wind generators

wind generators

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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

wind generators

Post by Gota »

Why do they exceed the limits given by maps?
Sometimes Wind gens generate winds of 2 or 3 when the map's minimum is 5.
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Tribulex
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Re: wind generators

Post by Tribulex »

Maybe you are mistake. The map winds effect windmills and wind turbines. Wind generators MAKE wind, instead of HARVESTING it. Ask any good old dutchie.
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Gota
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Re: wind generators

Post by Gota »

Perhaps you can NOT post if you dont know what is being talked about?
That is their name in all the TA mods.
Llamadeus
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Joined: 18 Aug 2008, 09:06

Re: wind generators

Post by Llamadeus »

When the wind changes direction wind generators don't produce at full capacity until they finish turning.
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Tribulex
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Re: wind generators

Post by Tribulex »

Llamadeus wrote:When the wind changes direction wind generators don't produce at full capacity until they finish turning.
Due to head winds, yes.
Pako
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Joined: 12 Jul 2009, 18:57

Re: wind generators

Post by Pako »

Wind generators generate at 100% efficiency but wind strenght vector is shortened towards the middle of the period where wind is changing.
This result to the real wind average being about (1-2/pi)*(minWind+maxWind) so the real wind average is about 20% less than the arithmetic average.
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Gota
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Re: wind generators

Post by Gota »

Thx
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Pxtl
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Re: wind generators

Post by Pxtl »

Pako wrote:Wind generators generate at 100% efficiency but wind strenght vector is shortened towards the middle of the period where wind is changing.
This result to the real wind average being about (1-2/pi)*(minWind+maxWind) so the real wind average is about 20% less than the arithmetic average.
... now I see why the CA guys redid the wind system from scratch in Lua. Holy balls, how were players/mappers supposed to know about this?
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Gota
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Re: wind generators

Post by Gota »

Pxtl wrote: ... now I see why the CA guys redid the wind system from scratch in Lua.
Oo
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Neddie
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Re: wind generators

Post by Neddie »

If I recall, all they did was limit max and min.
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Pxtl
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Re: wind generators

Post by Pxtl »

neddiedrow wrote:If I recall, all they did was limit max and min.
There's also the "altitude increases minimum" feature.
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Neddie
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Re: wind generators

Post by Neddie »

Still not a complete rehaul of the system, but rather, an addition to it.
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CarRepairer
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Joined: 07 Nov 2007, 21:48

Re: wind generators

Post by CarRepairer »

neddiedrow wrote:If I recall, all they did was limit max and min.
In order to limit the max and min it actually required writing new wind code. I did my best to emulate the cycles of Spring's wind behavior (change every 30 seconds, and spend 10 seconds to transition to next wind speed). The only thing I pull from Spring is the direction of the wind which is then used for the purely visual windmill direction.

http://trac.caspring.org/browser/trunk/ ... ontrol.lua

A side note about the stupid semantic arguments: Wind Generator is obviously a short way to say Wind-Powered Generator. Quit being nitpicky.
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Tribulex
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Re: wind generators

Post by Tribulex »

new tech idea:

wind powered wind generator! It uses the power of the wind to create MORE WIND. This makes your windmills grind wheat faster, thus producing more energy!
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