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Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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dinamik
Posts: 94
Joined: 26 Jul 2005, 11:52

subm

Post by dinamik »

Image
Kixxe
Posts: 1547
Joined: 14 May 2005, 10:02

Post by Kixxe »

You know, all these pictures are cool, but could you confine yourself to you one treadh? Like " cool animated TA pictues" ?
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Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

You've lost me
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dinamik
Posts: 94
Joined: 26 Jul 2005, 11:52

Post by dinamik »

Kixxe wrote:You know, all these pictures are cool, but could you confine yourself to you one treadh? Like " cool animated TA pictues" ?
this big pictures. all together ?
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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

He's showing off stuff TA could do that spring currently can't... or can't do perfectly at least...

It's true, there is still lost of stuff that doesn't work in spring, but there is lots of stuff that does work in spring that doesn't work in TA. Hopefull unit creators will be able to one day have alot more control over specific unit AI, maby to the point of even building thier own unit AIs. And alot of the stuff your showing off will be possible with the implimentation of the new scripting language. It's great that you feel the need to reem the developers of this unfinished game about the stuff that isn't possible yet, but is planned to be possible in the future. People are working as fast as they can, and the potentials of this game are changing so rapidly many of us can hardly keep up with what is currently possible and what will be possible in the near future. Zaphod is constantly expounding on nearly every aspect of the spring engine. Compile the stuff you would like to see into a wishlist thread like the rest of us have, and stop spamming single picture topics, it's really irritating.
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Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Post by Caydr »

What. The. Hell.

Jump into a pool with a toaster.
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Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

that is a cool sub, btw. Make it for spring
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

spring can do this, you'll soon see i my next mod.
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dinamik
Posts: 94
Joined: 26 Jul 2005, 11:52

Post by dinamik »

SwiftSpear wrote:He's showing off stuff TA could do that spring currently can't... or can't do perfectly at least...
Thank you.
You undestand, what I want say..
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PauloMorfeo
Posts: 2004
Joined: 15 Dec 2004, 20:53

Post by PauloMorfeo »

dinamik wrote:
Kixxe wrote:You know, all these pictures are cool, but could you confine yourself to you one treadh? Like " cool animated TA pictues" ?
this big pictures. all together ?
Yes. He was saying you should put all pictures together, instead.
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

Showing off the "imposible" ICBM submarine, it is possible but in OTA units will still fire at it, I have tried this already.

Dinamic, perhaps you should have sellected the unit when you made this little animation, I would have liked to see where the groundplate was relative to the unit it self.

OH, have you ever asked Maestro if you could use his content? did you ever ask me? :P just wondering, I know Maestro is quite protective of his stuff, I am too in some extend, did you ever email us about it? I am not really certain.

Anyway, Carry one :P
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dinamik
Posts: 94
Joined: 26 Jul 2005, 11:52

Post by dinamik »

GrOuNd_ZeRo wrote:...
OH, have you ever asked Maestro if you could use his content? did you ever ask me? :P just wondering, I know Maestro is quite protective of his stuff, I am too in some extend, did you ever email us about it? I am not really certain...
Ground_Zero, this words - mistake.
Maestro very, very help me make "Elephant".

About this submarine:
3D model - from OTA changed model.
Script - my work (I changed OTA script).
-------------------------------------------------
Ground_Zero, if you download my Mod, this not dificalte,
you can easy find your names in "Credits".
And don't forget, all TA fans - frends.

Also see and read this, ("Daniel54" this I'm) :
http://www.tafansite.com/forum/viewtopic.php?t=1177
-------------------------------------------------
Sorry, but my Avatar - changed picture from
your Mod, please, don't kill me, OK ?
-------------------------------------------------

"Transport Submarine", also changed OTA
model and script:

Image
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

Again, like I said, I might sound a little harsh now and then but i'm not, if you like add me on MSN or Yahoo messenger and we talk.

Ofcourse all us in the TA comunity are friends, I sometimes forget that...
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Post by zwzsg »

There are some difference between TA and Spring, so some script needs reworking to work as well in Spring as in TA.

For instance Spring calls the aiming script at nearly each tick, so any aiming script with a sleep in it while be killed by its new self before completing.

I suggest you to look into the Wiki, especially pages like http://taspring.clan-sy.com/wiki/Create ... _in_Spring
table473
Posts: 5
Joined: 26 Nov 2005, 02:45

Unbeatable

Post by table473 »

Caydr wrote: The.
I think that with an attitude like that you ill be unbeatable.
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