Balanced Annihilation V7.04 - Page 11

Balanced Annihilation V7.04

Classic game design, maintained to please you...

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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: Balanced Annihilation V7.04

Post by TradeMark »

WHY I STILL CANT RECLAIM THE ENEMY WALLS ON AREA RECLAIM?

fuck thats annoying
User avatar
TheFatController
Balanced Annihilation Developer
Posts: 1177
Joined: 10 Dec 2006, 18:46

Re: Balanced Annihilation V7.04

Post by TheFatController »

TradeMark wrote:WHY I STILL CANT RECLAIM THE ENEMY WALLS ON AREA RECLAIM?

fuck thats annoying
Ask the engine devs to fix it if it was changed or else post the flag that needs to be added to the feature.

If this was never a feature then write a widget to do it.
User avatar
TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: Balanced Annihilation V7.04

Post by TradeMark »

can you update the customformations widget in next BA, it should fix some "bug" i had, IIRC.
mar3moset
Posts: 24
Joined: 12 Nov 2009, 21:04

Re: Balanced Annihilation V7.04

Post by mar3moset »

got a new crash problem...happens at start EACH time....

Code: Select all

LogOutput initialized.
Spring 0.80.5.2 (0.80.5.2-0-g67e2f5b{@}-cmake-mingw32)
Available log subsystems: mapinfo, CollisionVolume, unit, VFS-detail, VFS, ArchiveScanner, Sound
Enabled log subsystems: Sound
Enable or disable log subsystems using the LogSubsystems configuration key
  or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated).
using configuration source "C:\Users\officemedicine\AppData\Local\springsettings.cfg"
[CMyMath::Init] CPU SSE mask: 120, flags:
	SSE 1.0:  1,  SSE 2.0:  1
	SSE 3.0:  1, SSSE 3.0:  0
	SSE 4.1:  0,  SSE 4.2:  0
	SSE 4.0A: 0,  SSE 5.0A: 0
	using streflop SSE FP-math mode, CPU supports SSE instructions
OS: Microsoft Windows
Microsoft Windows Vista Home Premium Edition, 32-bit Service Pack 1 (build 6001)
AMD Athlon(tm) X2 Dual-Core QL-65; 1789MB RAM, 3830MB pagefile
OS: 32bit native mode
Using read-only  data directory: C:\Program Files\Spring\
Using read-write data directory: C:\Users\officemedicine\Documents\My Games\Spring\
Scanning: C:\Users\officemedicine\Documents\My Games\Spring\maps
Scanning: C:\Users\officemedicine\Documents\My Games\Spring\base
Scanning: C:\Users\officemedicine\Documents\My Games\Spring\mods
Scanning: C:\Users\officemedicine\Documents\My Games\Spring\packages
Scanning: C:\Program Files\Spring\maps
Scanning: C:\Program Files\Spring\base
Scanning: C:\Program Files\Spring\mods
Scanning: C:\Program Files\Spring\packages
Video mode set to  1024 x 768 / 32 bit
[      0] SDL:  1.2.10
[      0] GL:   2.1.7417 Release
[      0] GL:   ATI Technologies Inc.
[      0] GL:   ATI Radeon 3100 Graphics
[      0] GLEW: 1.4.0
[      0] ATI hacks enabled
[      0] Joysticks found: 0
[      0] Joystick 0 not found
[      0] Connecting to 83.216.216.133:8452 using name [USSR]Nukes
[      0] Starting demo recording
[      0] Using map DeltaSiegeDry.smf
[      0] Recording demo demos/local_20091230_063525_DeltaSiegeDry_0.80.5.sdf
[      0] Using script Commanders
[      0] Sound: OpenAL info:
[      0] Sound:   Vendor:     Creative Labs Inc.
[      0] Sound:   Version:    1.1
[      0] Sound:   Renderer:   Software
[      0] Sound:   AL Extensions: EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE
[      0] Sound:   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_EFX
[      0] Sound:   Device:     Generic Software
[      0] Sound:   Available Devices:  
[      0] Sound:                       Generic Software
[      0] Using mod Balanced Annihilation V7.04
