New version, 0.67b1
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- Spring Developer
- Posts: 374
- Joined: 14 Mar 2005, 12:32
The rotatable overhead is my favourite view now! A middle click to choose camera orientation, and then I just pan with the screen edge!
However, it has the problem of not using a center centered on the middle of the screen:
- Pressing T to follow a unit doesn't work well in rotatable overhead since the unit is then centered vertically below the camera instead of being centered in the middle of the screen.
- When using the wheel to zoom in and out, the camera moves vertically instead of moving along the axis of view.
All views still suffer from that problem:
- When T racking a unit, and later using the minimap to move around, the tracking stays enabled, which mean the view reset to over the unit as soon as you release the mouse button. Instead, moving the view with the mimap should disable any T racking in progress.
However, it has the problem of not using a center centered on the middle of the screen:
- Pressing T to follow a unit doesn't work well in rotatable overhead since the unit is then centered vertically below the camera instead of being centered in the middle of the screen.
- When using the wheel to zoom in and out, the camera moves vertically instead of moving along the axis of view.
All views still suffer from that problem:
- When T racking a unit, and later using the minimap to move around, the tracking stays enabled, which mean the view reset to over the unit as soon as you release the mouse button. Instead, moving the view with the mimap should disable any T racking in progress.
Well, easy, I would still use the wheel, and the wheel would move the camera along its axis of view, and so as long as the axis of view isn't perfectly horizontal that would move the camera up and down.
Right now when you move up and down you lose the focus on what the screen was centered on. It's bad. If the wheel moved the camera along its axis, then I would be able to zoom in and out while still keeping the same spot centered on the screen.
Oh, and not only the T racking should be disabled when you use the minimap to move, but also the T racking should stay enabled when you deselect the unit and select other ones. I love having the camera follow a plane while I'm giving order to other units (like, a BB at the rear!).
Right now when you move up and down you lose the focus on what the screen was centered on. It's bad. If the wheel moved the camera along its axis, then I would be able to zoom in and out while still keeping the same spot centered on the screen.
Oh, and not only the T racking should be disabled when you use the minimap to move, but also the T racking should stay enabled when you deselect the unit and select other ones. I love having the camera follow a plane while I'm giving order to other units (like, a BB at the rear!).
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
Isn't that the main difference between FPS mode and overlook mode?zwzsg wrote:Well, easy, I would still use the wheel, and the wheel would move the camera along its axis of view, and so as long as the axis of view isn't perfectly horizontal that would move the camera up and down.
Right now when you move up and down you lose the focus on what the screen was centered on. It's bad. If the wheel moved the camera along its axis, then I would be able to zoom in and out while still keeping the same spot centered on the screen.
Oh, and not only the T racking should be disabled when you use the minimap to move, but also the T racking should stay enabled when you deselect the unit and select other ones. I love having the camera follow a plane while I'm giving order to other units (like, a BB at the rear!).