Balanced Annihilation V7.04
Moderator: Content Developer
Re: Balanced Annihilation V7.04
WHY I STILL CANT RECLAIM THE ENEMY WALLS ON AREA RECLAIM?
fuck thats annoying
fuck thats annoying
- TheFatController
- Balanced Annihilation Developer
- Posts: 1177
- Joined: 10 Dec 2006, 18:46
Re: Balanced Annihilation V7.04
Ask the engine devs to fix it if it was changed or else post the flag that needs to be added to the feature.TradeMark wrote:WHY I STILL CANT RECLAIM THE ENEMY WALLS ON AREA RECLAIM?
fuck thats annoying
If this was never a feature then write a widget to do it.
Re: Balanced Annihilation V7.04
can you update the customformations widget in next BA, it should fix some "bug" i had, IIRC.
Re: Balanced Annihilation V7.04
got a new crash problem...happens at start EACH time....
Code: Select all
LogOutput initialized.
Spring 0.80.5.2 (0.80.5.2-0-g67e2f5b{@}-cmake-mingw32)
Available log subsystems: mapinfo, CollisionVolume, unit, VFS-detail, VFS, ArchiveScanner, Sound
Enabled log subsystems: Sound
Enable or disable log subsystems using the LogSubsystems configuration key
or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated).
using configuration source "C:\Users\officemedicine\AppData\Local\springsettings.cfg"
[CMyMath::Init] CPU SSE mask: 120, flags:
SSE 1.0: 1, SSE 2.0: 1
SSE 3.0: 1, SSSE 3.0: 0
SSE 4.1: 0, SSE 4.2: 0
SSE 4.0A: 0, SSE 5.0A: 0
using streflop SSE FP-math mode, CPU supports SSE instructions
OS: Microsoft Windows
Microsoft Windows Vista Home Premium Edition, 32-bit Service Pack 1 (build 6001)
AMD Athlon(tm) X2 Dual-Core QL-65; 1789MB RAM, 3830MB pagefile
OS: 32bit native mode
Using read-only data directory: C:\Program Files\Spring\
Using read-write data directory: C:\Users\officemedicine\Documents\My Games\Spring\
Scanning: C:\Users\officemedicine\Documents\My Games\Spring\maps
Scanning: C:\Users\officemedicine\Documents\My Games\Spring\base
Scanning: C:\Users\officemedicine\Documents\My Games\Spring\mods
Scanning: C:\Users\officemedicine\Documents\My Games\Spring\packages
Scanning: C:\Program Files\Spring\maps
Scanning: C:\Program Files\Spring\base
Scanning: C:\Program Files\Spring\mods
Scanning: C:\Program Files\Spring\packages
Video mode set to 1024 x 768 / 32 bit
[ 0] SDL: 1.2.10
[ 0] GL: 2.1.7417 Release
[ 0] GL: ATI Technologies Inc.
[ 0] GL: ATI Radeon 3100 Graphics
[ 0] GLEW: 1.4.0
[ 0] ATI hacks enabled
[ 0] Joysticks found: 0
[ 0] Joystick 0 not found
[ 0] Connecting to 83.216.216.133:8452 using name [USSR]Nukes
[ 0] Starting demo recording
[ 0] Using map DeltaSiegeDry.smf
[ 0] Recording demo demos/local_20091230_063525_DeltaSiegeDry_0.80.5.sdf
[ 0] Using script Commanders
[ 0] Sound: OpenAL info:
[ 0] Sound: Vendor: Creative Labs Inc.