[      0] Using mod archive BA704[1].sd7
[      0] Loading client data: 651 ms
[      0] User number 13 (team 9, allyteam 1)
[      0] Loading console: 0 ms
[      0] Sound:  parsed 4 sounds from gamedata/sounds.lua
[      0] Loading sounds: 2 ms
[      0] Camera and mouse: 445 ms
[      0] Parsing unit icons
[      0] Parsing definitions
[      0] Loading all definitions:  1.311000
[      0] Loading defs: 1416 ms
[      0] Loading map informations
[      0] Opening map file
[      0] Loading Map
[      0] Loading detail textures
[      0] Creating overhead texture
[      0] Creating ground shading
[      0] Loading .smt tile-file "maps/DryDeltaSiege.smt"
[      0] Loading 40585 tiles from file 1/1
[      0] Reading tiles
[      0] Reading tile map
[      0] Creating projectile texture
[      0] Number of damage types: 40
[      0] Loading weapon definitions
[      0] Loading unit definitions
[      0] Loading feature definitions
[      0] Generating trees
[      0] Creating unit textures
[      0] Initializing map features
[      0] Unknown map feature type 
[      0] Reading estimate path costs
[      0] Error opening maps\paths\DeltaSiegeDry.3495558409.pe.zip
[      0] Analyzing map accessibility [8]
[      0] Block offset: 0 of 12800 (size 8)
[      0] Block offset: 1000 of 12800 (size 8)
[      0] Block offset: 2000 of 12800 (size 8)
[      0] Block offset: 3000 of 12800 (size 8)
[      0] Block offset: 4000 of 12800 (size 8)
[      0] Block offset: 5000 of 12800 (size 8)
[      0] Block offset: 6000 of 12800 (size 8)
[      0] Block offset: 7000 of 12800 (size 8)
[      0] Block offset: 8000 of 12800 (size 8)
[      0] Block offset: 9000 of 12800 (size 8)
[      0] Block offset: 10000 of 12800 (size 8)
[      0] Block offset: 11000 of 12800 (size 8)
[      0] Block offset: 12000 of 12800 (size 8)
[      0] Path cost: 0 of 12800 (size 8)
[      0] Path cost: 1000 of 12800 (size 8)
[      0] Path cost: 2000 of 12800 (size 8)
[      0] Path cost: 3000 of 12800 (size 8)
[      0] Path cost: 4000 of 12800 (size 8)
[      0] Path cost: 5000 of 12800 (size 8)
[      0] Path cost: 6000 of 12800 (size 8)
[      0] Path cost: 7000 of 12800 (size 8)
[      0] Path cost: 8000 of 12800 (size 8)
[      0] Path cost: 9000 of 12800 (size 8)
[      0] Path cost: 10000 of 12800 (size 8)
[      0] Path cost: 11000 of 12800 (size 8)
[      0] Path cost: 12000 of 12800 (size 8)
[      0] Writing path data file...
[      0] Reading estimate path costs
[      0] Error opening maps\paths\DeltaSiegeDry.3495558433.pe2.zip
[      0] Analyzing map accessibility [32]
[      0] Block offset: 0 of 800 (size 32)
[      0] Path cost: 0 of 800 (size 32)
[      0] Writing path data file...
[      0] Pathing data checksum: 32431523
[      0] Creating sky
[      0] Loading LuaRules
[      0] gf1 = LuaRules/Gadgets/areaattack.lua
[      0] gf1 = LuaRules/Gadgets/cmd_nocost.lua
[      0] gf1 = LuaRules/Gadgets/comiscontrol.lua
[      0] gf1 = LuaRules/Gadgets/fx_reclaim_shards.lua
[      0] gf1 = LuaRules/Gadgets/lups_manager.lua
[      0] gf1 = LuaRules/Gadgets/lups_shockwaves.lua
[      0] gf1 = LuaRules/Gadgets/lups_wrapper.lua
[      0] gf1 = LuaRules/Gadgets/mo_comgate.lua
[      0] gf1 = LuaRules/Gadgets/mo_coop.lua
[      0] gf1 = LuaRules/Gadgets/mo_enemywrecks.lua
[      0] gf1 = LuaRules/Gadgets/mo_greenfields.lua
[      0] gf1 = LuaRules/Gadgets/mo_koth.lua
[      0] gf1 = LuaRules/Gadgets/mo_noowner.lua
[      0] gf1 = LuaRules/Gadgets/mo_noshare.lua
[      0] gf1 = LuaRules/Gadgets/mo_nowrecks.lua
[      0] gf1 = LuaRules/Gadgets/mo_preventdraw.lua
