i'm making a new map for a mission.
I would remove the roughness that you see on the map ( see gray pavement )

is it possible to remove or change the background image ( roughness ) of the map??
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yes I know it.. I didn't used it becouse I remember that this program create a not smoothed surface.. right??Beherith wrote:Yes, try springmapedit. It can be downloaded from the map forums tutorial section.
mmmmBeherith wrote:The program has a smooth brush as well.
what is SSMF?SirArtturi wrote:Are you talking about detailtexture? Yes It's possible. With SSMF its even possible to use 4 different detailtextures.
SSMF is new map format which supports detailtexture splatting, specular maps and plus lotsa other cool stuff like different grass settings.daryl wrote: what is SSMF?
i search here http://springrts.com/phpbb/viewtopic.ph ... MF#p445989 but i would know more.
I like this textures.
Can i obtain the same result with Spring Map Editor??
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detailTex=yourdetailtexture.format;
ok... i will see.. usually i created maps using texture map, height, feature etc with mapconv...SirArtturi wrote:SSMF is new map format which supports detailtexture splatting, specular maps and plus lotsa other cool stuff like different grass settings.daryl wrote: what is SSMF?
i search here http://springrts.com/phpbb/viewtopic.ph ... MF#p445989 but i would know more.
I like this textures.
Can i obtain the same result with Spring Map Editor??
As far as I know, Spring Map Editor does only support SMF format. So you have to do SSMF stuff manually although It's not really that hard if you just follow the great tutorial made by magnificent Beherith.
What comes to texturing altogether, Spring Map Edit will handle them pretty good and learning curve is low. Just import in the textures you want and start splatting them. Lots of different brushes and methods.
If you want to change the detailtexture in SMF format just open the .smd file and addtag to the first block.Code: Select all
detailTex=yourdetailtexture.format;
And remember to include the file in maps folder ofc.
And if you want to remove "the roughness" just use blank detailtexture ofc.
Yes detailtexture can be bmp. Just make it blank grayscale image. that will solve your "problem" of roughness...daryl wrote: ok... i will see.. usually i created maps using texture map, height, feature etc with mapconv...
ok, can the file be a .bmp file for example? And i need to use a black/white format? or grey scale?? i will try this evening...
and I will search tutotial for SSMF format. I like this.
ah..i want to know: Are the maps made with SSMF format more heavy for CPU?
interesting...SirArtturi wrote:Yes detailtexture can be bmp. Just make it blank grayscale image. that will solve your "problem" of roughness...daryl wrote: ok... i will see.. usually i created maps using texture map, height, feature etc with mapconv...
ok, can the file be a .bmp file for example? And i need to use a black/white format? or grey scale?? i will try this evening...
and I will search tutotial for SSMF format. I like this.
ah..i want to know: Are the maps made with SSMF format more heavy for CPU?
SSMF features should be very light for CPU afaik. And low cpu's ofc can always turn off those settings...
ok... :)SirArtturi wrote:documentation about what?
You already found beheriths SSMF tutorial.
hola..i tryed to set a .bmp file... and a png file.. but this cover the texture map. how i can set the transparency???SirArtturi wrote:SSMF is new map format which supports detailtexture splatting, specular maps and plus lotsa other cool stuff like different grass settings.daryl wrote: what is SSMF?
i search here http://springrts.com/phpbb/viewtopic.ph ... MF#p445989 but i would know more.
I like this textures.
Can i obtain the same result with Spring Map Editor??
As far as I know, Spring Map Editor does only support SMF format. So you have to do SSMF stuff manually although It's not really that hard if you just follow the great tutorial made by magnificent Beherith.
What comes to texturing altogether, Spring Map Edit will handle them pretty good and learning curve is low. Just import in the textures you want and start splatting them. Lots of different brushes and methods.
If you want to change the detailtexture in SMF format just open the .smd file and addtag to the first block.Code: Select all
detailTex=yourdetailtexture.format;
And remember to include the file in maps folder ofc.
And if you want to remove "the roughness" just use blank detailtexture ofc.
ok as i can I upload a screen to show youSirArtturi wrote:I dont understand you
hola, sorry i'm late ( i was busy ).zwzsg wrote:Make it grey, low contrast greyish grey.
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Detailtex=yourdetailtexture.bmp;