Random WIP 2006-2011 - Page 298

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

Moderators: MR.D, Moderators

User avatar
Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: Random WIP

Post by Wombat »

blender doesnt show polys (or maybe? i dunno), it got 3k faces and vertices

and according background, same, i dunno how :D also, with more lamps it looks even worse :/

-----

ok, i made it for lulz and dont need it anymore, maybe someone will bother to make it more simple, decrease poly (got many useless probably). feel free to use http://terminus.pl/~seba/chickenmech.obj
(seems to have all faces :D dont start modeling with 'circle' option!)
User avatar
KaiserJ
Community Representative
Posts: 3113
Joined: 08 Sep 2008, 22:59

Re: Random WIP

Post by KaiserJ »

normalmap gadget works fine!
User avatar
Hobo Joe
Posts: 1001
Joined: 02 Jan 2008, 21:55

Re: Random WIP

Post by Hobo Joe »

Wombat wrote:blender doesnt show polys (or maybe? i dunno), it got 3k faces and vertices

and according background, same, i dunno how :D also, with more lamps it looks even worse :/

-----

ok, i made it for lulz and dont need it anymore, maybe someone will bother to make it more simple, decrease poly (got many useless probably). feel free to use http://terminus.pl/~seba/chickenmech.obj
(seems to have all faces :D dont start modeling with 'circle' option!)

In object mode, at the top of the window, it will have a poly readout in Ve(vertices), Fa(faces), and Obj. If you're in edit mode, the numbers before the dash are the vertices and faces you have selected, the numbers after the dash are the fully poly count of the object that you're currently editing.

To change the background color, click the world buttons, and there will be a color box called "sky color" or similar. AO should be under the same tab(I'm using 2.5 and some things are different from 2.49, I'm working of memory here. >_>), enable it and leave it on "raytrace", and put the samples at 5 or 6. Wuala, good looking renders. :>


Oh, and multi-directional lighting with sharp shadows on all lamps will always look bad, if you want good looking multidirectional lighting you need to learn the basics of three point lighting. A key light, facing your model from either the right or the left at about a 45 degree angle - under normal circumstances this will be the only one casting shadows, and in order to look good they need to be soft shadows. Then a fill light, which will be on the opposite side of the model facing at about 45 degrees, at about half the intensity. Then a third light, behind your model facing towards the camera, from the opposite side as your main light, to give rim lighting.

Image

Obviously a three point light setup is overkill for showing a simple model, but I thought I'd just mention it since you were talking about bad looking multidirectional lighting. :p
User avatar
bobthedinosaur
Blood & Steel Developer
Posts: 2702
Joined: 25 Aug 2004, 13:31

Re: Random WIP

Post by bobthedinosaur »

anyone want to guess?
Image
Attachments
aaaaagg.jpg
(61.34 KiB) Downloaded 2 times
User avatar
SanadaUjiosan
Conflict Terra Developer
Posts: 907
Joined: 21 Jan 2010, 06:21

Re: Random WIP

Post by SanadaUjiosan »

Aaaaaaaaaaaaaaaaaaa!
User avatar
Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: Random WIP

Post by Argh »

Spend more polies, bob. I love it, make the lower part a little bit rounder, I want to see it chasing around Sim-Civilians and doing WarCrim.
User avatar
bobthedinosaur
Blood & Steel Developer
Posts: 2702
Joined: 25 Aug 2004, 13:31

Re: Random WIP

Post by bobthedinosaur »

another for the same game. going to add goblins on it, maybe if they are clumsy they blow themselves up...
Image

and that crap on top of the monsters head is supposed to be hair (above the eye balls). I am thinking maybe ill make it more boxy and add transparency instead. would that work better?
Attachments
orcboom.jpg
(38.44 KiB) Downloaded 2 times
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: Random WIP

Post by rattle »

bobthedinosaur wrote:anyone want to guess?
Image
is that a modified chicken?
User avatar
oksnoop2
Posts: 1207
Joined: 29 Aug 2009, 20:12

Re: Random WIP

Post by oksnoop2 »

Is it a real monster?
User avatar
Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: Random WIP

Post by Pxtl »

@ rattle

Do not pass go, do not collect $200 - go directly to watch Monty Python and the Holy Grail
User avatar
Hobo Joe
Posts: 1001
Joined: 02 Jan 2008, 21:55

Re: Random WIP

Post by Hobo Joe »

It has 9 scrotums
User avatar
Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Random WIP

Post by Beherith »

Image

Fuck that took long. Time to set up normals and uv map these bitches!
carboncopyben
Posts: 1
Joined: 07 Jun 2010, 02:35

Re: Random WIP

Post by carboncopyben »

Beherith wrote: Fuck that took long. Time to set up normals and uv map these bitches!
Loving the new sumo.
User avatar
Hobo Joe
Posts: 1001
Joined: 02 Jan 2008, 21:55

Re: Random WIP

Post by Hobo Joe »

Does that morty only have one leg? Otherwise it looks awesome.
User avatar
bobthedinosaur
Blood & Steel Developer
Posts: 2702
Joined: 25 Aug 2004, 13:31

Re: Random WIP

Post by bobthedinosaur »

and now for something completely different
Image
Attachments
berrp.jpg
(67.37 KiB) Downloaded 2 times
User avatar
Vulcan
Posts: 21
Joined: 23 Mar 2006, 03:45

Re: Random WIP

Post by Vulcan »

My Attempt at the lvl 1 Arm Vehicles.

Image

Samson's Rocket launcher can move down to be "hidden".

Based of the intro where I could.
User avatar
bobthedinosaur
Blood & Steel Developer
Posts: 2702
Joined: 25 Aug 2004, 13:31

Re: Random WIP

Post by bobthedinosaur »

not bad vulcan
User avatar
Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Random WIP

Post by Beherith »

I like them alot, Vulcan.
You could add a little more detail to the samson, and the treads on the flash and stumpy.
User avatar
SirArtturi
Posts: 1164
Joined: 23 Jan 2008, 18:29

Re: Random WIP

Post by SirArtturi »

Vulcan: Looks good

More characteristics and detail to Samson and bigger barrel & turret for stumpy. thx.
User avatar
Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: Random WIP

Post by Wombat »

just 400 faces but had most problems with this one :x for lolz

Image

i hope render looks better now :D
Locked

Return to “Art & Modelling”