[      0] gf1 = LuaRules/Gadgets/teamcomends.lua
[      0] gf1 = LuaRules/Gadgets/unit_air_plants.lua
[      0] gf1 = LuaRules/Gadgets/unit_direct_control.lua
[      0] gf1 = LuaRules/Gadgets/unit_fix_dropped_startpos.lua
[      0] gf1 = LuaRules/Gadgets/unit_mex_upgrader.lua
[      0] gf1 = LuaRules/Gadgets/unit_missile_delay.lua
[      0] gf1 = LuaRules/Gadgets/unit_no_land_damage.lua
[      0] gf1 = LuaRules/Gadgets/unit_noselfd.lua
[      0] gf1 = LuaRules/Gadgets/unit_noselfpwn.lua
[      0] gf1 = LuaRules/Gadgets/unit_passive_builders.lua
[      0] gf1 = LuaRules/Gadgets/unit_prevent_lab_hax.lua
[      0] gf1 = LuaRules/Gadgets/unit_prevent_load_hax.lua
[      0] gf1 = LuaRules/Gadgets/unit_prevent_range_hax.lua
[      0] gf1 = LuaRules/Gadgets/unit_prevent_strange_orders.lua
[      0] gf1 = LuaRules/Gadgets/unit_reclaim_fix.lua
[      0] gf1 = LuaRules/Gadgets/unit_scout_spawner.lua
[      0] gf1 = LuaRules/Gadgets/unit_set_neutral.lua
[      0] gf1 = LuaRules/Gadgets/unit_shield_watch.lua
[      0] gf2 = LuaRules/Gadgets/areaattack.lua
[      0] gf2 = LuaRules/Gadgets/cmd_nocost.lua
[      0] gf2 = LuaRules/Gadgets/comiscontrol.lua
[      0] gf2 = LuaRules/Gadgets/fx_reclaim_shards.lua
[      0] gf2 = LuaRules/Gadgets/lups_manager.lua
[      0] gf2 = LuaRules/Gadgets/lups_shockwaves.lua
[      0] gf2 = LuaRules/Gadgets/lups_wrapper.lua
[      0] gf2 = LuaRules/Gadgets/mo_comgate.lua
[      0] gf2 = LuaRules/Gadgets/mo_coop.lua
[      0] gf2 = LuaRules/Gadgets/mo_enemywrecks.lua
[      0] gf2 = LuaRules/Gadgets/mo_greenfields.lua
[      0] gf2 = LuaRules/Gadgets/mo_koth.lua
[      0] gf2 = LuaRules/Gadgets/mo_noowner.lua
[      0] gf2 = LuaRules/Gadgets/mo_noshare.lua
[      0] gf2 = LuaRules/Gadgets/mo_nowrecks.lua
[      0] gf2 = LuaRules/Gadgets/mo_preventdraw.lua
[      0] gf2 = LuaRules/Gadgets/teamcomends.lua
[      0] gf2 = LuaRules/Gadgets/unit_air_plants.lua
[      0] gf2 = LuaRules/Gadgets/unit_direct_control.lua
[      0] gf2 = LuaRules/Gadgets/unit_fix_dropped_startpos.lua
[      0] gf2 = LuaRules/Gadgets/unit_mex_upgrader.lua
[      0] gf2 = LuaRules/Gadgets/unit_missile_delay.lua
[      0] gf2 = LuaRules/Gadgets/unit_no_land_damage.lua
[      0] gf2 = LuaRules/Gadgets/unit_noselfd.lua
[      0] gf2 = LuaRules/Gadgets/unit_noselfpwn.lua
[      0] gf2 = LuaRules/Gadgets/unit_passive_builders.lua
[      0] gf2 = LuaRules/Gadgets/unit_prevent_lab_hax.lua
[      0] gf2 = LuaRules/Gadgets/unit_prevent_load_hax.lua
[      0] gf2 = LuaRules/Gadgets/unit_prevent_range_hax.lua
[      0] gf2 = LuaRules/Gadgets/unit_prevent_strange_orders.lua
[      0] gf2 = LuaRules/Gadgets/unit_reclaim_fix.lua
[      0] gf2 = LuaRules/Gadgets/unit_scout_spawner.lua
[      0] gf2 = LuaRules/Gadgets/unit_set_neutral.lua
[      0] gf2 = LuaRules/Gadgets/unit_shield_watch.lua
[      0] Loaded gadget:  No Self-D           <unit_noselfd.lua>
[      0] Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
[      0] Loaded gadget:  DirectControl       <unit_direct_control.lua>
[      0] Loaded gadget:  DragonsDisguise     <unit_set_neutral.lua>
[      0] Loaded gadget:  DroppedStartPos     <unit_fix_dropped_startpos.lua>
[      0] Loaded gadget:  MissileControl      <unit_missile_delay.lua>
[      0] Loaded gadget:  MultiCom            <mo_coop.lua>
[      0] Loaded gadget:  No Land Damage      <unit_no_land_damage.lua>
[      0] Loaded gadget:  No Self Pwn         <unit_noselfpwn.lua>
[      0] Loaded gadget:  NoCost              <cmd_nocost.lua>
[      0] Loaded gadget:  PassiveBuilders     <unit_passive_builders.lua>