[ 0] Sound: Version: 1.1
[ 0] Sound: Renderer: Software
[ 0] Sound: AL Extensions: EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE
[ 0] Sound: ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_EFX
[ 0] Sound: Device: Generic Software
[ 0] Sound: Available Devices:
[ 0] Sound: Generic Software
[ 0] Using mod Balanced Annihilation V7.04
[ 0] Using mod archive BA704[1].sd7
[ 0] Loading client data: 651 ms
[ 0] User number 13 (team 9, allyteam 1)
[ 0] Loading console: 0 ms
[ 0] Sound: parsed 4 sounds from gamedata/sounds.lua
[ 0] Loading sounds: 2 ms
[ 0] Camera and mouse: 445 ms
[ 0] Parsing unit icons
[ 0] Parsing definitions
[ 0] Loading all definitions: 1.311000
[ 0] Loading defs: 1416 ms
[ 0] Loading map informations
[ 0] Opening map file
[ 0] Loading Map
[ 0] Loading detail textures
[ 0] Creating overhead texture
[ 0] Creating ground shading
[ 0] Loading .smt tile-file "maps/DryDeltaSiege.smt"
[ 0] Loading 40585 tiles from file 1/1
[ 0] Reading tiles
[ 0] Reading tile map
[ 0] Creating projectile texture
[ 0] Number of damage types: 40
[ 0] Loading weapon definitions
[ 0] Loading unit definitions
[ 0] Loading feature definitions
[ 0] Generating trees
[ 0] Creating unit textures
[ 0] Initializing map features
[ 0] Unknown map feature type
[ 0] Reading estimate path costs
[ 0] Error opening maps\paths\DeltaSiegeDry.3495558409.pe.zip
[ 0] Analyzing map accessibility [8]
[ 0] Block offset: 0 of 12800 (size 8)
[ 0] Block offset: 1000 of 12800 (size 8)
[ 0] Block offset: 2000 of 12800 (size 8)
[ 0] Block offset: 3000 of 12800 (size 8)
[ 0] Block offset: 4000 of 12800 (size 8)
[ 0] Block offset: 5000 of 12800 (size 8)
[ 0] Block offset: 6000 of 12800 (size 8)
[ 0] Block offset: 7000 of 12800 (size 8)
[ 0] Block offset: 8000 of 12800 (size 8)
[ 0] Block offset: 9000 of 12800 (size 8)
[ 0] Block offset: 10000 of 12800 (size 8)
[ 0] Block offset: 11000 of 12800 (size 8)
[ 0] Block offset: 12000 of 12800 (size 8)
[ 0] Path cost: 0 of 12800 (size 8)
[ 0] Path cost: 1000 of 12800 (size 8)
[ 0] Path cost: 2000 of 12800 (size 8)
[ 0] Path cost: 3000 of 12800 (size 8)
[ 0] Path cost: 4000 of 12800 (size 8)
[ 0] Path cost: 5000 of 12800 (size 8)
[ 0] Path cost: 6000 of 12800 (size 8)
[ 0] Path cost: 7000 of 12800 (size 8)
[ 0] Path cost: 8000 of 12800 (size 8)
[ 0] Path cost: 9000 of 12800 (size 8)
[ 0] Path cost: 10000 of 12800 (size 8)
[ 0] Path cost: 11000 of 12800 (size 8)
[ 0] Path cost: 12000 of 12800 (size 8)
[ 0] Writing path data file...
[ 0] Reading estimate path costs
[ 0] Error opening maps\paths\DeltaSiegeDry.3495558433.pe2.zip
[ 0] Analyzing map accessibility [32]
[ 0] Block offset: 0 of 800 (size 32)
[ 0] Path cost: 0 of 800 (size 32)
[ 0] Writing path data file...
[ 0] Pathing data checksum: 32431523
[ 0] Creating sky
[ 0] Loading LuaRules
[ 0] gf1 = LuaRules/Gadgets/areaattack.lua
[ 0] gf1 = LuaRules/Gadgets/cmd_nocost.lua
[ 0] gf1 = LuaRules/Gadgets/comiscontrol.lua
[ 0] gf1 = LuaRules/Gadgets/fx_reclaim_shards.lua
[ 0] gf1 = LuaRules/Gadgets/lups_manager.lua
[ 0] gf1 = LuaRules/Gadgets/lups_shockwaves.lua
[ 0] gf1 = LuaRules/Gadgets/lups_wrapper.lua
[ 0] gf1 = LuaRules/Gadgets/mo_comgate.lua
[ 0] gf1 = LuaRules/Gadgets/mo_coop.lua
[ 0] gf1 = LuaRules/Gadgets/mo_enemywrecks.lua
[ 0] gf1 = LuaRules/Gadgets/mo_greenfields.lua
[ 0] gf1 = LuaRules/Gadgets/mo_koth.lua
