Lighting and shadows seem to be a killer on these models... hopefully that part of the code will be fixed up a bit soon or something. With shadows (and therefore advanced lighting) turned on, I get 30 frames per second on a blank screen at 1280x960. With it turned off, I get 300+. With shadows turned on, I get 15 frames per second with 70 GEM fighters onscreen. With shadows off, I get 60 FPS with 500 fighters onscreen.
Here's a render of what I've got done so far on destroyer 1, "Guardian" class. Going to unwrap and texture tomorrow. Texture will be something akin to the
early Cahudhri renders.