[      0] Loaded gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
[      0] Loaded gadget:  Prevent Load Hax    <unit_prevent_load_hax.lua>
[      0] Loaded gadget:  Prevent Range Hax   <unit_prevent_range_hax.lua>
[      0] Loaded gadget:  Prevent Strange Orders  <unit_prevent_strange_orders.lua>
[      0] Loaded gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
[      0] Loaded gadget:  ShieldDrain         <unit_shield_watch.lua>
[      0] Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
[      0] Loaded gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
[      0] Loaded gadget:  lups_wrapper.lua    <lups_wrapper.lua>
[      0] Loaded gadget:  mo_enemywrecks      <mo_enemywrecks.lua>
[      0] Loaded gadget:  mo_noshare          <mo_noshare.lua>
[      0] Loaded gadget:  Area Attack         <areaattack.lua>
[      0] Loaded gadget:  C Is For Control    <comiscontrol.lua>
[      0] Loaded gadget:  Team Com Ends       <teamcomends.lua>
[      0] Loaded gadget:  LupsSyncedManager   <lups_manager.lua>
[      0] Loaded gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
[      0] gf1 = LuaRules/Gadgets/areaattack.lua
[      0] gf1 = LuaRules/Gadgets/cmd_nocost.lua
[      0] gf1 = LuaRules/Gadgets/comiscontrol.lua
[      0] gf1 = LuaRules/Gadgets/fx_reclaim_shards.lua
[      0] gf1 = LuaRules/Gadgets/lups_manager.lua
[      0] gf1 = LuaRules/Gadgets/lups_shockwaves.lua
[      0] gf1 = LuaRules/Gadgets/lups_wrapper.lua
[      0] gf1 = LuaRules/Gadgets/mo_comgate.lua
[      0] gf1 = LuaRules/Gadgets/mo_coop.lua
[      0] gf1 = LuaRules/Gadgets/mo_enemywrecks.lua
[      0] gf1 = LuaRules/Gadgets/mo_greenfields.lua
[      0] gf1 = LuaRules/Gadgets/mo_koth.lua
[      0] gf1 = LuaRules/Gadgets/mo_noowner.lua
[      0] gf1 = LuaRules/Gadgets/mo_noshare.lua
[      0] gf1 = LuaRules/Gadgets/mo_nowrecks.lua
[      0] gf1 = LuaRules/Gadgets/mo_preventdraw.lua
[      0] gf1 = LuaRules/Gadgets/teamcomends.lua
[      0] gf1 = LuaRules/Gadgets/unit_air_plants.lua
[      0] gf1 = LuaRules/Gadgets/unit_direct_control.lua
[      0] gf1 = LuaRules/Gadgets/unit_fix_dropped_startpos.lua
[      0] gf1 = LuaRules/Gadgets/unit_mex_upgrader.lua
[      0] gf1 = LuaRules/Gadgets/unit_missile_delay.lua
[      0] gf1 = LuaRules/Gadgets/unit_no_land_damage.lua
[      0] gf1 = LuaRules/Gadgets/unit_noselfd.lua
[      0] gf1 = LuaRules/Gadgets/unit_noselfpwn.lua
[      0] gf1 = LuaRules/Gadgets/unit_passive_builders.lua
[      0] gf1 = LuaRules/Gadgets/unit_prevent_lab_hax.lua
[      0] gf1 = LuaRules/Gadgets/unit_prevent_load_hax.lua
[      0] gf1 = LuaRules/Gadgets/unit_prevent_range_hax.lua
[      0] gf1 = LuaRules/Gadgets/unit_prevent_strange_orders.lua
[      0] gf1 = LuaRules/Gadgets/unit_reclaim_fix.lua
[      0] gf1 = LuaRules/Gadgets/unit_scout_spawner.lua
[      0] gf1 = LuaRules/Gadgets/unit_set_neutral.lua
[      0] gf1 = LuaRules/Gadgets/unit_shield_watch.lua
[      0] gf2 = LuaRules/Gadgets/areaattack.lua
[      0] gf2 = LuaRules/Gadgets/cmd_nocost.lua
[      0] gf2 = LuaRules/Gadgets/comiscontrol.lua
[      0] gf2 = LuaRules/Gadgets/fx_reclaim_shards.lua
[      0] gf2 = LuaRules/Gadgets/lups_manager.lua
[      0] gf2 = LuaRules/Gadgets/lups_shockwaves.lua
[      0] gf2 = LuaRules/Gadgets/lups_wrapper.lua
[      0] gf2 = LuaRules/Gadgets/mo_comgate.lua
[      0] gf2 = LuaRules/Gadgets/mo_coop.lua
[      0] gf2 = LuaRules/Gadgets/mo_enemywrecks.lua
[      0] gf2 = LuaRules/Gadgets/mo_greenfields.lua
[      0] gf2 = LuaRules/Gadgets/mo_koth.lua
[      0] gf2 = LuaRules/Gadgets/mo_noowner.lua
[      0] gf2 = LuaRules/Gadgets/mo_noshare.lua
