Disable dynamic EMP time - Page 3

Disable dynamic EMP time

Requests for features in the spring code.

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Google_Frog
Moderator
Posts: 2464
Joined: 12 Oct 2007, 09:24

Re: Disable dynamic EMP time

Post by Google_Frog »

Gota wrote:Maybe CA should think about rebalancing emp so they are balanced with this new mechanic since the one that is currently implemented is far less intuitive.
You can't claim that Max EmpHP = Current HP is too unintuitive. It's simple.
Google_Frog
Moderator
Posts: 2464
Joined: 12 Oct 2007, 09:24

Re: Disable dynamic EMP time

Post by Google_Frog »

Request for BA and i'm sure other modders may appreciate it.
CA doesn't. What is the flag to use the old behaviour?
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TheFatController
Balanced Annihilation Developer
Posts: 1177
Joined: 10 Dec 2006, 18:46

Re: Disable dynamic EMP time

Post by TheFatController »

Google_Frog wrote:
Request for BA and i'm sure other modders may appreciate it.
CA doesn't. What is the flag to use the old behaviour?
Probably along side the flag to enable the old reclaim behaviour
SirMaverick
Posts: 834
Joined: 19 May 2009, 21:10

Re: Disable dynamic EMP time

Post by SirMaverick »

TheFatController wrote:
Google_Frog wrote:
Request for BA and i'm sure other modders may appreciate it.
CA doesn't. What is the flag to use the old behaviour?
Probably along side the flag to enable the old reclaim behaviour
There is no flag. It's hard coded in the engine.
Google_Frog
Moderator
Posts: 2464
Joined: 12 Oct 2007, 09:24

Re: Disable dynamic EMP time

Post by Google_Frog »

TheFatController wrote:
Google_Frog wrote:
Request for BA and i'm sure other modders may appreciate it.
CA doesn't. What is the flag to use the old behaviour?
Probably along side the flag to enable the old reclaim behaviour
Lets not get into this again. The reclaim system was an old obscure equation that can be easily replaced with a single number in every wreck def. The difference between the 2 emp equations is that one uses max HP and the other uses current HP. The only arbitrary number in either of those equations is the paralysis reduction per frame.
SirMaverick
Posts: 834
Joined: 19 May 2009, 21:10

Re: Disable dynamic EMP time

Post by SirMaverick »

SirMaverick wrote:There is no flag. It's hard coded in the engine.
Missing feature? Provide a patch!
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