Argh wrote:Looks great
Are you going to add some random mobs and a basic AI for the enemy Shooters, so that the gameplay is more fun offline? Are you going to improve character control, since there's only one character?
Lol this is not noly one character - i just tested my widget. There will be 20 characters
Regular Forces -
Pyro (firebat)
Engineer (fuck assasins -now only turrets and nanos for healing)
Sniper (now not stupid arm comm big sniper projectile but sharpshooter's one)
Spy (Stealth moving, fast attack unit)
Heavy (Bigass heavy armored)
Grenadier (There i will use complex effects so it will shoot with grenades and with mine-grenades (shoot that spawns unit)
Medic (healer with beam cannon, sucks at ffa but rulez at teamplay)
Scout (Very fast moving lightly armed commander)
Solder (yes its team fortress 2 compilation :D - solder haves laser rifle and rocket launcher)
Aero (that stealth fighter - more small, more maneuver - not so overwhelmed)
Specialist (Plasma-cannon guy)
Tarantul (big resclue)
Phatt (brawler's analog)
Ranger (Sabot-launcher user)
Heavy guys (can be only switched on with mod options)
Kroghot (yep)
MEGA Razorback (as usuall mega razor back haves short range lasers and 30k health)
Mega Crow (no comments)
Air Wolf (owerful black-ass chopper ideal versus air because armed with fast-shooting guided missiles, but also good vs ground because haves sabot rockets)
Killer Tank (Powerful heavy tank with balls of steel, armed with photon-blast cannon.)
Allterain massacare (Very dense armored Massacare spider armed with adv. catapult rocket barrage.)
Also in plans - normal hud - not complete cockpit but analog of fps hud.
I doesn't plan to make ai for this.
For improving character control i need to figure out how to make units strafe and how to make that body will merged with legs by x axis.
Oh and yeah - power up system. :D
