Random WIP 2006-2011 - Page 289

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

Moderators: MR.D, Moderators

MElvinVM
Posts: 114
Joined: 15 May 2010, 11:43

Re: Random WIP

Post by MElvinVM »

Wombat, through all the models I dont really see a common style yet, are you modelling just randomly or concept the units beforehand?
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: Random WIP

Post by rattle »

Wartender wrote:
rattle wrote:
Wartender wrote:where do you people learn how to texture? that looks awesome! i don't even know how/where to get started learning... i open up the image in GIMP and am left without the slightest idea of what to do...
ditch gimp, get photoshop
i'd rather not pay hunderds of dollars, i cba to torrent it, and i'm on linux anyway
gimp is gimped, don't you have wine?

What I do in Photoshop in less than a minute took over an hour in gimp only to find out that gimp does not have feature x, y or z. For example the simplest layer mask manipulation took ages in gimp because it was lacking many many shortcuts that other programs didn't.

For drawing it doesn't really matter much what you are using but texturing is whole different thing.

Paint Shop Pro is a good alternative indeed, was usingit before switching to PS7.
User avatar
Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Random WIP

Post by Beherith »

Image
User avatar
Masse
Damned Developer
Posts: 979
Joined: 15 Sep 2004, 18:56

Re: Random WIP

Post by Masse »

rattle wrote:gimp is gimped, don't you have wine?

What I do in Photoshop in less than a minute took over an hour in gimp only to find out that gimp does not have feature x, y or z. For example the simplest layer mask manipulation took ages in gimp because it was lacking many many shortcuts that other programs didn't.

For drawing it doesn't really matter much what you are using but texturing is whole different thing.

Paint Shop Pro is a good alternative indeed, was usingit before switching to PS7.
I am the speaker for gimp! I don't think most people even need masks for example I never used them before now with the latest unit I'm texturing and didn't really need it for that either.

What gimp does have is way less steep learning curve and it's free! Less heavy on the comp too. Oh and it took an hour for rattle to do something in Gimp cause he hasn't used it... something I do in gimp takes hours to do in Photoshop even tho I have a lot of experience with both. As I design websites and leaflets etc...

I also have teached many persons to use gimp and it took few hours for them to learn most of it... and that is cause most of it's features are not hidden under hundreds of pages of garbage features that "some" commercial products have.

edit: forgot to say that gimp has layer masks they are just little simple, white is visible and black is invisible.
Last edited by Masse on 17 May 2010, 22:53, edited 1 time in total.
User avatar
CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: Random WIP

Post by CarRepairer »

Masse wrote:I am the speaker for gimp! I don't think most people even need masks for example I never used them before now with the latest unit I'm texturing and didn't really need it for that either.
What are you talking about, Gimp supports masking. I use it all the time!
User avatar
Masse
Damned Developer
Posts: 979
Joined: 15 Sep 2004, 18:56

Re: Random WIP

Post by Masse »

CarRepairer wrote:
Masse wrote:I am the speaker for gimp! I don't think most people even need masks for example I never used them before now with the latest unit I'm texturing and didn't really need it for that either.
What are you talking about, Gimp supports masking. I use it all the time!
Didn't say gimp didn't have masks. I said that most people don't even use masks.
User avatar
KaiserJ
Community Representative
Posts: 3113
Joined: 08 Sep 2008, 22:59

Re: Random WIP

Post by KaiserJ »

personal preference guys! with experience and skill, any programs limit is according to your own talents.

you can cut a board with a saw, an axe, a karate chop... but when you're done with any of the methods, you still arrive at the same goal

i use fireworks for my stuff; very procedural and fast; i find it gives me reasonably good results and it's super easy to go back and change things after you're done.

haha i cant imagine not using layers, that would be like not using a mouse for me :D

i really would love to see a texture made with "kidpix" complete with the little kitten and rainbow stamps... anyone up for the challenge?
User avatar
MergeNine
Posts: 40
Joined: 15 Nov 2008, 00:55

Re: Random WIP

Post by MergeNine »

Nice work Beherith :) The textures are looking sharp, what mod are they for?
User avatar
Wartender
Conflict Terra Developer
Posts: 300
Joined: 17 Jan 2009, 22:37

Re: Random WIP

Post by Wartender »

Masse wrote:
rattle wrote:gimp is gimped, don't you have wine?