[      0] gf2 = LuaRules/Gadgets/mo_nowrecks.lua
[      0] gf2 = LuaRules/Gadgets/mo_preventdraw.lua
[      0] gf2 = LuaRules/Gadgets/teamcomends.lua
[      0] gf2 = LuaRules/Gadgets/unit_air_plants.lua
[      0] gf2 = LuaRules/Gadgets/unit_direct_control.lua
[      0] gf2 = LuaRules/Gadgets/unit_fix_dropped_startpos.lua
[      0] gf2 = LuaRules/Gadgets/unit_mex_upgrader.lua
[      0] gf2 = LuaRules/Gadgets/unit_missile_delay.lua
[      0] gf2 = LuaRules/Gadgets/unit_no_land_damage.lua
[      0] gf2 = LuaRules/Gadgets/unit_noselfd.lua
[      0] gf2 = LuaRules/Gadgets/unit_noselfpwn.lua
[      0] gf2 = LuaRules/Gadgets/unit_passive_builders.lua
[      0] gf2 = LuaRules/Gadgets/unit_prevent_lab_hax.lua
[      0] gf2 = LuaRules/Gadgets/unit_prevent_load_hax.lua
[      0] gf2 = LuaRules/Gadgets/unit_prevent_range_hax.lua
[      0] gf2 = LuaRules/Gadgets/unit_prevent_strange_orders.lua
[      0] gf2 = LuaRules/Gadgets/unit_reclaim_fix.lua
[      0] gf2 = LuaRules/Gadgets/unit_scout_spawner.lua
[      0] gf2 = LuaRules/Gadgets/unit_set_neutral.lua
[      0] gf2 = LuaRules/Gadgets/unit_shield_watch.lua
[      0] Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
[      0] Loaded gadget:  DragonsDisguise     <unit_set_neutral.lua>
[      0] Loaded gadget:  DroppedStartPos     <unit_fix_dropped_startpos.lua>
[      0] Loaded gadget:  MissileControl      <unit_missile_delay.lua>
[      0] Loaded gadget:  MultiCom            <mo_coop.lua>
[      0] Loaded gadget:  NoCost              <cmd_nocost.lua>
[      0] Loaded gadget:  PassiveBuilders     <unit_passive_builders.lua>
[      0] Loaded gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
[      0] Loaded gadget:  ShieldDrain         <unit_shield_watch.lua>
[      0] Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
[      0] Loaded gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
[      0] Loaded gadget:  mo_enemywrecks      <mo_enemywrecks.lua>
[      0] Loaded gadget:  mo_greenfields      <mo_greenfields.lua>
[      0] Loaded gadget:  mo_noowner          <mo_noowner.lua>
[      0] Loaded gadget:  mo_noshare          <mo_noshare.lua>
[      0] Loaded gadget:  mo_nowrecks         <mo_nowrecks.lua>
[      0] Loaded gadget:  Area Attack         <areaattack.lua>
[      0] Loaded gadget:  C Is For Control    <comiscontrol.lua>
[      0] Loaded gadget:  LupsSyncedManager   <lups_manager.lua>
[      0] Loaded gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
[      0] Loaded gadget:  Lups                <lups_wrapper.lua>
[      0] Loading LuaGaia
[      0] Loading LuaUI
[      0] Using LUAUI_DIRNAME = LuaUI/
[      0] Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt
[      0] LuaUI: bound F11 to the widget selector
[      0] LuaUI: bound CTRL+F11 to tweak mode
[      0] Loaded widget from mod:   BlurApi             <api_gfx_blur.lua>
[      0] Loaded widget from mod:   MexUpg Helper       <helper.lua>
[      0] Loaded widget from mod:   HealthBars          <unit_healthbars.lua>
[      0] Loaded widget from mod:   BuildETA            <gui_build_eta.lua>
[      0] Loaded widget from mod:   Auto First Build Facing  <autofirstbuildfacing.lua>
[      0] Loaded widget from mod:   Autoquit            <autoquit.lua>
[      0] Loaded widget from mod:   ComCounter          <unit_com_counter.lua>
[      0] Loaded widget from mod:   CustomIcons         <unit_customicons.lua>
[      0] Loaded widget from mod:   MohoExploiter       <unit_moho_exploiter.lua>
[      0] Loaded widget from mod:   MoreSounds          <unit_more_sounds.lua>
[      0] Loaded widget from mod:   NoDuplicateOrders   <cmd_no_duplicate_orders.lua>