[ 0] gf1 = LuaRules/Gadgets/mo_noowner.lua
[ 0] gf1 = LuaRules/Gadgets/mo_noshare.lua
[ 0] gf1 = LuaRules/Gadgets/mo_nowrecks.lua
[ 0] gf1 = LuaRules/Gadgets/mo_preventdraw.lua
[ 0] gf1 = LuaRules/Gadgets/teamcomends.lua
[ 0] gf1 = LuaRules/Gadgets/unit_air_plants.lua
[ 0] gf1 = LuaRules/Gadgets/unit_direct_control.lua
[ 0] gf1 = LuaRules/Gadgets/unit_fix_dropped_startpos.lua
[ 0] gf1 = LuaRules/Gadgets/unit_mex_upgrader.lua
[ 0] gf1 = LuaRules/Gadgets/unit_missile_delay.lua
[ 0] gf1 = LuaRules/Gadgets/unit_no_land_damage.lua
[ 0] gf1 = LuaRules/Gadgets/unit_noselfd.lua
[ 0] gf1 = LuaRules/Gadgets/unit_noselfpwn.lua
[ 0] gf1 = LuaRules/Gadgets/unit_passive_builders.lua
[ 0] gf1 = LuaRules/Gadgets/unit_prevent_lab_hax.lua
[ 0] gf1 = LuaRules/Gadgets/unit_prevent_load_hax.lua
[ 0] gf1 = LuaRules/Gadgets/unit_prevent_range_hax.lua
[ 0] gf1 = LuaRules/Gadgets/unit_prevent_strange_orders.lua
[ 0] gf1 = LuaRules/Gadgets/unit_reclaim_fix.lua
[ 0] gf1 = LuaRules/Gadgets/unit_scout_spawner.lua
[ 0] gf1 = LuaRules/Gadgets/unit_set_neutral.lua
[ 0] gf1 = LuaRules/Gadgets/unit_shield_watch.lua
[ 0] gf2 = LuaRules/Gadgets/areaattack.lua
[ 0] gf2 = LuaRules/Gadgets/cmd_nocost.lua
[ 0] gf2 = LuaRules/Gadgets/comiscontrol.lua
[ 0] gf2 = LuaRules/Gadgets/fx_reclaim_shards.lua
[ 0] gf2 = LuaRules/Gadgets/lups_manager.lua
[ 0] gf2 = LuaRules/Gadgets/lups_shockwaves.lua
[ 0] gf2 = LuaRules/Gadgets/lups_wrapper.lua
[ 0] gf2 = LuaRules/Gadgets/mo_comgate.lua
[ 0] gf2 = LuaRules/Gadgets/mo_coop.lua
[ 0] gf2 = LuaRules/Gadgets/mo_enemywrecks.lua
[ 0] gf2 = LuaRules/Gadgets/mo_greenfields.lua
[ 0] gf2 = LuaRules/Gadgets/mo_koth.lua
[ 0] gf2 = LuaRules/Gadgets/mo_noowner.lua
[ 0] gf2 = LuaRules/Gadgets/mo_noshare.lua
[ 0] gf2 = LuaRules/Gadgets/mo_nowrecks.lua
[ 0] gf2 = LuaRules/Gadgets/mo_preventdraw.lua
[ 0] gf2 = LuaRules/Gadgets/teamcomends.lua
[ 0] gf2 = LuaRules/Gadgets/unit_air_plants.lua
[ 0] gf2 = LuaRules/Gadgets/unit_direct_control.lua
[ 0] gf2 = LuaRules/Gadgets/unit_fix_dropped_startpos.lua
[ 0] gf2 = LuaRules/Gadgets/unit_mex_upgrader.lua
[ 0] gf2 = LuaRules/Gadgets/unit_missile_delay.lua
[ 0] gf2 = LuaRules/Gadgets/unit_no_land_damage.lua
[ 0] gf2 = LuaRules/Gadgets/unit_noselfd.lua
[ 0] gf2 = LuaRules/Gadgets/unit_noselfpwn.lua
[ 0] gf2 = LuaRules/Gadgets/unit_passive_builders.lua
[ 0] gf2 = LuaRules/Gadgets/unit_prevent_lab_hax.lua
[ 0] gf2 = LuaRules/Gadgets/unit_prevent_load_hax.lua
[ 0] gf2 = LuaRules/Gadgets/unit_prevent_range_hax.lua
[ 0] gf2 = LuaRules/Gadgets/unit_prevent_strange_orders.lua
[ 0] gf2 = LuaRules/Gadgets/unit_reclaim_fix.lua
[ 0] gf2 = LuaRules/Gadgets/unit_scout_spawner.lua
[ 0] gf2 = LuaRules/Gadgets/unit_set_neutral.lua
[ 0] gf2 = LuaRules/Gadgets/unit_shield_watch.lua
[ 0] Loaded gadget: No Self-D <unit_noselfd.lua>
[ 0] Loaded gadget: AirPlantParents <unit_air_plants.lua>
[ 0] Loaded gadget: DirectControl <unit_direct_control.lua>
[ 0] Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
[ 0] Loaded gadget: DroppedStartPos <unit_fix_dropped_startpos.lua>
[ 0] Loaded gadget: MissileControl <unit_missile_delay.lua>
[ 0] Loaded gadget: MultiCom <mo_coop.lua>
[ 0] Loaded gadget: No Land Damage <unit_no_land_damage.lua>
[ 0] Loaded gadget: No Self Pwn <unit_noselfpwn.lua>
[ 0] Loaded gadget: NoCost <cmd_nocost.lua>
[ 0] Loaded gadget: PassiveBuilders <unit_passive_builders.lua>
