How's life @ Spring RTS - Page 4

How's life @ Spring RTS

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: How's life @ Spring RTS

Post by smoth »

btw forb I am not taking away any of the type maps, that is part of what the players like, not my place to take that away. However, that doesn't mean I cannot include an option for it buddy :P.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: How's life @ Spring RTS

Post by Forboding Angel »

In which case, I love you! <3 :P
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: How's life @ Spring RTS

Post by Beherith »

Ive got some bad news. The texture attached by Ice in the previous file is not the original. It has already gone through mapconv, the compression artifacts are highly visible on it :(
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smoth
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Joined: 13 Jan 2005, 00:46

Re: How's life @ Spring RTS

Post by smoth »

that is fine. Make a new texture. Seriously, I don't think ice will mind.
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Beherith
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Joined: 26 Oct 2007, 16:21

Re: How's life @ Spring RTS

Post by Beherith »

B-b-but i love that texture :cry:
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: How's life @ Spring RTS

Post by Forboding Angel »

Beherith wrote:Ive got some bad news. The texture attached by Ice in the previous file is not the original. It has already gone through mapconv, the compression artifacts are highly visible on it :(
That's only partially true. The only place any artifacting is visible is on the sea floor. Smoth is enough of a PS expert to mitigate that really easily.
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IceXuick
Posts: 519
Joined: 14 Mar 2006, 01:46

Re: How's life @ Spring RTS

Post by IceXuick »

I (maybe) have some good news!
I did found a bryce install on my old pc, and it does have some files from deltasiege. I dunno if i have the highquality heightmap, have to check/start bryce. I will as soon as possible.

If the heightmap is somewhere... i probably can make new renders, with new materials.. and optionally, edit them in PS, for example a snow map.

In case this works.. what kinda texture map does the community want? snow the number1 favourite? Or dry/stone/desert? or alien? or moon? or? Just gimme the best idea, and i'll try to make it!
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: How's life @ Spring RTS

Post by Beherith »

Actually, I love the old texture, it looks very awesome. Snow will be achieved through lighting anyway.

Any chance you could dig up the old texture? Uncompressed?
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: How's life @ Spring RTS

Post by TradeMark »

IceXuick wrote:(i just saw a remake of DSD wich a kind of mirroring and 8 rocks thing... sweet).
haha thats me ! :regret: nice to see you here.
Beherith wrote:any chance you could dig up the old texture? Uncompressed?
You dont really need the old textures, just regenerate the lower miplevels again. i dont think the quality gets much worser since they are compressed after all.
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: How's life @ Spring RTS

Post by Beherith »

TradeMark wrote:
Beherith wrote:any chance you could dig up the old texture? Uncompressed?
You dont really need the old textures, just regenerate the lower miplevels again. i dont think the quality gets much worser since they are compressed after all.
Don't comment on stuff your totally clueless about. Tiling compression is extremely apparent on dsd.
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: How's life @ Spring RTS

Post by TradeMark »

Who said anything about tiling compression? Don't comment on stuff you're totally clueless about? :|

Edit: Fixed DSD: http://www.springfiles.com/show_file.php?id=2542
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