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    PID # Product VersionSeverityStatusUpdatedSummary
  00045681097.0.1+gitmajornew2014-10-01Lua Garbage-Collector sometimes doesn't catch up fast enough when to many allocations are made / frame
  0004564397.0.1+gitcrashnew2014-09-30Crash due to memory allocation
  0004567 97.0.1+gitminornew2014-09-30Some cegs are visible outside line of sight
   0004566 97.0.1+gitminornew2014-09-30Engine trees are black/darker when falling over
  0004565 97.0.1+gitcrashnew2014-09-29NullJavaAI makes spring crash when Zero-K is started
  00045481minornew2014-09-29offer a way to directly to donate to spring
  0004563 97.0.1+gitminorresolved (jK)2014-09-28waterbounces spawns the wrong cegs
  0004552197.0.1+gitminorresolved (cleanrock)2014-09-27changing view angle to directly overhead sometimes flips the camera
  0004558497.0.1+gitminorresolved (jK)2014-09-27waterbounces don't generate their cegs
  00043531096.0.1+gitminornew2014-09-26Some keysyms missing
  0004560297.0.1+gitminornew2014-09-26[ and ] don't work on german keyboards
  0004561197.0.1+gitmajorresolved (jK)2014-09-26waterbounces don't bounce
  0004555297.0.1+gittweaknew2014-09-25sharp short slowdown when large move order is given
  0004556297.0.1+gitminorresolved (jK)2014-09-24strange white line in the sky
  0004557 97.0.1+gitminorresolved (jK)2014-09-24Bug in vertex shader of mesh grass causes random flashes of geometry to appear every few seconds for a single frame.
  0004559 97.0.1+gitminornew2014-09-24fighters fly into the things they attack
  00044421697.0.1+gitminornew2014-09-24beep noise with alt+key in windows & windowed mode
  0004553 97.0.1+gitmajorresolved (jK)2014-09-23shader compile error: [GLSL-SO::Compile] shader-object name: GLSL/SMFFragProg.glsl, compile-log:
  0004549197.0.1+gitcrashresolved (abma)2014-09-22Spring 97.0.1-392-gda45791 develop: endless loop / hang in ATI driver
  0004542697.0.1+gitminorresolved (jK)2014-09-2297.0.1-379-gea4cd82: OpenGL error with ATI drivers: glUniform1f has failed to set the uniform at location '106'
  0004551 97.0.1+gittweaknew2014-09-22Spring.GetVisiblieProjectiles returns the same Beamlaser multiple times.
  00045453majornew2014-09-16file listing times are czech
  00045501crashresolved (abma)2014-09-15crash at exit in rts/System/Sound/OpenAL/SoundSource.cpp:136
  0004294696.0.1+gitminorresolved (abma)2014-09-15Map mark at 0,0 for all people
  0004547 minornew2014-09-14update mediawiki
  0004546 majornew2014-09-14move site to dedicated host
  0004544 minorresolved (jK)2014-09-14Physical Cores detection code is broken for Intel Core Duo (reports 1 core, but has 2)
  00044926featurenew2014-09-13Disable engine self-d icons via lua
  0003330191.0minorresolved (jK)2014-09-13CMDTYPE.ICON_FRONT command does not draw "green wall" part of cursor
  0004541497.0.1+gitminorresolved2014-09-1397.0.1-372 Idle, flying planes do not circle correctly.
  0004506997.0.1+gitminorresolved (jK)2014-09-13Some features don't render
  0004540197.0.1+gitcrashresolved (jK)2014-09-1297.0.1-378-gee1f8f2 crash in rts/Rendering/DefaultPathDrawer.cpp:184
  00045291097.0.1+gitminorresolved (abma)2014-09-11Spring opens in secondary monitor
  0004539297.0.1+gitcrashresolved (jK)2014-09-0997.0.1-375-g9f023d1: crash when selecting mex in rts/Map/BaseGroundDrawer.cpp:333
  0003900994.1.1+gitfeaturenew2014-09-08make possible to set minimal attack distance for unit OR make possible to set primary weapon (for the same purpose)
  0004502897.0.1+gitmajorresolved (jK)2014-09-08GFX errors on maps (ATI+windows)
  0004538297.0.1+gitcrashresolved (jK)2014-09-0897.0.1-374-g21b3b68 crash in rts/Map/SMF/SMFGroundTextures.cpp:467
  0004014694.1.1+gitfeaturenew2014-09-07update assimp / merge support for blender 2.63+
  0004530197.0.1+gitmajornew2014-09-0697.0.1-360 Low turnrate units oversteer significantly
  0004536597.0.1+gitminorresolved (abma)2014-09-06C++ AI. Game::SendStartPosition has no effect with cheats enabled
  0004532397.0.1+gitminorresolved (cleanrock)2014-09-0697.0.1-360-ge3d46de cons guarding other constructors that are building things stop out of building range
  0004534 97.0.1+gitminorresolved (jK)2014-09-06C++ AI Pathing::GetApproximateLength always returns 0
  0004531197.0.1+gitmajorresolved (abma)2014-09-0597.0.1-360 Desync
  0004533397.0.1+gitmajorresolved (jK)2014-09-0597.0.1-363-g81eb79c: failing assert in rts/Sim/Path/Default/PathFinder.cpp:376
  0004528297.0.1+gitfeaturenew2014-09-03add Spring.GroundPassable(unitDefID, x, z)
  0004525197.0.1+gitmajorresolved (jK)2014-09-0397.0.1-344 units often choose a very long path to destination
  0004527397.0.1+gitmajornew2014-09-01units can be instructed to walk into impassable terrain / jump of a cliff
  0004524297.0.1+gitcrashnew2014-08-3197.0.1-344 Crash on exit
  0004470397.0.1+gitmajorresolved (abma)2014-08-30Java AI's cause segfault on attempt to query an unit's customParams
  0004523197.0.1+gitminorresolved (jK)2014-08-2997.0.1-344 craterareaofeffect does nothing.
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