Problem adding trees with mothers mapconv

Problem adding trees with mothers mapconv

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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Problem adding trees with mothers mapconv

Post by Forboding Angel »

I have done as the wiki and the readme says... green 200-215, 1 pixel, on the feature map. No dice. It just doesn't add them.

Now, this is really annoying. Standard mapconv I can get trees but not grass

mothers I can get grass but no trees. Anyone wanna help me out with this one?

BTW compiling sucks hardcore :D Just thought I'd throw that one in there.
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Weaver
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Joined: 07 Jul 2005, 21:15

Post by Weaver »

Hmm try various values in that the range I am not convinced that they all work. Also keep trees a couple of pixels away from the map edge or it will crash when compiling. You should see a ton of smiley faces and line saying number of features written if all is well.
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Forboding Angel
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Post by Forboding Angel »

I get the smileys, but at the end it says no features written
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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Post by aGorm »

Smilies are for the grass... your not resizing teh map in any way areyou?? and your definatly useing the pencil tool not the paint brush (which will often give you a not full coloured in pixel)

Also, they must be in valid locatios... So the ground must not be underwater (although sometimes it lets you... :? ) and i think teh gradient of teh hill must be below a certain value to...

otehr than that... sounds like either human error, or somthing realy weird. And I thought I broken mothers MapConv enough..

aGorm
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Forboding Angel
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Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

Yes I'm using the pencil tool. I'll post screenies of the feature map in a bit.
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genblood
Posts: 862
Joined: 19 Jan 2005, 03:37

Post by genblood »

Forboding Angel,

When I do the feature bmp I use m$ paint to add the grass,
trees, geos and custom features. I use the paint brush and
put down one pixel for the features. I use mothers mapconv
to compile my maps. Here is what I understand as the color
code for the util.


GREEN = 255 Geos

GREEN = 200-215 Trees

BLUE = 0 - 255 for the grass low number alittle grass , high alot

RED = Custom features 255,254, ,,,, 0
SecurE
Posts: 87
Joined: 29 Apr 2005, 23:49

Post by SecurE »

You might want to check sure that your feature map has the right size, because if it isn't that could potentially be the cause of your troubles.
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Min3mat
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Joined: 17 Nov 2004, 20:19

Post by Min3mat »

ooh SecurE u r on *pesteration about remaking river dale with 1/2 the metal for a singleplayer map or a more fun 4 player* grrr! it surely can't take THAT long!
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Forboding Angel
Evolution RTS Developer
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Post by Forboding Angel »

Feature, height, and metal map are all the same size... 1025 x 1025
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aGorm
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Joined: 12 Jan 2005, 10:25

Post by aGorm »

Theres yoru problem feature map is 1024 not 1025. you dont need teh extra pixel on that map. it is stated somewere...

(my tut anit got as far as this yet dont blame me)

aGorm
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

damnit! thx guys
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

ok in less colorful words than I feel...

that didn't work

whoever thought mapconv was a good idea should be shot.
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genblood
Posts: 862
Joined: 19 Jan 2005, 03:37

Post by genblood »

Forboding Angel,

Zip up your feature, metal and height bmp and send it to
me. I'll see whats wrong with it and fix it. I'll also, send you
details what was wrong with it ...
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

I got it to work.

Appearently mapconv doesn't appreciate any black colors in the feature map.
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genblood
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Joined: 19 Jan 2005, 03:37

Post by genblood »

Here is a screen shot of my latest feature bmp. It even has
black in it. :lol:


Image

It most be something else.
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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Post by aGorm »

Ok, long shot, but I dont suppose you have your featuremap upside down do you? also, you did replace your trees after resizing didn't you, as all pielxs will be just not quite there colour anymore.

aGorm
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