[ 0] Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua>
[ 0] Loaded gadget: Prevent Load Hax <unit_prevent_load_hax.lua>
[ 0] Loaded gadget: Prevent Range Hax <unit_prevent_range_hax.lua>
[ 0] Loaded gadget: Prevent Strange Orders <unit_prevent_strange_orders.lua>
[ 0] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
[ 0] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
[ 0] Loaded gadget: Shockwaves <lups_shockwaves.lua>
[ 0] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
[ 0] Loaded gadget: lups_wrapper.lua <lups_wrapper.lua>
[ 0] Loaded gadget: mo_enemywrecks <mo_enemywrecks.lua>
[ 0] Loaded gadget: mo_noshare <mo_noshare.lua>
[ 0] Loaded gadget: Area Attack <areaattack.lua>
[ 0] Loaded gadget: C Is For Control <comiscontrol.lua>
[ 0] Loaded gadget: Team Com Ends <teamcomends.lua>
[ 0] Loaded gadget: LupsSyncedManager <lups_manager.lua>
[ 0] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[ 0] gf1 = LuaRules/Gadgets/areaattack.lua
[ 0] gf1 = LuaRules/Gadgets/cmd_nocost.lua
[ 0] gf1 = LuaRules/Gadgets/comiscontrol.lua
[ 0] gf1 = LuaRules/Gadgets/fx_reclaim_shards.lua
[ 0] gf1 = LuaRules/Gadgets/lups_manager.lua
[ 0] gf1 = LuaRules/Gadgets/lups_shockwaves.lua
[ 0] gf1 = LuaRules/Gadgets/lups_wrapper.lua
[ 0] gf1 = LuaRules/Gadgets/mo_comgate.lua
[ 0] gf1 = LuaRules/Gadgets/mo_coop.lua
[ 0] gf1 = LuaRules/Gadgets/mo_enemywrecks.lua
[ 0] gf1 = LuaRules/Gadgets/mo_greenfields.lua
[ 0] gf1 = LuaRules/Gadgets/mo_koth.lua
[ 0] gf1 = LuaRules/Gadgets/mo_noowner.lua
[ 0] gf1 = LuaRules/Gadgets/mo_noshare.lua
[ 0] gf1 = LuaRules/Gadgets/mo_nowrecks.lua
[ 0] gf1 = LuaRules/Gadgets/mo_preventdraw.lua
[ 0] gf1 = LuaRules/Gadgets/teamcomends.lua
[ 0] gf1 = LuaRules/Gadgets/unit_air_plants.lua
[ 0] gf1 = LuaRules/Gadgets/unit_direct_control.lua
[ 0] gf1 = LuaRules/Gadgets/unit_fix_dropped_startpos.lua
[ 0] gf1 = LuaRules/Gadgets/unit_mex_upgrader.lua
[ 0] gf1 = LuaRules/Gadgets/unit_missile_delay.lua
[ 0] gf1 = LuaRules/Gadgets/unit_no_land_damage.lua
[ 0] gf1 = LuaRules/Gadgets/unit_noselfd.lua
[ 0] gf1 = LuaRules/Gadgets/unit_noselfpwn.lua
[ 0] gf1 = LuaRules/Gadgets/unit_passive_builders.lua
[ 0] gf1 = LuaRules/Gadgets/unit_prevent_lab_hax.lua
[ 0] gf1 = LuaRules/Gadgets/unit_prevent_load_hax.lua
[ 0] gf1 = LuaRules/Gadgets/unit_prevent_range_hax.lua
[ 0] gf1 = LuaRules/Gadgets/unit_prevent_strange_orders.lua
[ 0] gf1 = LuaRules/Gadgets/unit_reclaim_fix.lua
[ 0] gf1 = LuaRules/Gadgets/unit_scout_spawner.lua
[ 0] gf1 = LuaRules/Gadgets/unit_set_neutral.lua
[ 0] gf1 = LuaRules/Gadgets/unit_shield_watch.lua
[ 0] gf2 = LuaRules/Gadgets/areaattack.lua
[ 0] gf2 = LuaRules/Gadgets/cmd_nocost.lua
[ 0] gf2 = LuaRules/Gadgets/comiscontrol.lua
[ 0] gf2 = LuaRules/Gadgets/fx_reclaim_shards.lua
[ 0] gf2 = LuaRules/Gadgets/lups_manager.lua
[ 0] gf2 = LuaRules/Gadgets/lups_shockwaves.lua
[ 0] gf2 = LuaRules/Gadgets/lups_wrapper.lua
[ 0] gf2 = LuaRules/Gadgets/mo_comgate.lua
[ 0] gf2 = LuaRules/Gadgets/mo_coop.lua
[ 0] gf2 = LuaRules/Gadgets/mo_enemywrecks.lua
[ 0] gf2 = LuaRules/Gadgets/mo_greenfields.lua
[ 0] gf2 = LuaRules/Gadgets/mo_koth.lua
[ 0] gf2 = LuaRules/Gadgets/mo_noowner.lua
[ 0] gf2 = LuaRules/Gadgets/mo_noshare.lua
[ 0] gf2 = LuaRules/Gadgets/mo_nowrecks.lua
[ 0] gf2 = LuaRules/Gadgets/mo_preventdraw.lua
[ 0] gf2 = LuaRules/Gadgets/teamcomends.lua
[ 0] gf2 = LuaRules/Gadgets/unit_air_plants.lua
