Lava maps
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Re: Requesting new awesome map!!!
Problem is we don't have a way of making lava feel realistic.There is only the water shader but it does not fit lava.Hobo Joe wrote:Speaking of lava maps, are there any in Spring? If there are they must never be played because I don't know of any.
Those were my favorite TA maps.
Re: Requesting new awesome map!!!
Take a look at mercury_v1 with bumpwater on, its the closest one can get. Or just fast forward the game to 13 minutes on that map :)
Re: Requesting new awesome map!!!
why dont you just take the OTA lava texture and use it as water texture with zero transparency? oh wait, some people use bumpmapped water etc that fucks everything upGota wrote:Problem is we don't have a way of making lava feel realistic.There is only the water shader but it does not fit lava.

Re: Requesting new awesome map!!!
Take a look at mercury_v1 with /water 0.
- SirArtturi
- Posts: 1164
- Joined: 23 Jan 2008, 18:29
Re: Requesting new awesome map!!!







Thats mercury and Argh's lava animation
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- screen00025.png
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Re: Requesting new awesome map!!!
i dont see animation
needs .gif

Re: Requesting new awesome map!!!
how about /water 1,2,3,4,5 ? if it fucks up in any of them, its useless piece of shitBeherith wrote:Take a look at mercury_v1 with /water 0.
Re: Requesting new awesome map!!!
It fucks up in neither.
Re: Requesting new awesome map!!!
truth.TradeMark wrote:how about /water 1,2,3,4,5 ? if it fucks up in any of them, its useless piece of shitBeherith wrote:Take a look at mercury_v1 with /water 0.
Re: Requesting new awesome map!!!
Glad your utilizing this wonderful opportunity to its fullest extent, trib.
Re: Requesting new awesome map!!!
I dont understand? This doesnt look good on other waters.
Re: Requesting new awesome map!!!
Did you even test? Which one did you not like?
Re: Requesting new awesome map!!!
The bad water, apparently. 

Re: Lava maps
is som1 gonna post the actual animation or wat
Re: Lava maps
no just dl the map and press + a bunchSausage wrote:is som1 gonna post the actual animation or wat
the eruption is pretty sweet, could also be used for a geyser effect, but is not damaging to units which i thought odd
the lava water looks good but i have some ideas...does a negative waterabsorb value work to make the deeper water brighter?
if not, it should! watermincolor and watersurfacecolor should just mark the colors of shallow and deep water instead of watermincolor specifying the "darkest" the water can be, because what if we want deep water to be bright lava?
what i'd want is something like
watersurfacecolor = 1 0 0
watermincolor = 1 1 0.8
waterabsorb = 0 -0.01 -0.005
so shallow lava is pure red, and deeper lava turns to a bright yellow/almost white over gradient.
this would be combined with a very light sand texture for everywhere underwater (underlava?) with NO lightbaking at all