Minimaps

Minimaps

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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Minimaps

Post by Gota »

Water is not represented on the minimap so If I want water to be seen i need to include an extrnal minimap.
Can someone please explain how I include an external minimap with my map?

I compile my map right.
Than i unzip it and i need to include a screen cap of my map but at what size?what format?and when i compress it back,If i use 7zip I need to use maximum compression with the solid archive option?

Its important to have all the details otherwise I dont know where the issue lies.
Auswaschbar
Spring Developer
Posts: 1254
Joined: 24 Jun 2007, 08:34

Re: Minimaps

Post by Auswaschbar »

Gota wrote:If i use 7zip I need to use maximum compression with the solid archive option?
Lobbies have problems with solid archives, and gain in compression efficiency is minimal. But like all compression options, its a tradeoff between size and initial loading speed (note that ingame speed is not affected by the compression / solidness).
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Gota
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Joined: 11 Jan 2008, 16:55

Re: Minimaps

Post by Gota »

Auswaschbar wrote:
Gota wrote:If i use 7zip I need to use maximum compression with the solid archive option?
Lobbies have problems with solid archives, and gain in compression efficiency is minimal. But like all compression options, its a tradeoff between size and initial loading speed (note that ingame speed is not affected by the compression / solidness).
I was asking how to properly add an external minimap file to the archive of a map..
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Beherith
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Joined: 26 Oct 2007, 16:21

Re: Minimaps

Post by Beherith »

I dont recall how to do external, but you can internalize it:
Draw your minimap, save it as mini.bmp in compile folder and set it to read only. Then compile again as normal.
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Minimaps

Post by Gota »

Beherith wrote:I dont recall how to do external, but you can internalize it:
Draw your minimap, save it as mini.bmp in compile folder and set it to read only. Then compile again as normal.
Does the size of the minimap bmp matter?
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Beherith
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Joined: 26 Oct 2007, 16:21

Re: Minimaps

Post by Beherith »

1024 squared iirc
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Minimaps

Post by Gota »

Cool,thx,will try.
I wanna redo some of my former maps.
Satirik
Lobby Developer
Posts: 1688
Joined: 16 Mar 2007, 18:27

Re: Minimaps

Post by Satirik »

Auswaschbar wrote:UnitSync has problems with solid archives, and gain in compression efficiency is minimal. But like all compression options, its a tradeoff between size and initial loading speed (note that ingame speed is not affected by the compression / solidness).
fixed
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Minimaps

Post by Gota »

Behe your advice didnt work for me.
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