
i still cant play spring btw, halp
Re: 0.82.6 - major performance problems
Yeah this disappearing projectiles thing is old and although it could be a Spring bug, only seems to happen with specific drivers.
On my previous ATI driver the problem only appeared if Spring was minimized at the time of game start.
On my previous ATI driver the problem only appeared if Spring was minimized at the time of game start.
Re: 0.82.6 - major performance problems
Its definitely new for me.
It has never happend to me (except particle limit hiding some particle effects), is definitely not driver related (no driver change).
What im talking about is engine drawn yellow ball bullets completely missing for all units at once.
It has never happend to me (except particle limit hiding some particle effects), is definitely not driver related (no driver change).
What im talking about is engine drawn yellow ball bullets completely missing for all units at once.
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Google_Frog
- Moderator
- Posts: 2464
- Joined: 12 Oct 2007, 09:24
Re: 0.82.6 - major performance problems
This started for me in 0.82.5. The other effects such as shields, lasers and missiles are missing in the latest version and intermittently disappearing instead of constantly not there bullets.What im talking about is engine drawn yellow ball bullets completely missing for all units at once.
Re: 0.82.6 - major performance problems
Google_Frog, i guess it is this:
http://springrts.com/mantis/view.php?id=2145
looking at the changes between 0.82.4.0 and 0.82.5.0 or even 0.82.5.1, it looks nearly impossible to me, that it would have been introduced there. there are mainly unit-icon drawing related changes in there.
.. someone should test it
edit: just did. in S44, tank projectile visuals are already borked in 0.82.4.0.
http://springrts.com/mantis/view.php?id=2145
looking at the changes between 0.82.4.0 and 0.82.5.0 or even 0.82.5.1, it looks nearly impossible to me, that it would have been introduced there. there are mainly unit-icon drawing related changes in there.
.. someone should test it
edit: just did. in S44, tank projectile visuals are already borked in 0.82.4.0.
Re: 0.82.6 - major performance problems
hurr durr.
i downgraded drivers to older version (january 2009). everything is ok now. except i got old drivers
uh, my 'starting fps' was 'playable', but when i marked units i had 5 fps.
so i checked f11 and tried to double click every widget on the list. highlight units widget was the problem (ZWSZG !!!!!!!!!!)
i downgraded drivers to older version (january 2009). everything is ok now. except i got old drivers
uh, my 'starting fps' was 'playable', but when i marked units i had 5 fps.
so i checked f11 and tried to double click every widget on the list. highlight units widget was the problem (ZWSZG !!!!!!!!!!)
Re: 0.82.6 - major performance problems
It's a slight edit of trepan HighlightUnit widget!Wombat wrote:highlight units widget was the problem (ZWSZG !!!!!!!!!!)
Re: 0.82.6 - major performance problems
both, highlight units and highlight selected units ruin game for mezwzsg wrote:It's a slight edit of trepan HighlightUnit widget!Wombat wrote:highlight units widget was the problem (ZWSZG !!!!!!!!!!)
anyway, just saying, i forgive u
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hmm, another bug that appeared after last release. binds are reversed, for example - 1x Z was normal mex, 2x Z cloaked/armed. now its reversed. also, first use of bind doesnt work (need to choose something from buildmenu with mouse, after that binds start to 'work')
Re: 0.82.6 - major performance problems
I have Nvidia Geforce 9300M GS and my fps on the new engine jumps from 1 to 60 0ohoijui wrote:does anyone with non-ATI GFX have the performance issue?
About 30 second at 60 fps, then about 60 second at 2 fps
I tried disabling every widget, disabling sound, reinstalling spring, setting graphics to lowest mode, killing any useless processes, updating graphic drivers, but spring is still lagging
//edit: now replays are lagging too :/
Computer:
Intel Core 2 Duo 2x2.0GHz
Nvidia Geforce 9300M GS (256 MB)
2GB RAM DDR2
Windows XP SP3
Screens:
low fps:
http://wstaw.org/w/dpP/linki/
http://wstaw.org/w/dpR/linki/
same game few moments later:
http://wstaw.org/w/dpS/linki/
processor loaded to 50%, but spring shows 6.46%
http://wstaw.org/w/dpT/linki/
Thanks in advance
Re: 0.82.6 - major performance problems
did u try disabling highlightunit and highlightselectedunits widgets ?
Re: 0.82.6 - major performance problems
yes, i tried disabling all widgets :/
