complete control camera

complete control camera

A dynamic game undergoing constant development and refinement, that attempts to balance playability with fresh and innovative features.

Moderator: Content Developer

Post Reply
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

complete control camera

Post by imbaczek »

it spams warnings that i should disable smoothscroll, and rightly so - but i can't, because all non-mod widgets are hidden. not exactly what i call user-friendly 8)
luckywaldo7
Posts: 1398
Joined: 17 Sep 2008, 04:36

Re: complete control camera

Post by luckywaldo7 »

It has to be complaining about the mod smoothscroll, because local widgets aren't just hidden, they are blocked.

Probably CCC should be on by default and smoothscroll disabled/removed.
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: complete control camera

Post by imbaczek »

hm, ok. i'll take a look when i get back home.

also, lockcamera fails rather ungracefully with ccc, guess it's the reason it's off by default.
Machete234
Posts: 642
Joined: 12 Feb 2010, 11:55

Re: complete control camera

Post by Machete234 »

CCC also reverses my zooming in and out again, I allready have it reversed by putting zoomspeed to -25.

I shouldnt have to change my springsettings for every mod thats not practical.
luckywaldo7
Posts: 1398
Joined: 17 Sep 2008, 04:36

Re: complete control camera

Post by luckywaldo7 »

Spring settings only configures the engine camera, CCC is completely separate.

Press Esc to bring up crude menu, Settings > View > Complete Control Camera, and there is an option to invert zoom, along with some other configurable options.
User avatar
manolo_
Posts: 1370
Joined: 01 Jul 2008, 00:08

Re: complete control camera

Post by manolo_ »

mmmh, so this option wasnt just for me :D and i bumbed the widgetwriter to implement it and he was wondering who would use such strange settings ;)
User avatar
CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: complete control camera

Post by CarRepairer »

imbaczek wrote:it spams warnings that i should disable smoothscroll, and rightly so - but i can't, because all non-mod widgets are hidden.
Let me know if you were able to find the modside smoothscroll to disable. If not, perhaps I need to fix something (it might think your local smoothscroll as enabled even though local are disabled from the mod).
imbaczek wrote:also, lockcamera fails rather ungracefully with ccc, guess it's the reason it's off by default.
Known bug, not sure if it will take me a whole bunch of painful work to make the two compatible. I have an alternative idea where I integrate ccc with ally cursor instead. It would reduce bandwidth overhead, and everyone plays with allycursors on already so there's no need to ask them to broadcast anything like with lockcam.
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Re: complete control camera

Post by Saktoth »

CarRepairer wrote:
imbaczek wrote:it spams warnings that i should disable smoothscroll, and rightly so - but i can't, because all non-mod widgets are hidden.
Let me know if you were able to find the modside smoothscroll to disable. If not, perhaps I need to fix something (it might think your local smoothscroll as enabled even though local are disabled from the mod).
imbaczek wrote:also, lockcamera fails rather ungracefully with ccc, guess it's the reason it's off by default.
Known bug, not sure if it will take me a whole bunch of painful work to make the two compatible. I have an alternative idea where I integrate ccc with ally cursor instead. It would reduce bandwidth overhead, and everyone plays with allycursors on already so there's no need to ask them to broadcast anything like with lockcam.
Cursors jump around a lot more, so smoothing out the camera movement so it doesnt make you sick with its lurching is even more important here.
User avatar
CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: complete control camera

Post by CarRepairer »

Saktoth wrote:Cursors jump around a lot more, so smoothing out the camera movement so it doesnt make you sick with its lurching is even more important here.
I'm well aware of that fact, thanks. It would of course have to be more formulaic than just "point camera at cursor."
User avatar
Spawn_Retard
Posts: 1248
Joined: 21 Dec 2006, 14:36

Re: complete control camera

Post by Spawn_Retard »

lol what was the reason for disabling outside widgets again?
luckywaldo7
Posts: 1398
Joined: 17 Sep 2008, 04:36

Re: complete control camera

Post by luckywaldo7 »

Spawn_Retard wrote:lol what was the reason for disabling outside widgets again?
http://springrts.com/phpbb/viewtopic.php?f=42&t=21922
Post Reply

Return to “Zero-K”