wind generators
Moderator: Moderators
wind generators
Why do they exceed the limits given by maps?
Sometimes Wind gens generate winds of 2 or 3 when the map's minimum is 5.
Sometimes Wind gens generate winds of 2 or 3 when the map's minimum is 5.
Re: wind generators
Maybe you are mistake. The map winds effect windmills and wind turbines. Wind generators MAKE wind, instead of HARVESTING it. Ask any good old dutchie.
Re: wind generators
Perhaps you can NOT post if you dont know what is being talked about?
That is their name in all the TA mods.
That is their name in all the TA mods.
Re: wind generators
When the wind changes direction wind generators don't produce at full capacity until they finish turning.
Re: wind generators
Due to head winds, yes.Llamadeus wrote:When the wind changes direction wind generators don't produce at full capacity until they finish turning.
Re: wind generators
Wind generators generate at 100% efficiency but wind strenght vector is shortened towards the middle of the period where wind is changing.
This result to the real wind average being about (1-2/pi)*(minWind+maxWind) so the real wind average is about 20% less than the arithmetic average.
This result to the real wind average being about (1-2/pi)*(minWind+maxWind) so the real wind average is about 20% less than the arithmetic average.
Re: wind generators
... now I see why the CA guys redid the wind system from scratch in Lua. Holy balls, how were players/mappers supposed to know about this?Pako wrote:Wind generators generate at 100% efficiency but wind strenght vector is shortened towards the middle of the period where wind is changing.
This result to the real wind average being about (1-2/pi)*(minWind+maxWind) so the real wind average is about 20% less than the arithmetic average.
Re: wind generators
OoPxtl wrote: ... now I see why the CA guys redid the wind system from scratch in Lua.
Re: wind generators
If I recall, all they did was limit max and min.
Re: wind generators
There's also the "altitude increases minimum" feature.neddiedrow wrote:If I recall, all they did was limit max and min.
Re: wind generators
Still not a complete rehaul of the system, but rather, an addition to it.
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Re: wind generators
In order to limit the max and min it actually required writing new wind code. I did my best to emulate the cycles of Spring's wind behavior (change every 30 seconds, and spend 10 seconds to transition to next wind speed). The only thing I pull from Spring is the direction of the wind which is then used for the purely visual windmill direction.neddiedrow wrote:If I recall, all they did was limit max and min.
http://trac.caspring.org/browser/trunk/ ... ontrol.lua
A side note about the stupid semantic arguments: Wind Generator is obviously a short way to say Wind-Powered Generator. Quit being nitpicky.
Re: wind generators
new tech idea:
wind powered wind generator! It uses the power of the wind to create MORE WIND. This makes your windmills grind wheat faster, thus producing more energy!
wind powered wind generator! It uses the power of the wind to create MORE WIND. This makes your windmills grind wheat faster, thus producing more energy!