[ 0] gf2 = LuaRules/Gadgets/unit_direct_control.lua
[ 0] gf2 = LuaRules/Gadgets/unit_fix_dropped_startpos.lua
[ 0] gf2 = LuaRules/Gadgets/unit_mex_upgrader.lua
[ 0] gf2 = LuaRules/Gadgets/unit_missile_delay.lua
[ 0] gf2 = LuaRules/Gadgets/unit_no_land_damage.lua
[ 0] gf2 = LuaRules/Gadgets/unit_noselfd.lua
[ 0] gf2 = LuaRules/Gadgets/unit_noselfpwn.lua
[ 0] gf2 = LuaRules/Gadgets/unit_passive_builders.lua
[ 0] gf2 = LuaRules/Gadgets/unit_prevent_lab_hax.lua
[ 0] gf2 = LuaRules/Gadgets/unit_prevent_load_hax.lua
[ 0] gf2 = LuaRules/Gadgets/unit_prevent_range_hax.lua
[ 0] gf2 = LuaRules/Gadgets/unit_prevent_strange_orders.lua
[ 0] gf2 = LuaRules/Gadgets/unit_reclaim_fix.lua
[ 0] gf2 = LuaRules/Gadgets/unit_scout_spawner.lua
[ 0] gf2 = LuaRules/Gadgets/unit_set_neutral.lua
[ 0] gf2 = LuaRules/Gadgets/unit_shield_watch.lua
[ 0] Loaded gadget: AirPlantParents <unit_air_plants.lua>
[ 0] Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
[ 0] Loaded gadget: DroppedStartPos <unit_fix_dropped_startpos.lua>
[ 0] Loaded gadget: MissileControl <unit_missile_delay.lua>
[ 0] Loaded gadget: MultiCom <mo_coop.lua>
[ 0] Loaded gadget: NoCost <cmd_nocost.lua>
[ 0] Loaded gadget: PassiveBuilders <unit_passive_builders.lua>
[ 0] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
[ 0] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
[ 0] Loaded gadget: Shockwaves <lups_shockwaves.lua>
[ 0] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
[ 0] Loaded gadget: mo_enemywrecks <mo_enemywrecks.lua>
[ 0] Loaded gadget: mo_greenfields <mo_greenfields.lua>
[ 0] Loaded gadget: mo_noowner <mo_noowner.lua>
[ 0] Loaded gadget: mo_noshare <mo_noshare.lua>
[ 0] Loaded gadget: mo_nowrecks <mo_nowrecks.lua>
[ 0] Loaded gadget: Area Attack <areaattack.lua>
[ 0] Loaded gadget: C Is For Control <comiscontrol.lua>
[ 0] Loaded gadget: LupsSyncedManager <lups_manager.lua>
[ 0] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[ 0] Loaded gadget: Lups <lups_wrapper.lua>
[ 0] Loading LuaGaia
[ 0] Loading LuaUI
[ 0] Using LUAUI_DIRNAME = LuaUI/
[ 0] Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt
[ 0] LuaUI: bound F11 to the widget selector
[ 0] LuaUI: bound CTRL+F11 to tweak mode
[ 0] Loaded widget from mod: BlurApi <api_gfx_blur.lua>
[ 0] Loaded widget from mod: MexUpg Helper <helper.lua>
[ 0] Loaded widget from mod: HealthBars <unit_healthbars.lua>
[ 0] Loaded widget from mod: BuildETA <gui_build_eta.lua>
[ 0] Loaded widget from mod: Auto First Build Facing <autofirstbuildfacing.lua>
[ 0] Loaded widget from mod: Autoquit <autoquit.lua>
[ 0] Loaded widget from mod: ComCounter <unit_com_counter.lua>
[ 0] Loaded widget from mod: CustomIcons <unit_customicons.lua>
[ 0] Loaded widget from mod: MohoExploiter <unit_moho_exploiter.lua>
[ 0] Loaded widget from mod: MoreSounds <unit_more_sounds.lua>
[ 0] Loaded widget from mod: NoDuplicateOrders <cmd_no_duplicate_orders.lua>
[ 0] Loaded widget from mod: Pause Screen <gui_pausescreen.lua>
[ 0] Loaded widget from mod: Point Tracker <gui_point_tracker.lua>
[ 0] Loaded widget from mod: ReclaimInfo <gui_reclaiminfo.lua>
[ 0] Loaded widget from mod: Share Tracker <unit_share_tracker.lua>
[ 0] Loaded widget from mod: Transporting <gui_transporting.lua>
[ 0] Loaded widget from mod: Defense Range <gui_defenserange.lua>
[ 0] Loaded widget from mod: CoopInfo <gui_coop_info.lua>
