I support this balance change.AF wrote:Let the commander build missile towers
Com (unit) napping
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Re: Com (unit) napping
Re: Com (unit) napping
= morph push with no units in 1v1 for the GGSheekel wrote:I support this balance change.AF wrote:Let the commander build missile towers
Re: Com (unit) napping
thread is about preventing com napps, not the imba (and unnecessary imo) com morph feature.
Re: Com (unit) napping
pintle wrote:= morph push with no units in 1v1 for the GGSheekel wrote:I support this balance change.AF wrote:Let the commander build missile towers
OMFG YES
Re: Com (unit) napping
This thread sucks. I wish backseat moderation was allowed because i would totally ask for it to be baleeted. Please dont mess up the current behavior 90% of my winning strategies are based on capability to inject semen into enemy units using transports STD Pregnancy thanks bye.
Re: Com (unit) napping
I like it when i back seat moderate and do nothing, it bonds and shows their true colors...
But i increased the cost of hover transports so its much harder to abuse... its still a known problem if you find a way to fix it, with lua or whatever, let me know.
But i increased the cost of hover transports so its much harder to abuse... its still a known problem if you find a way to fix it, with lua or whatever, let me know.
- FaerieWithBoots
- Posts: 149
- Joined: 17 Jun 2009, 13:21
Re: Com (unit) napping
mmm, make the loading of units slower. The arm of the hover can move slowly when loading units, but quickly while unoading. Is this is hard to implement?
Re: Com (unit) napping
noFaerieWithBoots wrote:mmm, make the loading of units slower. The arm of the hover can move slowly when loading units, but quickly while unoading. Is this is hard to implement?
Re: Com (unit) napping
yesGota wrote:noFaerieWithBoots wrote:mmm, make the loading of units slower. The arm of the hover can move slowly when loading units, but quickly while unoading. Is this is hard to implement?
Re: Com (unit) napping
I meant its not hard to implement.
Re: Com (unit) napping
Unit napping with the hover is a tactic the players have agreed is not fair.
And in a normal game will be objected if someone does it.
I have had no problems in real games with this.
Blocking it will only make impossible what is already agreed as a rule.
picking up paralyzed units sounds nice.
And the hp increase (920 -> 1920) for hover transport is too much.
oh, and napping with air transport should be permitted (as currently is), as its more difficult to do, and easily counter-able.
And in a normal game will be objected if someone does it.
I have had no problems in real games with this.
Blocking it will only make impossible what is already agreed as a rule.
picking up paralyzed units sounds nice.
And the hp increase (920 -> 1920) for hover transport is too much.
oh, and napping with air transport should be permitted (as currently is), as its more difficult to do, and easily counter-able.
- Spawn_Retard
- Posts: 1248
- Joined: 21 Dec 2006, 14:36
Re: Com (unit) napping
I'd like to keeep napping of coms in the game, less qq people.
If you get napped your doing it wrong to begin with.
Jeez, learn to build more hlts
If you get napped your doing it wrong to begin with.
Jeez, learn to build more hlts
Re: Com (unit) napping
How many of you use a transport? At all. That isn't air.
Now imagine if the transports died very easily because of no hp...
Now imagine if the transports died very easily because of no hp...
Re: Com (unit) napping
If you want to lower the HP than i think it also needs to go down in price.
It is pretty expensive for a unit that has no fighting capabilities.
It is pretty expensive for a unit that has no fighting capabilities.
Re: Com (unit) napping
ITS IMPOSSIBLE TO IMPLEMENT GO AWAY PLEASE U MAKE HED HURT SO MUCH!!!!!!!
- BrainDamage
- Lobby Developer
- Posts: 1164
- Joined: 25 Sep 2006, 13:56
Re: Com (unit) napping
implementing it as mod option will create another issue tho: what should be used as default?smoth wrote:MOD OPTION
Re: Com (unit) napping
Well if you make it a mod option tmo will enable it whenever he hosts...
Re: Com (unit) napping
is it possible that if the transport dies, the units come out unharmed?
so you can free your com.
so you can free your com.