0.82.6 - major performance problems - Page 2

0.82.6 - major performance problems

Discuss your problems with the latest release of the engine here. Problems with games, maps or other utilities belong in their respective forums.

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Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: 0.82.6 - major performance problems

Post by Wombat »

arent disappearing projectiles bug from earlier version of spring ? i remember this bug since the first version, before this recent fail chain of fixes.

i still cant play spring btw, halp :( now i got only half-life :(
zerver
Spring Developer
Posts: 1358
Joined: 16 Dec 2006, 20:59

Re: 0.82.6 - major performance problems

Post by zerver »

Yeah this disappearing projectiles thing is old and although it could be a Spring bug, only seems to happen with specific drivers.

On my previous ATI driver the problem only appeared if Spring was minimized at the time of game start.
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Licho
Zero-K Developer
Posts: 3803
Joined: 19 May 2006, 19:13

Re: 0.82.6 - major performance problems

Post by Licho »

Its definitely new for me.

It has never happend to me (except particle limit hiding some particle effects), is definitely not driver related (no driver change).

What im talking about is engine drawn yellow ball bullets completely missing for all units at once.
Google_Frog
Moderator
Posts: 2464
Joined: 12 Oct 2007, 09:24

Re: 0.82.6 - major performance problems

Post by Google_Frog »

What im talking about is engine drawn yellow ball bullets completely missing for all units at once.
This started for me in 0.82.5. The other effects such as shields, lasers and missiles are missing in the latest version and intermittently disappearing instead of constantly not there bullets.
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hoijui
Former Engine Dev
Posts: 4344
Joined: 22 Sep 2007, 09:51

Re: 0.82.6 - major performance problems

Post by hoijui »

Google_Frog, i guess it is this:
http://springrts.com/mantis/view.php?id=2145

looking at the changes between 0.82.4.0 and 0.82.5.0 or even 0.82.5.1, it looks nearly impossible to me, that it would have been introduced there. there are mainly unit-icon drawing related changes in there.
.. someone should test it ;-)

edit: just did. in S44, tank projectile visuals are already borked in 0.82.4.0.
User avatar
Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: 0.82.6 - major performance problems

Post by Wombat »

hurr durr.

i downgraded drivers to older version (january 2009). everything is ok now. except i got old drivers :(

uh, my 'starting fps' was 'playable', but when i marked units i had 5 fps.

so i checked f11 and tried to double click every widget on the list. highlight units widget was the problem (ZWSZG !!!!!!!!!!)
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Re: 0.82.6 - major performance problems

Post by zwzsg »

Wombat wrote:highlight units widget was the problem (ZWSZG !!!!!!!!!!)
It's a slight edit of trepan HighlightUnit widget!
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Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: 0.82.6 - major performance problems

Post by Wombat »

zwzsg wrote:
Wombat wrote:highlight units widget was the problem (ZWSZG !!!!!!!!!!)
It's a slight edit of trepan HighlightUnit widget!
both, highlight units and highlight selected units ruin game for me :P

anyway, just saying, i forgive u

-----------------------------

hmm, another bug that appeared after last release. binds are reversed, for example - 1x Z was normal mex, 2x Z cloaked/armed. now its reversed. also, first use of bind doesnt work (need to choose something from buildmenu with mouse, after that binds start to 'work')
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Redford
Posts: 3
Joined: 24 Oct 2010, 15:36

Re: 0.82.6 - major performance problems

Post by Redford »

hoijui wrote:does anyone with non-ATI GFX have the performance issue?
I have Nvidia Geforce 9300M GS and my fps on the new engine jumps from 1 to 60 0o
About 30 second at 60 fps, then about 60 second at 2 fps
I tried disabling every widget, disabling sound, reinstalling spring, setting graphics to lowest mode, killing any useless processes, updating graphic drivers, but spring is still lagging
I can watch replays without any lags.
//edit: now replays are lagging too :/
Computer:
Intel Core 2 Duo 2x2.0GHz
Nvidia Geforce 9300M GS (256 MB)
2GB RAM DDR2
Windows XP SP3

Screens:
low fps:
http://wstaw.org/w/dpP/linki/
http://wstaw.org/w/dpR/linki/
same game few moments later:
http://wstaw.org/w/dpS/linki/
processor loaded to 50%, but spring shows 6.46%
http://wstaw.org/w/dpT/linki/

Thanks in advance ;)
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Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: 0.82.6 - major performance problems

Post by Wombat »

did u try disabling highlightunit and highlightselectedunits widgets ?
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Redford
Posts: 3
Joined: 24 Oct 2010, 15:36

Re: 0.82.6 - major performance problems

Post by Redford »

yes, i tried disabling all widgets :/
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