Galactic Empire Mod preview (56k BEWARE) - Page 6

Galactic Empire Mod preview (56k BEWARE)

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Caydr
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Post by Caydr »

Lighting and shadows seem to be a killer on these models... hopefully that part of the code will be fixed up a bit soon or something. With shadows (and therefore advanced lighting) turned on, I get 30 frames per second on a blank screen at 1280x960. With it turned off, I get 300+. With shadows turned on, I get 15 frames per second with 70 GEM fighters onscreen. With shadows off, I get 60 FPS with 500 fighters onscreen.

Here's a render of what I've got done so far on destroyer 1, "Guardian" class. Going to unwrap and texture tomorrow. Texture will be something akin to the early Cahudhri renders.

Image
Archangel of Death
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Post by Archangel of Death »

ooooh. :drool:
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Das Bruce
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Post by Das Bruce »

How big is it comparatively?
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sintri
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Post by sintri »

The pictures on the topic look nicer than the rendered/textured models, dunno there's just something about the rendered that doesn't look quite right. The ship's specularity has a bit of a plastic feel, but the fighters are turning out alright. Might just be the texture resolution.
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Zoombie
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Post by Zoombie »

I was thinking that the cappy looked a little plastic...but

eh, its still glourious 8)
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Caydr
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Post by Caydr »

The trouble is, this is the first time I've ever UV mapped anything, AND the first time I've ever textured anything, so I don't know how to make something look metallic rather than plastic.

I was talking with a modder friend of mine, and he told me some secrets of the trade... I might be able to enhance the appearance of cap ships a bit more. I've also had the opportunity to review the original ImpGal videos of a Cahudhri, and I think I've got a better feel for how it should look. Might get it improved a bit by this time tomorrow... I'll post a pic.

It's rather tricky to find a compromise between how a model look in a game made in 1994 and how it was probably would've looked had the game been made in 2005. Hard to believe this game's so old... such quality.
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Zoombie
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Post by Zoombie »

What, game, is that you do speak of?


Wait, let me try that again.

What game do you speak of?
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sintri
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Post by sintri »

once again more advertisement spam, but it's a great great game, least graphically and gameplay was nice too but check out Nexus: The Jupiter Incident, spiritual successor to Imperium Galactica, well technically it's Imperium Galactica III scrapped twice over, turned into something else before it was picked up as Nexus: The Jupiter Incident. But absolutely loved the modelling, specially on the earth ships, the later high tech ships weren't as, well majestic.

Some random Earth ships including personal favorite and your first mission ship, the Stiletto (course screenshots don't do any game any justice)
http://www.jucaushii.ro/wallpapers/file ... 0_1200.jpg
http://static.computergames.ro/cg/assas ... ent028.jpg

and the only alien ship that I liked the Angelwing (which also is your main ship for the rest of the game)
http://www.prohp.net/Nexus/angelwing.jpg
http://image.com.com/gamespot/images/20 ... een002.jpg
http://www.computerandvideogames.com/sc ... 133528.jpg
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Caydr
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Post by Caydr »

Next time you say nexus has ANYTHING to do with IG, I will reach over there and kick your ignorant ass. Spiritual successor it certainly is not. IG3 would've been made and it would've been done properly if the publisher who owned the rights was any other company than Infogrames.

The game I speak of, Zoombie, is Imperium Galactica. it was one of the early space RTS games, similar in some respects to games such as Master of Orion.
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Zoombie
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Post by Zoombie »

Why? WHY DIDNT THAT GAME STAY AT EARTH!!!

Seriously the rest of the storyline was horrible, with cleshaed plots and in general things that ticked me off (Sheilds, FTL ships ext)

Now...the first two levels with the grandure and sweep of a bitter coperate war and those totaly awsome kickass space ships, those are cool. Also when you stoped it fired stablizing thrusters and had other really cool touches like that...

EDIT: Oh and MOO 1-3 rocked and kicked ass in that order. So i guss IG must be really good too!
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SwiftSpear
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Post by SwiftSpear »

Haha, aliens with thier high technology have discovered rounded angles, while us on earth have not :lol:
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Das Bruce
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Post by Das Bruce »

Sharp angles are more efficient for storage reasons, but provide less protection via sloping of armour.
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FizWizz
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Post by FizWizz »

All wrong. Everybody knows that ships with sharp-angled designs look badass, whereas curvy alien ships look wimpy.
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BlackDawnBR
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Post by BlackDawnBR »

Do those come with batteries include?

Dawm , those are very big ships but they probably are very resistent and powerfull to.

+10 on the modeling but i cant say the same for the texturing if thats what you are going to leave it with.
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Das Bruce
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Post by Das Bruce »

I don't think he could bare to release that.
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Caydr
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Post by Caydr »

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Maelstrom
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Post by Maelstrom »

Nice ship. Only one problem. THE GUNS SUCK!

Seriously, if you have a capital ship that is that feaking HUGE, I want to guns just as big. Not little things you could fit on a fighter! Or, better yet, take the Homeworld approach, and hake the whole ship one big gun. That would be fun.
Archangel of Death
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Post by Archangel of Death »

Only one ship is entirelly gun in homeworld, Ioncannon frigates.
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Maelstrom
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Post by Maelstrom »

But they were pretty damn cool.
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Caydr
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Post by Caydr »

First fully functional ingame script. Unfortunately because of S3O's current failings, virtually none of the turrets are in the right place. But oh well.
Image

In regard to the turrets being small:
Image
(please ignore the little purple boxes, they're firing points)
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