Com (unit) napping
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Re: Com (unit) napping
lol
I transport comm*
you kill transport in your base
Hi.
*replace with 8 flash, sumo, reaper etc
I transport comm*
you kill transport in your base
Hi.
*replace with 8 flash, sumo, reaper etc
Re: Com (unit) napping
if you captured an enemy hover transport with 3 enemy peewees inside, what happens to the peewees?
- Spawn_Retard
- Posts: 1248
- Joined: 21 Dec 2006, 14:36
Re: Com (unit) napping
transport becomes yours, but the peewees are stil enemies.
Re: Com (unit) napping
yesknorke wrote:is it possible that if the transport dies, the units come out unharmed?
so you can free your com.
Re: Com (unit) napping
1v0ry_k1ng wrote:no, transported unit with full control would lead to no end of exploits
....
like what?
if i had a cargo ship with an agile crane and loaded an active enemy tank inside it would probably start a firefight inside.
Maybe make it so loading an enemy unit causes the transport to suffer dmg per second as a function of the unit cost, or dps.
Just letting the transported enemy fire while inside would accomplish the same goal and its simpler to implement.
it would be fun though, if kbots had an animation that loops, (like the walk animation), that would be played when they are loaded by an enemy air transport.
Imagine what happens when you pick a tiny animal against its will, it kicks around trying to free himself.
Re: Com (unit) napping
comm in t2 transport with d gun/repair
GG
GG
Re: Com (unit) napping
After thinking a while about this statement: yes, it is true, but irrelevant. If we stay within the game world and think about the units as in war, the only logical thing is, as pointed out by the previous speaker, to at least let them self-d. Yes, it allows exploits with crawling bombs etc, but that should then be tackled some other way, for example by raising the ethical level among the player base.1v0ry_k1ng wrote:no, transported unit with full control would lead to no end of exploits
....
Re: Com (unit) napping
Not really: why wouldn't it be as logical for the transport to stun its passenger so it eases transport?
Re: Com (unit) napping
Seriously? Hahaha.Jools wrote:but that should then be tackled some other way, for example by raising the ethical level among the player base.
Re: Com (unit) napping
You will understand when you get older.Regret wrote:Seriously? Hahaha.Jools wrote:but that should then be tackled some other way, for example by raising the ethical level among the player base.
Re: Com (unit) napping
That's kind of logical, the problem only arises when the unit doesn't want to be stunned.Tobi wrote:Not really: why wouldn't it be as logical for the transport to stun its passenger so it eases transport?
Re: Com (unit) napping
Then it should run away and/or kill the transport 

Re: Com (unit) napping
I don't mind the ability to nap enemy coms. It's easy enough to prevent (just walk your com or build AA towers). However, I do get pissed when some random troll naps ally coms and does stuff with them.
Maybe a button on your com (like Repeat button or Hold Fire) that disallows it being picked up by friendly transports?
Maybe a button on your com (like Repeat button or Hold Fire) that disallows it being picked up by friendly transports?
Re: Com (unit) napping
the main problem of comm napping is hover transports
walking comm away fails as they're fecking fast and have long army
defenders fail as it just hovers straight through 'em
walking comm away fails as they're fecking fast and have long army
defenders fail as it just hovers straight through 'em
Re: Com (unit) napping
just make the arm move slow when loading but move fast when unloading
Re: Com (unit) napping
well then its a pain when you use them to load lots of units. Just make llts they work.
Re: Com (unit) napping
i have never seem someone use the hover transport for something else than napping coms. because you can just make other hovers if you need to cross water and there are even hovercons to build stuff.
Re: Com (unit) napping
I used it to save my commander when it was on about 5% from about 20 bombers
that was pretty epic
that was pretty epic
Re: Com (unit) napping
so you napped your own com.
Re: Com (unit) napping
napping implies stealing
but I know what you mean, I've said it, why bother with a hover transport when you have hovers as it is, or you can merely make air/sea transports
but I know what you mean, I've said it, why bother with a hover transport when you have hovers as it is, or you can merely make air/sea transports