[ 0] Loaded widget from mod: Ghost Site <unit_ghostsite.lua>
[ 0] Loaded widget from mod: Take Reminder <gui_take_remind.lua>
[ 0] Loaded widget from mod: GameTypeInfo <gui_game_type_info.lua>
[ 0] Loaded widget from user: MiniMap Start Boxes <minimap_startbox.lua>
[ 0] Loaded widget from mod: XrayHighlight <gui_xray_highlight.lua>
[ 0] Loaded widget from mod: Attack AoE <gui_attack_aoe.lua>
[ 0] Loaded widget from mod: Prospector <gui_prospector.lua>
[ 0] Loaded widget from mod: BA Waypoint Dragger <unit_waypoint_dragger_2.lua>
[ 0] Loaded widget from mod: LupsManager <gfx_lups_manager.lua>
[ 0] Loaded widget from mod: BA_AllyCursors <gui_ba_ally_cursors.lua>
[ 0] Loaded widget from mod: Lups <lups_wrapper.lua>
[ 0] Loaded widget from mod: LolUI <lolui.lua>
[ 0] Loaded widget from mod: CustomFormations2 <unit_customformations2.lua>
[ 0] LuaUI v0.3
[ 0] Finalizing...
[ 0] Spring 0.80.5.2 (0.80.5.2-0-g67e2f5b{@}-cmake-mingw32)
[ 0] Build date/time: Nov 12 2009 23:04:44
[ 0] -> connection established (given id 13)
[ 0] [SoS]Radiate added point: Start 2
[ 0] [SoS]Radiate added point: Start 2
[ 0] [SoS]Amon added point: Start 4
[ 0] [SoS]Amon added point: Start 4
[ 0] [SoS]Radiate added point: Start 2
[ 0] [SoS]Amon added point: Start 4
[ 0] nuckkaaanukkaaa added point: Start 1
[ 0] [SoS]Amon added point: Start 4
[ 0] [SoS]Amon added point: Start 4
[ 0] Aifel added point: Start 7
[ 0] [iH]Calamaro added point: Start 8
[ 0] Aifel added point: Start 7
[ 0] Hennian added point: Start 5
[ 0] [iH]Calamaro added point: Start 8
[ 0] [SoS]Amon added point: Start 4
[ 0] nuckkaaanukkaaa added point: Start 1
[ 0] [SoS]Amon added point: Start 4
[ 0] Hennian added point: Start 5
[ 0] Connection attempt from bishop
[ 0] -> Version: 0.80.5.2
[ 0] -> connection established (given id 0)
[ 0] [SoS]Amon added point: Start 4
[ 0] nuckkaaanukkaaa added point: Start 1
[ 0] nuckkaaanukkaaa added point: Start 1
[ 0] nuckkaaanukkaaa added point: Start 1
[ 0] nuckkaaanukkaaa added point: Start 1
[ 0] nuckkaaanukkaaa added point: Start 1
[ 0] Aifel added point: Start 7
[ 0] Aifel added point: Start 7
[ 0] nuckkaaanukkaaa added point: Start 1
[ 0] Aifel added point: Start 7
[ 0] [iH]Calamaro added point: Start 8
[ 0] [USSR]Nukes added point: Start 9
[ 0] [SoS]Amon added point: Start 4
[ 0] [USSR]Nukes added point: Start 9
[ 0] [USSR]Nukes added point: Start 9
[ 0] Aifel added point:
[ 0] Aifel added point:
[ 0] [SoS]Amon added point: Start 4
[ 0] [USSR]Nukes added point: I could rush..
[ 0] Aifel added point: here please
[ 0] [USSR]Nukes added point: Start 9
[ 0] [USSR]Nukes added point: Start 9
[ 0] [USSR]Nukes added point: Start 9
[ 0] [USSR]Nukes added point: Start 9
[ 0] [USSR]Nukes added point: Start 9
[ 0] Aifel added point: thx
[ 0] [USSR]Nukes added point: defensive porc you're ass off
[ 0] [USSR]Nukes added point: aa
[ 0] GameID: 9f3b3b4bbe89284b2e7d665b1cdf4421
[ 0] nuckkaaanukkaaa added point: Start 1
[ 0] [SoS]Radiate added point: Start 2
[ 0] [SoS]Amon added point: Start 4
[ 0] Hennian added point: Start 5
[ 0] Aifel added point: Start 7
[ 0] [iH]Calamaro added point: Start 8
[ 0] [USSR]Nukes added point: Start 9
[ 73] Buildings set to face East
[ 83] [SoS]Amon added point: no, build nothing but peewees plz
[ 184] Spring 0.80.5.2 (0.80.5.2-0-g67e2f5b{@}-cmake-mingw32) has crashed.
