easy games progamming? - Page 2

easy games progamming?

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Google_Frog
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Posts: 2464
Joined: 12 Oct 2007, 09:24

Re: easy games progamming?

Post by Google_Frog »

If it's a board game why not use a word processor for rules and a printer for cards? IRL game programming has a very intuitive interface.

Edit: oops, not multi-platform.
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: easy games progamming?

Post by knorke »

whats wrong with making a board/cards game in C# or VB.NET?
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: easy games progamming?

Post by AF »

Do you have the mechanics of how the game would work from a user interface point of view? aka you could create a basic storyboard in your mind?

I would not use VB .Net, I would stick to C# as VB is well, eurgh, and the C syntax is far more valuable.
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: easy games progamming?

Post by TradeMark »

dude... why it has to be multiplatform if its just a prototype?

just get Multimedia Fusion 2 and start making your prototype ready...

you can waste more time finding that perfect multiplatform gamemaker tool, or you can start making it on windows already...

sure it costs money, but you can pretend you have that money and just use this program you google for.
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SerjnDestroy
Posts: 38
Joined: 08 Nov 2008, 22:40

Re: easy games progamming?

Post by SerjnDestroy »

What about Processing? Pretty neat, Java/flash mixup.
Example game written in it: Wayfarer
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