Com (unit) napping
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- FaerieWithBoots
- Posts: 149
- Joined: 17 Jun 2009, 13:21
Com (unit) napping
I know this has been discussed many times before, but since things still arent clear or fixed, i think we need to discuss it once again.
In my opinion ALL ┬┤kidnapping┬┤ of units should be forbidden. Preferably enforced within the mod (you just cant, period)
If, for any unclear reason, we decide to keep it in the game then i have some other sugestion.
The owner of the kidnapped unit should have full controll over his napped units. They can shoot, capture, reclaim, selfd from within the transport.
Hover transport should not be able to load moving units.
Just say you agree so we can get this over with and get rid of this exploit.
In my opinion ALL ┬┤kidnapping┬┤ of units should be forbidden. Preferably enforced within the mod (you just cant, period)
If, for any unclear reason, we decide to keep it in the game then i have some other sugestion.
The owner of the kidnapped unit should have full controll over his napped units. They can shoot, capture, reclaim, selfd from within the transport.
Hover transport should not be able to load moving units.
Just say you agree so we can get this over with and get rid of this exploit.
Re: Com (unit) napping
I think all napping isn't wrong, and e.g. comnapping with atlas has been a viable strategy many a year. It's so easy to defend against, just build aa (and don't send com to wander without aa).
However, I think it's a good idea to give the transported unit full control. It has been this way before though, so there is probably a good reason for the change. One I can think of is the atlas bomb, which would be very op.
However, I think it's a good idea to give the transported unit full control. It has been this way before though, so there is probably a good reason for the change. One I can think of is the atlas bomb, which would be very op.
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Re: Com (unit) napping
no, transported unit with full control would lead to no end of exploits
the only issue here is napping with the hover transport, and that unit has always been a total exploit anyway (using groups of them to defend bases from slow moving t2 through mass napping..) and really should be given the 'no enemy capping' tag or just removed.
the only issue here is napping with the hover transport, and that unit has always been a total exploit anyway (using groups of them to defend bases from slow moving t2 through mass napping..) and really should be given the 'no enemy capping' tag or just removed.
Re: Com (unit) napping
I would just remove them, personally.
Re: Com (unit) napping
Let the commander build missile towers
- BrainDamage
- Lobby Developer
- Posts: 1164
- Joined: 25 Sep 2006, 13:56
Re: Com (unit) napping
air napping is almost never seen, hover napping is a much worse issue, you have less than 1 second to react to dgun the transportAF wrote:Let the commander build missile towers
Re: Com (unit) napping
make it a feature and the game goes to bullet time when transport sets order to nap enemy commBrain Damage wrote:air napping is almost never seen, hover napping is a much worse issue, you have less than 1 second to react to dgun the transportAF wrote:Let the commander build missile towers
Re: Com (unit) napping
If someone really wanted they could probably make a widget to automate the process of unloading the com dguning the enemy com and than loading yours back to avoid the explosion range.
- TheMightyOne
- Posts: 492
- Joined: 26 Feb 2007, 14:32
Re: Com (unit) napping
hovers not been able to nap moving enemy units would be enough tbh. i mean, if your the enemy managed to paralize you with spiders and the other closest unit is a hover trans why shouldnt he be able to nap you? thats totally fine coz you failed. atm its just ridiciusly hard not to fail vs hover nap. air nap is totally fine, you just walk away from it and com's laser kills the air trans withing 3-4 shots.
- FaerieWithBoots
- Posts: 149
- Joined: 17 Jun 2009, 13:21
Re: Com (unit) napping
no, you shouldnt be able to touch your opponents units, period.
Re: Com (unit) napping
well why not?
just make the arm of the transport slower.
plus commanders have gigantic los...if u cant see it coming..come on..
just make the arm of the transport slower.
plus commanders have gigantic los...if u cant see it coming..come on..
Re: Com (unit) napping
mod
options
are
easy
to
add
options
are
easy
to
add
Re: Com (unit) napping
So? Modoptions are for joke games only.smoth wrote:mod
options
are
easy
to
add
Re: Com (unit) napping
Johannes, please, just don't do that.
I think this...
You're touching them all the time, with lasers and plasma and rockets! I think transportation/kidnapping is just another form of attack, and a far more interesting one. I would not bother to play *A if there weren't the varied methods of influencing units beyond raw damage, like napping, EMP, impulse...
I agree that when it becomes a matter of balance, the balance needs to change.
I think this...
Is utterly laughable.FaerieWithBoots wrote:no, you shouldnt be able to touch your opponents units, period.
You're touching them all the time, with lasers and plasma and rockets! I think transportation/kidnapping is just another form of attack, and a far more interesting one. I would not bother to play *A if there weren't the varied methods of influencing units beyond raw damage, like napping, EMP, impulse...
I agree that when it becomes a matter of balance, the balance needs to change.
- FaerieWithBoots
- Posts: 149
- Joined: 17 Jun 2009, 13:21
Re: Com (unit) napping
Being able to kidnap units is one thing, loosing control over the napped unit is a second. I want to selfd napped units. It is more then fair. Transports weren't intended for transporting opponents units.
It is not that i get comnapped allt the time or something, it is just an exploit to me which shouldn't be there. Maybe add an exception to paralysed units.
'Touching' might be he wrong word here XD. But being shot at with plasma cannons is far more enjoyable then idling in the belly of a transport.
It is not that i get comnapped allt the time or something, it is just an exploit to me which shouldn't be there. Maybe add an exception to paralysed units.
'Touching' might be he wrong word here XD. But being shot at with plasma cannons is far more enjoyable then idling in the belly of a transport.
Re: Com (unit) napping
How on earth did you manage to get napped in XTA where transports are made of paper and move like snails? 

Re: Com (unit) napping
First, it isn't an exploit it is something that most of the *A devs want. They can make it so it cannot be done, it is a tag, really easy to add. they do not use the tag because it is a feature not a bug. Com napping has been around since the ota days and has become a part of the core *A gameplay. You should have done a forum search first, this has been discussed before and it is NOT going away. I suggested a mod option be added, that is the best thing you are going get. Most hosts will not turn it on even if it is added because com napping is not that big a deal.FaerieWithBoots wrote: it is just an exploit to me which shouldn't be there. Maybe add an exception to paralysed units.
Re: Com (unit) napping
lol
have you guys like, seen the xta hover transport?
it goes zoooooom past your army, you try d gun it, you end up d gunning yourself...
have you guys like, seen the xta hover transport?
it goes zoooooom past your army, you try d gun it, you end up d gunning yourself...
- TheMightyOne
- Posts: 492
- Joined: 26 Feb 2007, 14:32
Re: Com (unit) napping
this.babbles wrote:lol
have you guys like, seen the xta hover transport?
it goes zoooooom past your army, you try d gun it, you end up d gunning yourself...