Problem adding trees with mothers mapconv
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- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Problem adding trees with mothers mapconv
I have done as the wiki and the readme says... green 200-215, 1 pixel, on the feature map. No dice. It just doesn't add them.
Now, this is really annoying. Standard mapconv I can get trees but not grass
mothers I can get grass but no trees. Anyone wanna help me out with this one?
BTW compiling sucks hardcore :D Just thought I'd throw that one in there.
Now, this is really annoying. Standard mapconv I can get trees but not grass
mothers I can get grass but no trees. Anyone wanna help me out with this one?
BTW compiling sucks hardcore :D Just thought I'd throw that one in there.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Smilies are for the grass... your not resizing teh map in any way areyou?? and your definatly useing the pencil tool not the paint brush (which will often give you a not full coloured in pixel)
Also, they must be in valid locatios... So the ground must not be underwater (although sometimes it lets you...
) and i think teh gradient of teh hill must be below a certain value to...
otehr than that... sounds like either human error, or somthing realy weird. And I thought I broken mothers MapConv enough..
aGorm
Also, they must be in valid locatios... So the ground must not be underwater (although sometimes it lets you...

otehr than that... sounds like either human error, or somthing realy weird. And I thought I broken mothers MapConv enough..
aGorm
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Forboding Angel,
When I do the feature bmp I use m$ paint to add the grass,
trees, geos and custom features. I use the paint brush and
put down one pixel for the features. I use mothers mapconv
to compile my maps. Here is what I understand as the color
code for the util.
GREEN = 255 Geos
GREEN = 200-215 Trees
BLUE = 0 - 255 for the grass low number alittle grass , high alot
RED = Custom features 255,254, ,,,, 0
When I do the feature bmp I use m$ paint to add the grass,
trees, geos and custom features. I use the paint brush and
put down one pixel for the features. I use mothers mapconv
to compile my maps. Here is what I understand as the color
code for the util.
GREEN = 255 Geos
GREEN = 200-215 Trees
BLUE = 0 - 255 for the grass low number alittle grass , high alot
RED = Custom features 255,254, ,,,, 0
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43