Water is not represented on the minimap so If I want water to be seen i need to include an extrnal minimap.
Can someone please explain how I include an external minimap with my map?
I compile my map right.
Than i unzip it and i need to include a screen cap of my map but at what size?what format?and when i compress it back,If i use 7zip I need to use maximum compression with the solid archive option?
Its important to have all the details otherwise I dont know where the issue lies.
Minimaps
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Re: Minimaps
Lobbies have problems with solid archives, and gain in compression efficiency is minimal. But like all compression options, its a tradeoff between size and initial loading speed (note that ingame speed is not affected by the compression / solidness).Gota wrote:If i use 7zip I need to use maximum compression with the solid archive option?
Re: Minimaps
I was asking how to properly add an external minimap file to the archive of a map..Auswaschbar wrote:Lobbies have problems with solid archives, and gain in compression efficiency is minimal. But like all compression options, its a tradeoff between size and initial loading speed (note that ingame speed is not affected by the compression / solidness).Gota wrote:If i use 7zip I need to use maximum compression with the solid archive option?
Re: Minimaps
I dont recall how to do external, but you can internalize it:
Draw your minimap, save it as mini.bmp in compile folder and set it to read only. Then compile again as normal.
Draw your minimap, save it as mini.bmp in compile folder and set it to read only. Then compile again as normal.
Re: Minimaps
Does the size of the minimap bmp matter?Beherith wrote:I dont recall how to do external, but you can internalize it:
Draw your minimap, save it as mini.bmp in compile folder and set it to read only. Then compile again as normal.
Re: Minimaps
Cool,thx,will try.
I wanna redo some of my former maps.
I wanna redo some of my former maps.
Re: Minimaps
fixedAuswaschbar wrote:UnitSync has problems with solid archives, and gain in compression efficiency is minimal. But like all compression options, its a tradeoff between size and initial loading speed (note that ingame speed is not affected by the compression / solidness).