Random WIP 2006-2011
Moderators: MR.D, Moderators
Re: Random WIP
blender doesnt show polys (or maybe? i dunno), it got 3k faces and vertices
and according background, same, i dunno how :D also, with more lamps it looks even worse :/
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ok, i made it for lulz and dont need it anymore, maybe someone will bother to make it more simple, decrease poly (got many useless probably). feel free to use http://terminus.pl/~seba/chickenmech.obj
(seems to have all faces :D dont start modeling with 'circle' option!)
and according background, same, i dunno how :D also, with more lamps it looks even worse :/
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ok, i made it for lulz and dont need it anymore, maybe someone will bother to make it more simple, decrease poly (got many useless probably). feel free to use http://terminus.pl/~seba/chickenmech.obj
(seems to have all faces :D dont start modeling with 'circle' option!)
Re: Random WIP
normalmap gadget works fine!
Re: Random WIP
Wombat wrote:blender doesnt show polys (or maybe? i dunno), it got 3k faces and vertices
and according background, same, i dunno how :D also, with more lamps it looks even worse :/
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ok, i made it for lulz and dont need it anymore, maybe someone will bother to make it more simple, decrease poly (got many useless probably). feel free to use http://terminus.pl/~seba/chickenmech.obj
(seems to have all faces :D dont start modeling with 'circle' option!)
In object mode, at the top of the window, it will have a poly readout in Ve(vertices), Fa(faces), and Obj. If you're in edit mode, the numbers before the dash are the vertices and faces you have selected, the numbers after the dash are the fully poly count of the object that you're currently editing.
To change the background color, click the world buttons, and there will be a color box called "sky color" or similar. AO should be under the same tab(I'm using 2.5 and some things are different from 2.49, I'm working of memory here. >_>), enable it and leave it on "raytrace", and put the samples at 5 or 6. Wuala, good looking renders. :>
Oh, and multi-directional lighting with sharp shadows on all lamps will always look bad, if you want good looking multidirectional lighting you need to learn the basics of three point lighting. A key light, facing your model from either the right or the left at about a 45 degree angle - under normal circumstances this will be the only one casting shadows, and in order to look good they need to be soft shadows. Then a fill light, which will be on the opposite side of the model facing at about 45 degrees, at about half the intensity. Then a third light, behind your model facing towards the camera, from the opposite side as your main light, to give rim lighting.

Obviously a three point light setup is overkill for showing a simple model, but I thought I'd just mention it since you were talking about bad looking multidirectional lighting. :p
- bobthedinosaur
- Blood & Steel Developer
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- SanadaUjiosan
- Conflict Terra Developer
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Re: Random WIP
Aaaaaaaaaaaaaaaaaaa!
Re: Random WIP
Spend more polies, bob. I love it, make the lower part a little bit rounder, I want to see it chasing around Sim-Civilians and doing WarCrim.
- bobthedinosaur
- Blood & Steel Developer
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Re: Random WIP
another for the same game. going to add goblins on it, maybe if they are clumsy they blow themselves up...

and that crap on top of the monsters head is supposed to be hair (above the eye balls). I am thinking maybe ill make it more boxy and add transparency instead. would that work better?
and that crap on top of the monsters head is supposed to be hair (above the eye balls). I am thinking maybe ill make it more boxy and add transparency instead. would that work better?
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Re: Random WIP
is that a modified chicken?bobthedinosaur wrote:anyone want to guess?
Re: Random WIP
@ rattle
Do not pass go, do not collect $200 - go directly to watch Monty Python and the Holy Grail
Do not pass go, do not collect $200 - go directly to watch Monty Python and the Holy Grail
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Re: Random WIP
Loving the new sumo.Beherith wrote: Fuck that took long. Time to set up normals and uv map these bitches!
Re: Random WIP
Does that morty only have one leg? Otherwise it looks awesome.
- bobthedinosaur
- Blood & Steel Developer
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Re: Random WIP
and now for something completely different

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Re: Random WIP
My Attempt at the lvl 1 Arm Vehicles.

Samson's Rocket launcher can move down to be "hidden".
Based of the intro where I could.

Samson's Rocket launcher can move down to be "hidden".
Based of the intro where I could.
- bobthedinosaur
- Blood & Steel Developer
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- Joined: 25 Aug 2004, 13:31
Re: Random WIP
not bad vulcan
Re: Random WIP
I like them alot, Vulcan.
You could add a little more detail to the samson, and the treads on the flash and stumpy.
You could add a little more detail to the samson, and the treads on the flash and stumpy.
- SirArtturi
- Posts: 1164
- Joined: 23 Jan 2008, 18:29
Re: Random WIP
Vulcan: Looks good
More characteristics and detail to Samson and bigger barrel & turret for stumpy. thx.
More characteristics and detail to Samson and bigger barrel & turret for stumpy. thx.
Re: Random WIP
just 400 faces but had most problems with this one
for lolz

i hope render looks better now :D


i hope render looks better now :D