[      0] Loaded widget from mod:   Pause Screen        <gui_pausescreen.lua>
[      0] Loaded widget from mod:   Point Tracker       <gui_point_tracker.lua>
[      0] Loaded widget from mod:   ReclaimInfo         <gui_reclaiminfo.lua>
[      0] Loaded widget from mod:   Share Tracker       <unit_share_tracker.lua>
[      0] Loaded widget from mod:   Transporting        <gui_transporting.lua>
[      0] Loaded widget from mod:   Defense Range       <gui_defenserange.lua>
[      0] Loaded widget from mod:   CoopInfo            <gui_coop_info.lua>
[      0] Loaded widget from mod:   Ghost Site          <unit_ghostsite.lua>
[      0] Loaded widget from mod:   Take Reminder       <gui_take_remind.lua>
[      0] Loaded widget from mod:   GameTypeInfo        <gui_game_type_info.lua>
[      0] Loaded widget from user:  MiniMap Start Boxes  <minimap_startbox.lua>
[      0] Loaded widget from mod:   XrayHighlight       <gui_xray_highlight.lua>
[      0] Loaded widget from mod:   Attack AoE          <gui_attack_aoe.lua>
[      0] Loaded widget from mod:   Prospector          <gui_prospector.lua>
[      0] Loaded widget from mod:   BA Waypoint Dragger  <unit_waypoint_dragger_2.lua>
[      0] Loaded widget from mod:   LupsManager         <gfx_lups_manager.lua>
[      0] Loaded widget from mod:   BA_AllyCursors      <gui_ba_ally_cursors.lua>
[      0] Loaded widget from mod:   Lups                <lups_wrapper.lua>
[      0] Loaded widget from mod:   LolUI               <lolui.lua>
[      0] Loaded widget from mod:   CustomFormations2   <unit_customformations2.lua>
[      0] LuaUI v0.3
[      0] Finalizing...
[      0] Spring 0.80.5.2 (0.80.5.2-0-g67e2f5b{@}-cmake-mingw32)
[      0] Build date/time: Nov 12 2009 23:04:44
[      0]  -> connection established (given id 13)
[      0] [SoS]Radiate added point: Start 2
[      0] [SoS]Radiate added point: Start 2
[      0] [SoS]Amon added point: Start 4
[      0] [SoS]Amon added point: Start 4
[      0] [SoS]Radiate added point: Start 2
[      0] [SoS]Amon added point: Start 4
[      0] nuckkaaanukkaaa added point: Start 1
[      0] [SoS]Amon added point: Start 4
[      0] [SoS]Amon added point: Start 4
[      0] Aifel added point: Start 7
[      0] [iH]Calamaro added point: Start 8
[      0] Aifel added point: Start 7
[      0] Hennian added point: Start 5
[      0] [iH]Calamaro added point: Start 8
[      0] [SoS]Amon added point: Start 4
[      0] nuckkaaanukkaaa added point: Start 1
[      0] [SoS]Amon added point: Start 4
[      0] Hennian added point: Start 5
[      0] Connection attempt from bishop
[      0]  -> Version: 0.80.5.2
[      0]  -> connection established (given id 0)
[      0] [SoS]Amon added point: Start 4
[      0] nuckkaaanukkaaa added point: Start 1
[      0] nuckkaaanukkaaa added point: Start 1
[      0] nuckkaaanukkaaa added point: Start 1
[      0] nuckkaaanukkaaa added point: Start 1
[      0] nuckkaaanukkaaa added point: Start 1
[      0] Aifel added point: Start 7
[      0] Aifel added point: Start 7
[      0] nuckkaaanukkaaa added point: Start 1
[      0] Aifel added point: Start 7
[      0] [iH]Calamaro added point: Start 8
[      0] [USSR]Nukes added point: Start 9
[      0] [SoS]Amon added point: Start 4
[      0] [USSR]Nukes added point: Start 9
[      0] [USSR]Nukes added point: Start 9
[      0] Aifel added point: 
[      0] Aifel added point: 
[      0] [SoS]Amon added point: Start 4
[      0] [USSR]Nukes added point: I could rush..
[      0] Aifel added point: here please
[      0] [USSR]Nukes added point: Start 9
