http://yfrog.com/5cheightp
Anything drastically wrong with this?
Map: (insert name here)
Moderator: Moderators
- SirArtturi
- Posts: 1164
- Joined: 23 Jan 2008, 18:29
Re: Map: (insert name here)
Are you sure your .bmp is 8bit grayscale and not rgb?
I'd change the image format completely - at least to .png but more over to .raw 16 bit because that way you get more scale...
I'd change the image format completely - at least to .png but more over to .raw 16 bit because that way you get more scale...
Re: Map: (insert name here)
more dsd remakes plz :/
Re: Map: (insert name here)
Rgb works too, mapconv will add the colors in each channel so it doesnt matter.
But switching to 16bit is a big step up, and you cant lose by doing so.
But switching to 16bit is a big step up, and you cant lose by doing so.
- Sucky_Lord
- Posts: 531
- Joined: 22 Aug 2008, 16:29
Re: Map: (insert name here)
So ive made the height and metal maps, should i do the featuremap or texturemap(ill need some guidance with this one) next?
Re: Map: (insert name here)
metal is best placed with springmapedit. you can use it to place features, too, or you may try worldbuilder.
Re: Map: (insert name here)
east team seems better
- Sucky_Lord
- Posts: 531
- Joined: 22 Aug 2008, 16:29
Re: Map: (insert name here)
yep hunter i sorted that problem i think, i didnt realise how unsymmetrical the map was :/ But like i said thats sorted now
Re: Map: (insert name here)
just keep working away at it; testing; trying new things, you will learn more and more as you go.
- Sucky_Lord
- Posts: 531
- Joined: 22 Aug 2008, 16:29
Re: Map: (insert name here)
Yep, this map may turn out monumentally shit, but ill try and improve it after