What I do in Photoshop in less than a minute took over an hour in gimp only to find out that gimp does not have feature x, y or z. For example the simplest layer mask manipulation took ages in gimp because it was lacking many many shortcuts that other programs didn't.

For drawing it doesn't really matter much what you are using but texturing is whole different thing.

Paint Shop Pro is a good alternative indeed, was usingit before switching to PS7.
I am the speaker for gimp! I don't think most people even need masks for example I never used them before now with the latest unit I'm texturing and didn't really need it for that either.

What gimp does have is way less steep learning curve and it's free! Less heavy on the comp too. Oh and it took an hour for rattle to do something in Gimp cause he hasn't used it... something I do in gimp takes hours to do in Photoshop even tho I have a lot of experience with both. As I design websites and leaflets etc...

I also have teached many persons to use gimp and it took few hours for them to learn most of it... and that is cause most of it's features are not hidden under hundreds of pages of garbage features that "some" commercial products have.

edit: forgot to say that gimp has layer masks they are just little simple, white is visible and black is invisible.
teach me D:
or how/where did you learn?
User avatar
Hobo Joe
Posts: 1001
Joined: 02 Jan 2008, 21:55

Re: Random WIP

Post by Hobo Joe »

Beherith wrote:Image

These models are gorgeous.

Although, if that one there is supposed to be the AK, IMO it should be a bit less bulky. Otherwise, amazing.
User avatar
Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Re: Random WIP

Post by Das Bruce »

I'm going to go out on a limb and say the one on our left is probably the AK.
Beherith wrote:More texturing progress:
Image
I'm not sure what the one you're refering to is.
User avatar
Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Re: Random WIP

Post by Guessmyname »

Personally, I think you should ditch the AK's visor thingie. I liked the 'faceless metal' look on the OTA one.
User avatar
Hobo Joe
Posts: 1001
Joined: 02 Jan 2008, 21:55

Re: Random WIP

Post by Hobo Joe »

Guessmyname wrote:Personally, I think you should ditch the AK's visor thingie. I liked the 'faceless metal' look on the OTA one.
Well there is a cinematic model it could be based off of, it's more simplistic though, and it's obvious you're trying to embellish the OTA look a bit.


The only question I have is how do they look in game? :D


Das Bruce wrote: I'm not sure what the one you're refering to is.
The one next to the con. Necro maybe?
User avatar
Masse
Damned Developer
Posts: 979
Joined: 15 Sep 2004, 18:56

Re: Random WIP

Post by Masse »

Wartender wrote:teach me D:
or how/where did you learn?
You need to first learn the basics, So just launch Gimp and draw anything that comes to your mind while you do it try different tools that gimp has (they aren't hard to use) if you haven't used layers before, you start from that :)
MElvinVM
Posts: 114
Joined: 15 May 2010, 11:43

Re: Random WIP

Post by MElvinVM »

You need to first learn the basics, So just launch Gimp and draw anything that comes to your mind while you do it try different tools that gimp has (they aren't hard to use) if you haven't used layers before, you start from that :)
Basically = mess around and make it look like a tard, then cut out the piece that you think looks cool.
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Random WIP

Post by Forboding Angel »

Das Bruce wrote:I'm going to go out on a limb and say the one on our left is probably the AK.
Beherith wrote:More texturing progress:
Image
I'm not sure what the one you're refering to is.
My guess would be peewee (looks more like a peewee than an ak imo, but that's just semantics), thud, storm, and crasher
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Random WIP

Post by Forboding Angel »

azaremoth wrote:Paint Shop Pro is an true alternative to Photoshop. It is nearly as powerful...
Not by a long shot, but it probably has most of what people would need for medium - advanced texturing in spring. It's interface is balls tho.
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Random WIP

Post by Forboding Angel »

Wombat wrote:i dont say that high detail model lags itself, i say that its BA and its high details model X 100, but well, i hope im wrong
BA performance is balls because it's using 3do and a lot of very old and very bad models. Coupled with the use of default engine effects, this drags performance through the mud. Not to mention horrifically wasteful unit scripts...
User avatar
Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Random WIP

Post by Beherith »

@forb: ttttriple combo :D

But seriously, I use procedural texturing because I find the learning curve to be much easier, and the results consistent, reproducible and decent.
User avatar
Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: Random WIP

Post by Wombat »

pre-alpha/beta/gamma of bulldog, as always high pressure on innovation ;)

Image
Locked

Return to “Art & Modelling”