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    PID # Product VersionSeverityStatusUpdatedSummary
  0003825294.1minornew2013-06-19Burst weapons do not have reload time anymore
  0003855 94.1featurenew2013-06-19Request to allow sonar to work like radar
  00038161194.1.1+gitmajornew2013-06-19*** error for object 0x7fff703a0500: pointer being freed was not allocated *** (osx buildslave)
  0003851894.1.1+gitminornew2013-06-19huge radar dots show for units in ground transports
  0003854194.1.1+gittrivialnew2013-06-19In Zero-k test on the bleeding edge host, the strike commander sometimes does not use its walk animation.
  0003833294.1.1+gitmajornew2013-06-19notAmap (generated map): lags when playing, seems as pathing lags
  0003853 crashnew2013-06-18(Mac) spring freezes during game then closes
  0003845194.1.1+gitmajornew2013-06-16Partial (possibly graphical) lag when playing
  0003852194.1.1+gitminornew2013-06-16Crash on game exit
  0003850494.1.1+gitmajornew2013-06-15GetUnitRulesParam for 'inlos=true' param returns value for unidentified radar dot.
  0003847 94.1.1+gitminorresolved (jK)2013-06-15AoE only deals damage if it hits a unit's "grey sphere"
  0003834194.1.1+gitminornew2013-06-15air transports have trouble landing on air repair pads
  0003849194.1.1+gitmajornew2013-06-15Unit walks through closed factory from behind
  0003848 94.1.1+gitminornew2013-06-15Units circling around a point in water while trying to move elsewhere
  0003846 94.1minornew2013-06-14ICON_AREA command type with gadget:DefaultCommand
  0003844194.1.1+gitmajorresolved (jK)2013-06-13Projectiles do not hit hitvolumes outside of unit radius.
  00038271794.1.1+gitmajorresolved (jK)2013-06-12Units walk off the edge of the map
  0003842194.1blockresolved (jK)2013-06-12Spring.UnitScript.AttachUnit does not work anymore (as it did in 0.82.7.1)
  0003841594.1majorresolved (jK)2013-06-12AddUnitDamage broken
  0003843 94.1.1+gitminorresolved (abma)2013-06-12vc11libs needed
  0003836394.1majornew2013-06-12"stale PathEstimator-cache?" warning and desyncs
  0003840194.1majornew2013-06-12Old instance of Spring remains after a Spring.Restart
  0003839 94.1.1+gitfeaturenew2013-06-10AllyLOS on/off
  00038091894.1majorresolved (abma)2013-06-10desync xta 9.728 (first one player, then another)
  0003681394.1majorresolved (abma)2013-06-09empty lua settings file interpreted as wanting to load no lua
  0003837194.1majorresolved (abma)2013-06-09SpringMVC send the wrong request to the controller.
  00038383featureassigned (abma)2013-06-09extend list.php to trigger builds of the develop branch
  00034511591.0.1+gitmajorassigned (Kloot)2013-06-04Initializing PathCache takes very long (>1 minute)
  0003830394.1minornew2013-06-04Texture for assimp models get inverted alpha from S3O
  0003835 94.1.1+gitminornew2013-06-04Units give themselves attack orders, do not obey weapon target priorities
  0003832294.1.1+gitminorresolved (abma)2013-06-03notAmap (generated map): starting lag
  0003831194.1.1+gitfeaturenew2013-06-03notAmap (generated map): no repathing status bar
  00038141194.1minorresolved (cleanrock)2013-06-02If you share underwater unit to ally - it becomes invisible for both (ally and you)
  0003544193.0minorresolved (Kloot)2013-06-02Unit dissapears for 0.5 seconds when team transfered
  0003824494.1majornew2013-06-02Several weapons do aim but cannot fire
  0003829 94.1.1+gitmajornew2013-06-02Air Transports are really bad at picking up or dropping off units
  0003828 94.1.1+gitminornew2013-06-02Nano turrets have radar wobble
  0003826194.1minornew2013-06-02I can't view a replays from replays website
  0003552693.1majorfeedback (jK)2013-06-01Y and Z axes are swapped for assimp
  00038233minorresolved (abma)2013-06-01LuaBitOps.cpp contains some uncommented stuff (weirdness)
  0003822 94.1.1+gitminorresolved (abma)2013-06-01misplaced error message
  00038051springrts.comminorresolved (abma)2013-06-01source integration seems to fail
  00038211minornew2013-05-29network version should be automaticly set to engine version
  0003820194.1.1+gitmajornew2013-05-27Cannot create unit for gaia team
  0003819 minornew2013-05-27Unit is not smart enough to see that a tiny aimpoint is blocked yet the whole unit is exposed
  0003818294.1.1+gitminornew2013-05-27ArchiveScanner readds already existing archives
  0003817194.1.1+gitcrashresolved (abma)2013-05-27crash at exit in ITreeDrawer.cpp:43
  0003811194.1.1+gitmajorresolved (jK)2013-05-26spikes in CPathEstimator::CalculateVertices
  0003815394.1.1+gitcrashnew2013-05-26Crash upon load in AdvTreeDrawer.cpp:405
  0003813 94.1.1+gitminornew2013-05-25Team Nanocolours by default also sizegrowth in cegs
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