[      0] [USSR]Nukes added point: Start 9
[      0] [USSR]Nukes added point: Start 9
[      0] [USSR]Nukes added point: Start 9
[      0] [USSR]Nukes added point: Start 9
[      0] Aifel added point: thx
[      0] [USSR]Nukes added point: defensive porc you're ass off
[      0] [USSR]Nukes added point: aa
[      0] GameID: 9f3b3b4bbe89284b2e7d665b1cdf4421
[      0] nuckkaaanukkaaa added point: Start 1
[      0] [SoS]Radiate added point: Start 2
[      0] [SoS]Amon added point: Start 4
[      0] Hennian added point: Start 5
[      0] Aifel added point: Start 7
[      0] [iH]Calamaro added point: Start 8
[      0] [USSR]Nukes added point: Start 9
[     73] Buildings set to face East
[     83] [SoS]Amon added point: no, build nothing but peewees plz
[    184] Spring 0.80.5.2 (0.80.5.2-0-g67e2f5b{@}-cmake-mingw32) has crashed.
[    184] Exception: Access violation (0xc0000005)
[    184] Exception Address: 0x777859c3
[    184] DLL information:
[    184] 0x00400000	spring
[    184] 0x77720000	ntdll
[    184] 0x77640000	kernel32
[    184] 0x10000000	DevIL
[    184] 0x77140000	MSVCRT
[    184] 0x00250000	ILU
[    184] 0x77570000	ADVAPI32
[    184] 0x76ab0000	RPCRT4
[    184] 0x6e3e0000	GLU32
[    184] 0x6e6f0000	OPENGL32
[    184] 0x77930000	GDI32
[    184] 0x774d0000	USER32
[    184] 0x6e2f0000	DDRAW
[    184] 0x6e2e0000	DCIMAN32
[    184] 0x77340000	SETUPAPI
[    184] 0x76fd0000	OLEAUT32
[    184] 0x771f0000	ole32
[    184] 0x709d0000	dwmapi
[    184] 0x77880000	IMAGEHLP
[    184] 0x6fbc0000	mingwm10
[    184] 0x75f90000	SHELL32
[    184] 0x778c0000	SHLWAPI
[    184] 0x77850000	WS2_32
[    184] 0x77920000	NSI
[    184] 0x6e940000	libgcc_s_dw2-1
[    184] 0x003a0000	SDL
[    184] 0x73e90000	WINMM
[    184] 0x73b90000	OLEACC
[    184] 0x7c340000	MSVCR71
[    184] 0x66fc0000	freetype6
[    184] 0x61b80000	zlib1
[    184] 0x6ed80000	glew32
[    184] 0x6b180000	vorbisfile
[    184] 0x63e00000	vorbis
[    184] 0x00270000	ogg
[    184] 0x01310000	OpenAL32
[    184] 0x76bd0000	IMM32
[    184] 0x76f00000	MSCTF
[    184] 0x778b0000	LPK
[    184] 0x76e80000	USP10
[    184] 0x74e80000	comctl32
[    184] 0x75e40000	USERENV
[    184] 0x75e20000	Secur32
[    184] 0x74df0000	uxtheme
[    184] 0x69000000	atioglxx
[    184] 0x6e4c0000	DINPUT
[    184] 0x725b0000	HID
[    184] 0x750f0000	WINTRUST
[    184] 0x758f0000	CRYPT32
[    184] 0x75a50000	MSASN1
[    184] 0x755e0000	mswsock
[    184] 0x75640000	wship6
[    184] 0x75210000	wshtcpip
[    184] 0x73980000	wdmaud
[    184] 0x73e80000	ksuser
[    184] 0x73b60000	MMDevAPI
[    184] 0x748f0000	AVRT
[    184] 0x73920000	AUDIOSES
[    184] 0x738b0000	audioeng
[    184] 0x75ef0000	PSAPI
[    184] 0x73880000	msacm32
[    184] 0x73860000	MSACM32
[    184] 0x725c0000	midimap
[    184] 0x6eed0000	dsound
[    184] 0x752c0000	POWRPROF
[    184] 0x76bf0000	CLBCatQ
[    184] 0x07cb0000	wrap_oal
[    184] 0x74a40000	dbghelp
[    184] Stacktrace:
[    184] (0) C:\Windows\system32\ntdll.dll(RtlAllocateHeap+0x11d) [0x777859C3]
[    184] (1) C:\Windows\system32\ntdll.dll(RtlFreeHeap+0x7a) [0x77785883]
[    184] (2) C:\Windows\system32\kernel32.dll(HeapFree+0x14) [0x7768C56F]
[    184] (3) C:\Windows\system32\atioglxx.dll(atiPS+0x4d77a8) [0x6969CC98]
[    184] (4) C:\Windows\system32\atioglxx.dll(DrvPresentBuffers+0x40f3) [0x6903BA83]
[    184] (5) C:\Windows\system32\atioglxx.dll(DrvPresentBuffers+0x4139) [0x6903BAC9]
[    184] (6) C:\Windows\system32\atioglxx.dll(DrvPresentBuffers+0x3df89) [0x69075919]
[    184] (7) C:\Windows\system32\atioglxx.dll(DrvPresentBuffers+0x4cce8) [0x69084678]
el_matarife
Posts: 933
Joined: 27 Feb 2006, 02:04

