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    PID # Product VersionSeverityStatusUpdatedSummary
  00044551397.0.1+gitminornew2014-10-26Stuck in drawing mode
  0004592198.0majorresolved (jK)2014-10-25collision checking sometimes fails for beamlasers
  0004014898.0.1+gitfeaturefeedback (abma)2014-10-21update assimp / merge support for blender 2.63+
  0004595 featurenew2014-10-21game shouldn't end when connection is lost to gameserver
  0004594198.0.1+gitmajorresolved (abma)2014-10-20CrashHandler failed to get debug symbols
  0004591198.0minorresolved (jK)2014-10-19commands are removed from queue
  0004590398.0majornew2014-10-19pathing - the first cons stuck in the lab
  0004589198.0.1+gitmajornew2014-10-19Dynamic Water produces graphical artifacts viewed from distance at an angle
  0004587298.0majornew2014-10-18lab producing non-moveable units
  00045482minornew2014-10-14offer a way to directly to donate to spring
  0004586 98.0.1+gitfeaturenew2014-10-13Request to have new filter: isJammer
  0004583198.0crashnew2014-10-13crash from a playerwith 98.0, related to grass drawing in rts/Rendering/Shaders/GLSLCopyState.cpp:186
  0004574797.0.1+gitminornew2014-10-1297.0.1-465 Unit stuck behind structure wall.
  0004585 98.0majornew2014-10-12Massive lag spikes in large games, maybe caused by hovercraft going over water?
  0004584198.0minornew2014-10-11Ctrl key mapped to CapsLock key doesn't work anymore
  0004579598.0minorfeedback2014-10-11ATI crash in LuaOpenGL.cpp:4119 (widget/gadget!?)
  0004582298.0minorresolved (jK)2014-10-10UsePBO=1 seems to cause visual map corruption with ATI
  0004388698.0.1+gitfeaturenew2014-10-10store X/YResolution for windowed / fullscreen mode in separate
  0004581298.0minornew2014-10-10crash in 98.0
  0004580298.0majornew2014-10-10stuttering while under heavy load
  0004578698.0minorresolved (jK)2014-10-10backspace key events aren't captured by chat entry mode
  0003875494.1.1+gitcrashresolved (abma)2014-10-09stacktrace/addr2line broken on validation buildslave
  0004576298.0.1+gitminorresolved (abma)2014-10-09f6 does not sound mute
  0004577298.0.1+gitmajorresolved (abma)2014-10-09players frequently get stuck in "drawing" mode
  0004527397.0.1+gitmajornew2014-10-08units can be instructed to walk into impassable terrain / jump of a cliff
  0004329696.0crashresolved (abma)2014-10-07Spring.Restart crashes spring.exe, no new instance is started
  00043995majorresolved (abma)2014-10-07OpenGL errors with ATI drivers: GL_INVALID_OPERATION
  0004572397.0.1+gitminornew2014-10-07random number generator is not random in pregame
  0004560397.0.1+gitminornew2014-10-07ALTGR can't be used as modifier
  0004571397.0.1+gitmajorresolved (abma)2014-10-04"minimap geo" command has no effect
  0004567297.0.1+gitminorresolved (cleanrock)2014-10-04Some cegs are visible outside line of sight
  00045681497.0.1+gitmajorresolved (jK)2014-10-03Lua Garbage-Collector sometimes doesn't catch up fast enough when to many allocations are made / frame
  0004564397.0.1+gitcrashresolved (jK)2014-10-02Crash due to memory allocation
   0004566 97.0.1+gitminornew2014-09-30Engine trees are black/darker when falling over
  0004565 97.0.1+gitcrashnew2014-09-29NullJavaAI makes spring crash when Zero-K is started
  0004563 97.0.1+gitminorresolved (jK)2014-09-28waterbounces spawns the wrong cegs
  0004552197.0.1+gitminorresolved (cleanrock)2014-09-27changing view angle to directly overhead sometimes flips the camera
  0004558497.0.1+gitminorresolved (jK)2014-09-27waterbounces don't generate their cegs
  0004561197.0.1+gitmajorresolved (jK)2014-09-26waterbounces don't bounce
  0004555297.0.1+gittweaknew2014-09-25sharp short slowdown when large move order is given
  0004556297.0.1+gitminorresolved (jK)2014-09-24strange white line in the sky
  0004557 97.0.1+gitminorresolved (jK)2014-09-24Bug in vertex shader of mesh grass causes random flashes of geometry to appear every few seconds for a single frame.
  0004559 97.0.1+gitminornew2014-09-24fighters fly into the things they attack
  00044421697.0.1+gitminornew2014-09-24beep noise with alt+key in windows & windowed mode
  0004553 97.0.1+gitmajorresolved (jK)2014-09-23shader compile error: [GLSL-SO::Compile] shader-object name: GLSL/SMFFragProg.glsl, compile-log:
  0004549197.0.1+gitcrashresolved (abma)2014-09-22Spring 97.0.1-392-gda45791 develop: endless loop / hang in ATI driver
  0004542697.0.1+gitminorresolved (jK)2014-09-2297.0.1-379-gea4cd82: OpenGL error with ATI drivers: glUniform1f has failed to set the uniform at location '106'
  0004551 97.0.1+gittweaknew2014-09-22Spring.GetVisiblieProjectiles returns the same Beamlaser multiple times.
  00045453majornew2014-09-16file listing times are czech
  00045501crashresolved (abma)2014-09-15crash at exit in rts/System/Sound/OpenAL/SoundSource.cpp:136
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