You can't claim that Max EmpHP = Current HP is too unintuitive. It's simple.Gota wrote:Maybe CA should think about rebalancing emp so they are balanced with this new mechanic since the one that is currently implemented is far less intuitive.
Disable dynamic EMP time
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- Moderator
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Re: Disable dynamic EMP time
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Re: Disable dynamic EMP time
CA doesn't. What is the flag to use the old behaviour?Request for BA and i'm sure other modders may appreciate it.
- TheFatController
- Balanced Annihilation Developer
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Re: Disable dynamic EMP time
Probably along side the flag to enable the old reclaim behaviourGoogle_Frog wrote:CA doesn't. What is the flag to use the old behaviour?Request for BA and i'm sure other modders may appreciate it.
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Re: Disable dynamic EMP time
There is no flag. It's hard coded in the engine.TheFatController wrote:Probably along side the flag to enable the old reclaim behaviourGoogle_Frog wrote:CA doesn't. What is the flag to use the old behaviour?Request for BA and i'm sure other modders may appreciate it.
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Re: Disable dynamic EMP time
Lets not get into this again. The reclaim system was an old obscure equation that can be easily replaced with a single number in every wreck def. The difference between the 2 emp equations is that one uses max HP and the other uses current HP. The only arbitrary number in either of those equations is the paralysis reduction per frame.TheFatController wrote:Probably along side the flag to enable the old reclaim behaviourGoogle_Frog wrote:CA doesn't. What is the flag to use the old behaviour?Request for BA and i'm sure other modders may appreciate it.
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Re: Disable dynamic EMP time
Missing feature? Provide a patch!SirMaverick wrote:There is no flag. It's hard coded in the engine.