Re: Balanced Annihilation V7.04

Post by el_matarife »

http://springrts.com/mantis/view_all_bug_page.php

You should submit your bug here. Unfortunately, its a separate account from the forums / lobby so you'll need to make a new account for it.
User avatar
hoijui
Former Engine Dev
Posts: 4344
Joined: 22 Sep 2007, 09:51

Re: Balanced Annihilation V7.04

Post by hoijui »

no need
usually its better to post here first, cuase way more then 50% of reports are not worth a bug report.
this one clearly indicates a driver problem. please try upgrading/downgrading your gfx driver, and if htta does not help, disable some graphic related widgets.

also.. please, post infolog as attached file or through pastebin(.com) in the future.
User avatar
Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: Balanced Annihilation V7.04

Post by Jazcash »

Could we get some code tags which allow hiding the content in them on these forums? I'd prefer it if I didn't have to scroll for 10 seconds every time I enter a topic where somebody decided to post their infolog or w/e.
User avatar
hoijui
Former Engine Dev
Posts: 4344
Joined: 22 Sep 2007, 09:51

Re: Balanced Annihilation V7.04

Post by hoijui »

yeah that would be good. atuo hide code or quote frames, if they are longer then .. 20 lines or so. though this guy did not even put it into a code tag... and attaching as file or pastebin is better anyway.
an other good thing would be if BA would not spamm so much totally useless info at the start of a game.
User avatar
TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: Balanced Annihilation V7.04

Post by TradeMark »

20? lol

80 sounds good, should make any message with scrollbar if its longer than 80 lines
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: Balanced Annihilation V7.04

Post by Jazcash »

TradeMark wrote:20? lol

80 sounds good, should make any message with scrollbar if its longer than 80 lines
No, just that which is wrapped in code tags.
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: Balanced Annihilation V7.04

Post by TradeMark »

why just that?
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: Balanced Annihilation V7.04

Post by Jazcash »

TradeMark wrote:why just that?
Because that's the stuff which most people just skip through till they find the stuff they need to read?

It's fairly obvious tbh...
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: Balanced Annihilation V7.04

Post by TradeMark »

i skip long posts too.
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Tribulex
A.N.T.S. Developer
Posts: 1894
Joined: 26 Sep 2009, 21:26

Re: Balanced Annihilation V7.04

Post by Tribulex »

TheFatController wrote:
TradeMark wrote:WHY I STILL CANT RECLAIM THE ENEMY WALLS ON AREA RECLAIM?

fuck thats annoying
Ask the engine devs to fix it if it was changed or else post the flag that needs to be added to the feature.

If this was never a feature then write a widget to do it.
already is a widget
User avatar
TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: Balanced Annihilation V7.04

Post by TradeMark »

wow wtf... do we need a widget for everything these days...

soon you cant even use the mouse without a widget that initializes it. and of course you would need to write all those widgets yourself, or else if you copy from others: your project will get infected by their license virus, therefore they own you and your project! and later you need to pay them monthly. in a short time you will find out that theres no escape, only solution is to kill yourself or the creator of the widget... many victims chose to kill the widget man, so in a short time Spring will die because it was already based fully on widgets, and when widget creators are all dead, the Spring engine ceases to exist.

gg
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Balanced Annihilation V7.04

Post by Gota »

Hehe I cant believe you took the time to write that :)
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: Balanced Annihilation V7.04

Post by Jazcash »

TradeMark wrote:wow wtf... do we need a widget for everything these days...

soon you cant even use the mouse without a widget that initializes it. and of course you would need to write all those widgets yourself, or else if you copy from others: your project will get infected by their license virus, therefore they own you and your project! and later you need to pay them monthly. in a short time you will find out that theres no escape, only solution is to kill yourself or the creator of the widget... many victims chose to kill the widget man, so in a short time Spring will die because it was already based fully on widgets, and when widget creators are all dead, the Spring engine ceases to exist.

gg
Wasn't this exactly what you were arguing with me about in your enemy detector thread :-)
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: Balanced Annihilation V7.04

Post by Jazcash »

Image
Last edited by Jazcash on 04 Jan 2010, 13:33, edited 1 time in total.
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: Balanced Annihilation V7.04

Post by TradeMark »

nice screenie, put it as the only one loadscreen and we can save one megabyte of mod file space.
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Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: Balanced Annihilation V7.04

Post by Wombat »

put it as loadscreen and call 'anti-advertise'
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