Release candidate: Spring 0.82.0 - Page 2

Release candidate: Spring 0.82.0

Discuss Spring news, such as fresh releases and press coverage, here.
slogic
AI Developer
Posts: 626
Joined: 17 Mar 2008, 19:03

Re: Release candidate: Spring 0.82.0

Post by slogic »

unclebb, turn off texture compression. It worked for me. Also almost any crash with infolog.txt with an empty stacktrace is a videodriver problem. So, crying about it here won't help. Spam Intel Corp.
zerver
Spring Developer
Posts: 1358
Joined: 16 Dec 2006, 20:59

Re: Release candidate: Spring 0.82.0

Post by zerver »

[ 0] Exception Address: 0x05543e88
[ 0] 0x05540000 ig4dev32
As you can see with the addresses, it is indeed is a crash in the intel driver.
Horazont
Posts: 4
Joined: 26 Apr 2010, 19:06

Re: Release candidate: Spring 0.82.0

Post by Horazont »

I googled and everything. I tried to use the game_spawn.lua hack. Is there any way to use the old game mods (not supporting the "Engine wont spawn starting units change" yet)? Or are there at least recent versions of NOTA or Complete Annihilation which are capable of dealing with this?

greetings
User avatar
Deadnight Warrior
Posts: 183
Joined: 08 Jun 2009, 17:59

Re: Release candidate: Spring 0.82.0

Post by Deadnight Warrior »

One thing I would like to see fixed is that features (walls primary) don't force spheres as collision volume, but that they can be manually defined.
I tried that with some walls and the result was: It has custom collision volume while being build, but when done, it changes to default sphere as if it's collision volume is not defined at all.
Kloot
Spring Developer
Posts: 1867
Joined: 08 Oct 2006, 16:58

Re: Release candidate: Spring 0.82.0

Post by Kloot »

Feature coldet volumes can be manually specified.

Code: Select all

// defences.tdf
[arm_dragons_teeth_dead]
{
	...
	object=arm_dragons_teeth;
	footprintx=2;
	footprintz=2;
	height=40;
	metal=8;
	damage=2400;
	...
	collisionVolumeType=box;
	...
}

I tried that with some walls and the result was: It has custom collision volume while being build, but when done, it changes to default sphere as if it's collision volume is not defined at all.
DT's and the like start life as units, then become features when built, which have their own independent definitions.
SirMaverick
Posts: 834
Joined: 19 May 2009, 21:10

Re: Release candidate: Spring 0.82.0

Post by SirMaverick »

Horazont wrote:Or are there at least recent versions of NOTA or Complete Annihilation which are capable of dealing with this?
CA stable worked till there was another mod breaking change. Latest test works fine.
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