[ 184] Exception: Access violation (0xc0000005)
[ 184] Exception Address: 0x777859c3
[ 184] DLL information:
[ 184] 0x00400000 spring
[ 184] 0x77720000 ntdll
[ 184] 0x77640000 kernel32
[ 184] 0x10000000 DevIL
[ 184] 0x77140000 MSVCRT
[ 184] 0x00250000 ILU
[ 184] 0x77570000 ADVAPI32
[ 184] 0x76ab0000 RPCRT4
[ 184] 0x6e3e0000 GLU32
[ 184] 0x6e6f0000 OPENGL32
[ 184] 0x77930000 GDI32
[ 184] 0x774d0000 USER32
[ 184] 0x6e2f0000 DDRAW
[ 184] 0x6e2e0000 DCIMAN32
[ 184] 0x77340000 SETUPAPI
[ 184] 0x76fd0000 OLEAUT32
[ 184] 0x771f0000 ole32
[ 184] 0x709d0000 dwmapi
[ 184] 0x77880000 IMAGEHLP
[ 184] 0x6fbc0000 mingwm10
[ 184] 0x75f90000 SHELL32
[ 184] 0x778c0000 SHLWAPI
[ 184] 0x77850000 WS2_32
[ 184] 0x77920000 NSI
[ 184] 0x6e940000 libgcc_s_dw2-1
[ 184] 0x003a0000 SDL
[ 184] 0x73e90000 WINMM
[ 184] 0x73b90000 OLEACC
[ 184] 0x7c340000 MSVCR71
[ 184] 0x66fc0000 freetype6
[ 184] 0x61b80000 zlib1
[ 184] 0x6ed80000 glew32
[ 184] 0x6b180000 vorbisfile
[ 184] 0x63e00000 vorbis
[ 184] 0x00270000 ogg
[ 184] 0x01310000 OpenAL32
[ 184] 0x76bd0000 IMM32
[ 184] 0x76f00000 MSCTF
[ 184] 0x778b0000 LPK
[ 184] 0x76e80000 USP10
[ 184] 0x74e80000 comctl32
[ 184] 0x75e40000 USERENV
[ 184] 0x75e20000 Secur32
[ 184] 0x74df0000 uxtheme
[ 184] 0x69000000 atioglxx
[ 184] 0x6e4c0000 DINPUT
[ 184] 0x725b0000 HID
[ 184] 0x750f0000 WINTRUST
[ 184] 0x758f0000 CRYPT32
[ 184] 0x75a50000 MSASN1
[ 184] 0x755e0000 mswsock
[ 184] 0x75640000 wship6
[ 184] 0x75210000 wshtcpip
[ 184] 0x73980000 wdmaud
[ 184] 0x73e80000 ksuser
[ 184] 0x73b60000 MMDevAPI
[ 184] 0x748f0000 AVRT
[ 184] 0x73920000 AUDIOSES
[ 184] 0x738b0000 audioeng
[ 184] 0x75ef0000 PSAPI
[ 184] 0x73880000 msacm32
[ 184] 0x73860000 MSACM32
[ 184] 0x725c0000 midimap
[ 184] 0x6eed0000 dsound
[ 184] 0x752c0000 POWRPROF
[ 184] 0x76bf0000 CLBCatQ
[ 184] 0x07cb0000 wrap_oal
[ 184] 0x74a40000 dbghelp
[ 184] Stacktrace:
[ 184] (0) C:\Windows\system32\ntdll.dll(RtlAllocateHeap+0x11d) [0x777859C3]
[ 184] (1) C:\Windows\system32\ntdll.dll(RtlFreeHeap+0x7a) [0x77785883]
[ 184] (2) C:\Windows\system32\kernel32.dll(HeapFree+0x14) [0x7768C56F]
[ 184] (3) C:\Windows\system32\atioglxx.dll(atiPS+0x4d77a8) [0x6969CC98]
[ 184] (4) C:\Windows\system32\atioglxx.dll(DrvPresentBuffers+0x40f3) [0x6903BA83]
[ 184] (5) C:\Windows\system32\atioglxx.dll(DrvPresentBuffers+0x4139) [0x6903BAC9]
[ 184] (6) C:\Windows\system32\atioglxx.dll(DrvPresentBuffers+0x3df89) [0x69075919]
[ 184] (7) C:\Windows\system32\atioglxx.dll(DrvPresentBuffers+0x4cce8) [0x69084678]
-
- Posts: 933
- Joined: 27 Feb 2006, 02:04
Re: Balanced Annihilation V7.04
http://springrts.com/mantis/view_all_bug_page.php
You should submit your bug here. Unfortunately, its a separate account from the forums / lobby so you'll need to make a new account for it.
