Time Travel RTS - Page 3

Time Travel RTS

Post just about everything that isn't directly related to Spring here!

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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: Time Travel RTS

Post by lurker »

Yay more videos. So the answer is: when a time wave hits a point where you chronoported, it propogates to the chronoport itself, but otherwise does not extend past its bounds.
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bobthedinosaur
Blood & Steel Developer
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Joined: 25 Aug 2004, 13:31

Re: Time Travel RTS

Post by bobthedinosaur »

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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Re: Time Travel RTS

Post by AF »

Has anybody pre-ordered it?
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Time Travel RTS

Post by Gota »

Has anyone begun implementing this for spring is the better question ;).

Hmm,they don't simulate projectile movement do they.
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JohannesH
Posts: 1793
Joined: 07 Apr 2009, 12:43

Re: Time Travel RTS

Post by JohannesH »

Gota wrote:Has anyone begun implementing this for spring is the better question ;).
I think you can guess the answer for that one though.
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Spawn_Retard
Posts: 1248
Joined: 21 Dec 2006, 14:36

Re: Time Travel RTS

Post by Spawn_Retard »

some noob is posting on their forums and youtube videos that spring is actually ripping the concept off, and making a free time traveling game.


jesus, sometimes i hate that google reads this site, people get the wrong idea from simple google searching.
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Neddie
Community Lead
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Joined: 10 Apr 2006, 05:05

Re: Time Travel RTS

Post by Neddie »

I believe we already had some time distortion done at some point.
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: Time Travel RTS

Post by 1v0ry_k1ng »

Q: Achron has a long way to go before it's done. What am I buying?
A: You're buying a license to what Achron is and will become. You get access to every major build of Achron, as well as the mod and development tools when we release them (see our release calendar). We're using a business model based on community funding of game development, in which early purchases of licenses help to finance game development and completion. Other indie game developers are using similar business models, such as Wolfire Games (Overgrowth), Data Realms (Cortex Command), TaleWorlds Entertainment (Mount and Blade), and Unknown Worlds Entertainment (Natural Selection 2). You can find the EULA for Achron here: EULA
Im not sure buying unfinished games is going to take off in a big way tbh
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Time Travel RTS

Post by Beherith »

We dont have time travel, but we have parallel dimensions in spring!
We just need temporal sync errors now :P
Google_Frog
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Joined: 12 Oct 2007, 09:24

Re: Time Travel RTS

Post by Google_Frog »

AF wrote:Has anybody pre-ordered it?
i have. Figured there is no way it's going to be $20 when it releases.

The current release just has a couple of scripted tutorials/demos. The timetravel and basic RTS framework seem pretty solidly implemented and the interface is like Spring's but bad. They've got features such as infinite zoom and lots of queuing which indicates the developers think the 'right' way so it's likely the interface will be improved, especially with all the interface bawwing on their forums.

It looks as if the timetravel will create a steeper learning curve than DF so they better have some really good tutorials.
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bobthedinosaur
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Joined: 25 Aug 2004, 13:31

Re: Time Travel RTS

Post by bobthedinosaur »

nothing is steep then dwarf fortress
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