yes i mean "detailtextures"...SirArtturi wrote:I just dont know what you mean with background texture.
But I suppose that you mean detailtexture
Therefore the solution is simple:
Make a custom detailtexture for example size 256x256. Paint it solid gray. Remember that the format must be 8bit grayscale. Save it as a .bmp to your map folder /yourmapname/maps
Then open your map .smd file. Addto [MAP] section.Code: Select all
Detailtex=yourdetailtexture.bmp;
Done, you have no detailtexture basically...
it's ok now..
i understand... so , in the maps test..I used black, white or too light gray image for detailtex...
i understood only now that i needed to use a dark grey image :)
sorry my wrong..
thx a lot!!!