
Oh and im pleased to see the T1 bomber increased attack, ive been thinking for a few days they are simply too weak :/ This should balance it out better
Moderator: Content Developer
I think many want to still see them, e.g. know how much damage com or big units have etc.HectorMeyer wrote:It would be really nice if healthbars were completely gone when the healthbars widget was turned off - spectating battles would look better this way.- Healthbars widget now disables the engine ressurect bars.
its not just speedmetal issue you dumbassSucky_Lord wrote:Ohh, i see.. Well lets be honest nobody uses juggs anyway. As far as im concerned let the SM-noobs suffer
jK does and has always maintained LUPS. jK jK jK. I wish something could be done to make this more obvious, BA players seem to have an awful time grasping where they should be reporting problems with LUPS.zerver wrote:I'm not sure who maintains LUPS now, but please include this file in the next BA release. It eliminates some error messages when playing with the MT release...
I was trying to get a new model i made to rotate like the SAM tower, and i couldnt get it to work: It would just keep spinning when aiming sometimes. Sounds like the same issue.TheFatController wrote:Damn, I basically reverted them to an older version before I messed around with them. I'll take another look, must be an engine change that caused it..Niobium wrote:SAM sites are still buggy (But maybe less often now)
Does that count for commanders too?Changelog 7.11 --> 7.12 wrote: - T1 air transports may now release damaged units when destroyed provided they're close to the ground (mid-unload only).
I could see that jK is the original author. So where do you get new versions from... is there a LUPS "repository"?Saktoth wrote:jK does and has always maintained LUPS. jK jK jK. I wish something could be done to make this more obvious, BA players seem to have an awful time grasping where they should be reporting problems with LUPS.zerver wrote:I'm not sure who maintains LUPS now, but please include this file in the next BA release. It eliminates some error messages when playing with the MT release...
Nope, CA's version is tied in with CA specific code for overdrive and mex effects and now BA's version has some code in it which relies on an additional gadget (for telling whether enemy units are under construction).zerver wrote:I could see that jK is the original author. So where do you get new versions from... is there a LUPS "repository"?Saktoth wrote:jK does and has always maintained LUPS. jK jK jK. I wish something could be done to make this more obvious, BA players seem to have an awful time grasping where they should be reporting problems with LUPS.zerver wrote:I'm not sure who maintains LUPS now, but please include this file in the next BA release. It eliminates some error messages when playing with the MT release...
Yes, I saw this as a problem about a year ago and made a start on that page.
fuck youTheFatController wrote: - FFA mode will now remove commanders from players who drop in the first minute with no comwreck.
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Have fun!