You should submit your bug here. Unfortunately, its a separate account from the forums / lobby so you'll need to make a new account for it.
Re: Balanced Annihilation V7.04
no need
usually its better to post here first, cuase way more then 50% of reports are not worth a bug report.
this one clearly indicates a driver problem. please try upgrading/downgrading your gfx driver, and if htta does not help, disable some graphic related widgets.
also.. please, post infolog as attached file or through pastebin(.com) in the future.
usually its better to post here first, cuase way more then 50% of reports are not worth a bug report.
this one clearly indicates a driver problem. please try upgrading/downgrading your gfx driver, and if htta does not help, disable some graphic related widgets.
also.. please, post infolog as attached file or through pastebin(.com) in the future.
Re: Balanced Annihilation V7.04
Could we get some code tags which allow hiding the content in them on these forums? I'd prefer it if I didn't have to scroll for 10 seconds every time I enter a topic where somebody decided to post their infolog or w/e.
Re: Balanced Annihilation V7.04
yeah that would be good. atuo hide code or quote frames, if they are longer then .. 20 lines or so. though this guy did not even put it into a code tag... and attaching as file or pastebin is better anyway.
an other good thing would be if BA would not spamm so much totally useless info at the start of a game.
an other good thing would be if BA would not spamm so much totally useless info at the start of a game.
Re: Balanced Annihilation V7.04
20? lol
80 sounds good, should make any message with scrollbar if its longer than 80 lines
80 sounds good, should make any message with scrollbar if its longer than 80 lines
Re: Balanced Annihilation V7.04
No, just that which is wrapped in code tags.TradeMark wrote:20? lol
80 sounds good, should make any message with scrollbar if its longer than 80 lines
Re: Balanced Annihilation V7.04
Because that's the stuff which most people just skip through till they find the stuff they need to read?TradeMark wrote:why just that?
It's fairly obvious tbh...
Re: Balanced Annihilation V7.04
i skip long posts too.
Re: Balanced Annihilation V7.04
already is a widgetTheFatController wrote:Ask the engine devs to fix it if it was changed or else post the flag that needs to be added to the feature.TradeMark wrote:WHY I STILL CANT RECLAIM THE ENEMY WALLS ON AREA RECLAIM?
fuck thats annoying
If this was never a feature then write a widget to do it.
Re: Balanced Annihilation V7.04
wow wtf... do we need a widget for everything these days...
soon you cant even use the mouse without a widget that initializes it. and of course you would need to write all those widgets yourself, or else if you copy from others: your project will get infected by their license virus, therefore they own you and your project! and later you need to pay them monthly. in a short time you will find out that theres no escape, only solution is to kill yourself or the creator of the widget... many victims chose to kill the widget man, so in a short time Spring will die because it was already based fully on widgets, and when widget creators are all dead, the Spring engine ceases to exist.
gg
soon you cant even use the mouse without a widget that initializes it. and of course you would need to write all those widgets yourself, or else if you copy from others: your project will get infected by their license virus, therefore they own you and your project! and later you need to pay them monthly. in a short time you will find out that theres no escape, only solution is to kill yourself or the creator of the widget... many victims chose to kill the widget man, so in a short time Spring will die because it was already based fully on widgets, and when widget creators are all dead, the Spring engine ceases to exist.
gg
Re: Balanced Annihilation V7.04
Hehe I cant believe you took the time to write that :)
Re: Balanced Annihilation V7.04
Wasn't this exactly what you were arguing with me about in your enemy detector threadTradeMark wrote:wow wtf... do we need a widget for everything these days...
soon you cant even use the mouse without a widget that initializes it. and of course you would need to write all those widgets yourself, or else if you copy from others: your project will get infected by their license virus, therefore they own you and your project! and later you need to pay them monthly. in a short time you will find out that theres no escape, only solution is to kill yourself or the creator of the widget... many victims chose to kill the widget man, so in a short time Spring will die because it was already based fully on widgets, and when widget creators are all dead, the Spring engine ceases to exist.
gg

Re: Balanced Annihilation V7.04

Last edited by Jazcash on 04 Jan 2010, 13:33, edited 1 time in total.
Re: Balanced Annihilation V7.04
nice screenie, put it as the only one loadscreen and we can save one megabyte of mod file space.
Re: Balanced Annihilation V7.04
put it as loadscreen and call 'anti-advertise'