Time Travel RTS
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Re: Time Travel RTS
Yay more videos. So the answer is: when a time wave hits a point where you chronoported, it propogates to the chronoport itself, but otherwise does not extend past its bounds.
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2702
- Joined: 25 Aug 2004, 13:31
Re: Time Travel RTS
Has anybody pre-ordered it?
Re: Time Travel RTS
Has anyone begun implementing this for spring is the better question
.
Hmm,they don't simulate projectile movement do they.

Hmm,they don't simulate projectile movement do they.
Re: Time Travel RTS
I think you can guess the answer for that one though.Gota wrote:Has anyone begun implementing this for spring is the better question.
- Spawn_Retard
- Posts: 1248
- Joined: 21 Dec 2006, 14:36
Re: Time Travel RTS
some noob is posting on their forums and youtube videos that spring is actually ripping the concept off, and making a free time traveling game.
jesus, sometimes i hate that google reads this site, people get the wrong idea from simple google searching.
jesus, sometimes i hate that google reads this site, people get the wrong idea from simple google searching.
Re: Time Travel RTS
I believe we already had some time distortion done at some point.
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Re: Time Travel RTS
Im not sure buying unfinished games is going to take off in a big way tbhQ: Achron has a long way to go before it's done. What am I buying?
A: You're buying a license to what Achron is and will become. You get access to every major build of Achron, as well as the mod and development tools when we release them (see our release calendar). We're using a business model based on community funding of game development, in which early purchases of licenses help to finance game development and completion. Other indie game developers are using similar business models, such as Wolfire Games (Overgrowth), Data Realms (Cortex Command), TaleWorlds Entertainment (Mount and Blade), and Unknown Worlds Entertainment (Natural Selection 2). You can find the EULA for Achron here: EULA
Re: Time Travel RTS
We dont have time travel, but we have parallel dimensions in spring!
We just need temporal sync errors now
We just need temporal sync errors now

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- Moderator
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- Joined: 12 Oct 2007, 09:24
Re: Time Travel RTS
i have. Figured there is no way it's going to be $20 when it releases.AF wrote:Has anybody pre-ordered it?
The current release just has a couple of scripted tutorials/demos. The timetravel and basic RTS framework seem pretty solidly implemented and the interface is like Spring's but bad. They've got features such as infinite zoom and lots of queuing which indicates the developers think the 'right' way so it's likely the interface will be improved, especially with all the interface bawwing on their forums.
It looks as if the timetravel will create a steeper learning curve than DF so they better have some really good tutorials.
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2702
- Joined: 25 Aug 2004, 13:31
Re: Time Travel RTS
nothing is steep then dwarf fortress