Release candidate: Spring 0.82.0
Re: Release candidate: Spring 0.82.0
unclebb, turn off texture compression. It worked for me. Also almost any crash with infolog.txt with an empty stacktrace is a videodriver problem. So, crying about it here won't help. Spam Intel Corp.
Re: Release candidate: Spring 0.82.0
As you can see with the addresses, it is indeed is a crash in the intel driver.[ 0] Exception Address: 0x05543e88
[ 0] 0x05540000 ig4dev32
Re: Release candidate: Spring 0.82.0
I googled and everything. I tried to use the game_spawn.lua hack. Is there any way to use the old game mods (not supporting the "Engine wont spawn starting units change" yet)? Or are there at least recent versions of NOTA or Complete Annihilation which are capable of dealing with this?
greetings
greetings
- Deadnight Warrior
- Posts: 183
- Joined: 08 Jun 2009, 17:59
Re: Release candidate: Spring 0.82.0
One thing I would like to see fixed is that features (walls primary) don't force spheres as collision volume, but that they can be manually defined.
I tried that with some walls and the result was: It has custom collision volume while being build, but when done, it changes to default sphere as if it's collision volume is not defined at all.
I tried that with some walls and the result was: It has custom collision volume while being build, but when done, it changes to default sphere as if it's collision volume is not defined at all.
Re: Release candidate: Spring 0.82.0
Feature coldet volumes can be manually specified.
Code: Select all
// defences.tdf
[arm_dragons_teeth_dead]
{
...
object=arm_dragons_teeth;
footprintx=2;
footprintz=2;
height=40;
metal=8;
damage=2400;
...
collisionVolumeType=box;
...
}
DT's and the like start life as units, then become features when built, which have their own independent definitions.I tried that with some walls and the result was: It has custom collision volume while being build, but when done, it changes to default sphere as if it's collision volume is not defined at all.
-
- Posts: 834
- Joined: 19 May 2009, 21:10
Re: Release candidate: Spring 0.82.0
CA stable worked till there was another mod breaking change. Latest test works fine.Horazont wrote:Or are there at least recent versions of NOTA or Complete Annihilation which are capable of dealing with this?